Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#define VIP_LEVEL ADMIN_LEVEL_H
#define is_valid_player(%1) (1 <= %1 <= 32)
// Define the Plugin Version
new const VERSION[] = { "1.1" };
// PREFIX
new const PREFIX[] = { "!g[ Furien-VIP ]!n" };
new VipUsed[33];
new HasSpeed[33];
new Float:fast_speed = 400.0;
new Float:normal_speed = 250.0;
new AK_V_MODEL[64] = "models/v_golden_ak47.mdl";
new AK_P_MODEL[64] = "models/p_golden_ak47.mdl";
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip;
new bool:g_HasAk[33];
new g_hasZoom[ 33 ];
new bullets[ 33 ];
// Sprite
new m_spriteTexture;
const Wep_ak47 = ((1<<CSW_AK47))
new nocliptime, godmodetime;
public plugin_init()
{
register_plugin("Furien: VIP Menu", VERSION, "");
RegisterHam(Ham_Spawn, "player", "FwdHamSpawn_Post", 1);
RegisterHam(Ham_Item_PreFrame, "player", "FwdPreFrame_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_clcmd("say vipmenu", "cmdVmenu");
register_clcmd("say /vipmenu", "cmdVmenu");
register_clcmd("say_team vmenu", "cmdVmenu");
register_clcmd("say_team /vmenu", "cmdVmenu");
register_event("DeathMsg", "Death", "a")
register_event("WeapPickup","checkModel","b","1=19")
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
register_forward( FM_CmdStart, "fw_CmdStart" )
nocliptime = register_cvar("fm_noclip_time", "15.0");
godmodetime = register_cvar("dr_godmode_time", "15.0");
cvar_dmgmultiplier = register_cvar("goldenak_dmg_multiplier", "5")
cvar_custommodel = register_cvar("goldenak_custom_model", "1")
cvar_goldbullets = register_cvar("goldenak_gold_bullets", "1")
cvar_uclip = register_cvar("goldenak_unlimited_clip", "0")
}
public FwdPreFrame_Post(id)
{
if(is_user_alive(id) && HasSpeed[id])
set_user_maxspeed(id, fast_speed);
}
public FwdHamSpawn_Post(id)
{
g_HasAk[id] = false
HasSpeed[id] = false;
VipUsed[id] = false;
set_user_maxspeed(id, normal_speed);
set_user_rendering( id, _, 0, 0, 0, _, 0 );
set_user_noclip(id, 0)
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public checkModel(id)
{
if ( !g_HasAk[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public cmdVmenu(id)
{
if(!(get_user_flags(id) & VIP_LEVEL))
{
client_printc(id, "!t%s !nAcest meniu este rezervat numai pentru !gVIP !n,Vrei si tu VIP?, Scrie !g/vreauvip !n.", PREFIX);
return PLUGIN_HANDLED;
}
if(VipUsed[id])
{
client_printc(id, "!t%s !nAi folosit deja !gVIP Menu!n aceasta runda.", PREFIX);
return PLUGIN_HANDLED;
}
switch(cs_get_user_team(id))
{
case CS_TEAM_T:
VipTMenu(id);
case CS_TEAM_CT:
VipCTMenu(id);
}
return PLUGIN_HANDLED;
}
public VipCTMenu(id)
{
new menu = menu_create("\yMeniu VIP \r(Anti-Furien):^n", "VipCTMenu_handler");
menu_additem(menu, "\wGravitate 650", "1", 0);
menu_additem(menu, "\wNo-Clip \r(\y15 Secunde\r)", "2", 0);
menu_additem(menu, "\wViteza 350", "3", 0);
menu_additem(menu, "\wGodMode \r(\y15 Secunde\r)", "4", 0);
menu_additem(menu, "\wGolden AK47", "5", 0);
menu_additem(menu, "\w250HP+250 Aparare", "5", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public VipCTMenu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
set_user_gravity(id, 0.6);
VipUsed[id] = true;
client_printc(id, "%s Zboara,puiule,zboara cu !g650 Gravitatie!n", PREFIX);
}
case 2:
{
set_user_noclip(id, 1);
set_task(float(get_pcvar_num(nocliptime)),"removeNoClip",id);
VipUsed[id] = true;
client_printc(id, "%s Ai primit !g!No-Clip!n(15 secunde)", PREFIX);
}
case 3:
{
VipUsed[id] = true;
HasSpeed[id] = true;
set_user_maxspeed(id, fast_speed);
client_printc(id, "!t%s !nai o viteza mai mare ca a lui !g!Michael Shumachern", PREFIX);
}
case 4:
{
set_user_godmode(id,1);
set_task(float(get_pcvar_num(godmodetime)),"removeGodMode",id);
VipUsed[id] = true;
client_printc(id, "!t%s !nAi primit !gGodMode!n (15 secunde)", PREFIX);
}
case 5:
{
give_item(id, "weapon_ak47")
g_HasAk[id] = true
VipUsed[id] = true;
client_printc(id, "!t%s !nesti noul !gRambo !n,ai fost echipat cu un !gGolden AK47", PREFIX);
}
case 6:
{
set_user_health(id, 250)
set_user_armor(id, 250)
VipUsed[id] = true;
client_printc(id, "!t%s !nAi primit !g250HP!n + !g250 Aparare", PREFIX);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public VipTMenu(id)
{
new menu = menu_create("\yMeniu VIP \r(Furien):^n", "VipTMenu_handler");
menu_additem(menu, "\wDeagle \r(2 Gloante)", "1", 0);
menu_additem(menu, "\wPachet Grenazi \r(Full)", "2", 0);
menu_additem(menu, "\wAWP \r(2 Gloante)", "3", 0);
menu_additem(menu, "\w250HP+500 Aparare)", "4",0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public VipTMenu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
new wID = give_item(id, "weapon_deagle");
cs_set_weapon_ammo(wID, 2);
VipUsed[id] = true;
client_printc(id, "!t%s !nAi primit un !gDeagle!n(2 Gloante)", PREFIX);
VipUsed[id] = true;
}
case 2:
{
VipUsed[id] = true;
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrende")
client_printc(id, "!t%s !nAi primit !gPachet Grenazi!n", PREFIX);
}
case 3:
{
new wID = give_item(id, "weapon_awp");
cs_set_weapon_ammo(wID, 2);
VipUsed[id] = true;
client_printc(id, "!t%s !nIti place sa te joci de-a lunetistul nebunule?Ai primit un !gAWP!n (2 Gloante)", PREFIX);
}
case 4:
{
set_user_health(id, 250)
set_user_armor(id, 500)
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public removeNoClip(id) {
set_user_noclip(id,0);
}
public removeGodMode(id) {
set_user_godmode(id,0);
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
// Colour Chat
stock client_printc(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^x04"); // Green Color
replace_all(msg, 190, "!n", "^x01"); // Default Color
replace_all(msg, 190, "!t", "^x03"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
There were several things from with your code. If you define #pragma semicolon 1 you must have semicolons after each line. You missed few variables, registered forwards twice(outside plugin_init), and then you created variables that you never used. Indenting was also poor. I really didn't take my time to look what else was wrong but you should stick with suggesting/requesting people do stuff for you OR learn how to make it properly.