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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Mi.Cura
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Old 06-16-2018 , 09:27   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #91

This is incredible, especially Custom configuration support for maps, difficulties, Player count.

Thanks for sharing this Crasher.
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Mr. Man
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Old 06-16-2018 , 12:17   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #92

Waiting patiently as always
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Psyk0tik
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Old 06-18-2018 , 18:37   Re: [L4D & L4D2] Super Tanks++ (v8.0, 06-18-2018)
Reply With Quote #93

Version 8.0 is finally out!

View the CHANGELOG for details.

Thread's current version: v8.0
GitHub repository's current version: v8.0

Feel free to grab the latest version either from the main post or here.
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Last edited by Psyk0tik; 10-11-2020 at 19:14.
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Mi.Cura
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Old 06-19-2018 , 09:04   Re: [L4D & L4D2] Super Tanks++ (v8.0, 06-18-2018)
Reply With Quote #94

Thanks Crasher.....
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ReCreator
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Old 06-19-2018 , 10:21   Re: [L4D & L4D2] Super Tanks++ (v8.0, 06-18-2018)
Reply With Quote #95

New tanks in 8.0 are awesome!
But there is a couple of things need to imroove and 2 bugs appeared.
Can u add effects from such tanks as Blind,Idle, Invert etc. from their rocks?
And 2 bugs are:
Shield Tank stoped to throw propanes and no meteor shower...
L4D1,SM 1.8.0

Update.
Shove tank does nothing and get spam in logs:
L 06/19/2018 - 16:574: [SM] Exception reported: Invalid Handle 0 (error 4)
L 06/19/2018 - 16:574: [SM] Blaming: super_tanks++.smx
L 06/19/2018 - 16:574: [SM] Call stack trace:
L 06/19/2018 - 16:574: [SM] [0] SDKCall
L 06/19/2018 - 16:574: [SM] [1] Line 3098, super_tanks++.sp::tTimerShove
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Sorry for my pure English...

Last edited by ReCreator; 06-19-2018 at 11:08.
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Psyk0tik
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Old 06-19-2018 , 14:11   Re: [L4D & L4D2] Super Tanks++ (v8.1, 06-19-2018)
Reply With Quote #96

Released v8.1 today.

View the CHANGELOG for details.
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Last edited by Psyk0tik; 03-21-2019 at 07:24.
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Psyk0tik
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Old 06-19-2018 , 14:12   Re: [L4D & L4D2] Super Tanks++ (v8.0, 06-18-2018)
Reply With Quote #97

Quote:
Originally Posted by ReCreator View Post
New tanks in 8.0 are awesome!
But there is a couple of things need to imroove and 2 bugs appeared.
Can u add effects from such tanks as Blind,Idle, Invert etc. from their rocks?
And 2 bugs are:
Shield Tank stoped to throw propanes and no meteor shower...
L4D1,SM 1.8.0

Update.
Shove tank does nothing and get spam in logs:
L 06/19/2018 - 16:574: [SM] Exception reported: Invalid Handle 0 (error 4)
L 06/19/2018 - 16:574: [SM] Blaming: super_tanks++.smx
L 06/19/2018 - 16:574: [SM] Call stack trace:
L 06/19/2018 - 16:574: [SM] [0] SDKCall
L 06/19/2018 - 16:574: [SM] [1] Line 3098, super_tanks++.sp::tTimerShove
I'll see about adding those effects for their rock throws and why the SDKCall for the Shove effect is returning an invalid handle. Thanks for reporting!

Edit: The Shove effect works just fine on both games. Could be the gamedata file?

Edit2: The Rock throws already activate those effects.

Edit3: Ah I see the problem now. It's looking for "weapon_tank_rock" instead of "tank_rock"
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Last edited by Psyk0tik; 06-19-2018 at 14:58.
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Psyk0tik
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Old 06-19-2018 , 14:59   Re: [L4D & L4D2] Super Tanks++ (v8.2, 06-19-2018)
Reply With Quote #98

Released v8.2 today.

View the CHANGELOG for details.

(Thanks to ReCreator for the bug reports!)
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Psyk0tik
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Old 06-19-2018 , 17:17   Re: [L4D & L4D2] Super Tanks++ (v8.2, 06-19-2018)
Reply With Quote #99

If someone knows how to add a check so that the Tanks don't damage themselves and other infected with their effects, please make a pull request on the GitHub repository. I'll highly appreciate it. Thanks!
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eziosid
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Old 06-20-2018 , 01:31   Re: [L4D & L4D2] Super Tanks++ (v8.2, 06-19-2018)
Reply With Quote #100

is really good .. but not work in versus mode
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