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Important Note about Snapshot builds on CS:S


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psychonic

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Join Date: May 2008
Old 06-27-2012 , 22:49   Important Note about Snapshot builds on CS:S
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Nothing to see here, move along.

Today's CS:S update made this irrelevant.

You do currently need a snapshot build for CS:S, we will be making a real release soonish.

Last edited by psychonic; 07-02-2012 at 23:36.
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TnTSCS
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Old 06-27-2012 , 22:51   Re: Important Note about Snapshot builds on CS:S
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Thanks for the heads up
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deltadude
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Join Date: Mar 2010
Old 06-27-2012 , 22:53   Re: Important Note about Snapshot builds on CS:S
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dont see it on the snap shots yet hopefully works out nicely
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GoD-Tony
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Old 06-28-2012 , 04:57   Re: Important Note about Snapshot builds on CS:S
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Quote:
Originally Posted by psychonic View Post
We are also working to mitigate this issue in the future so that CS:S SM builds won't be affected by engine changes in other games.
Is the plan to split CS:S/EP2V and consider them a separate engine by MM:S/SM?
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asherkin
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Old 06-28-2012 , 05:07   Re: Important Note about Snapshot builds on CS:S
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Quote:
Originally Posted by GoD-Tony View Post
Is the plan to split CS:S/EP2V and consider them a separate engine by MM:S/SM?
Yes.
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GoD-Tony
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Old 06-28-2012 , 05:26   Re: Important Note about Snapshot builds on CS:S
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Well you certainly have your work cut out, not to mention all of the third-party exts between the two of you.

Thanks again.
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nikedu45
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Join Date: May 2011
Old 06-28-2012 , 05:55   Re: Important Note about Snapshot builds on CS:S
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SourceMod 1.4.3 and I can not start the servers
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psychonic

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Join Date: May 2008
Old 06-28-2012 , 07:42   Re: Important Note about Snapshot builds on CS:S
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Quote:
Originally Posted by GoD-Tony View Post
Is the plan to split CS:S/EP2V and consider them a separate engine by MM:S/SM?
Quote:
Originally Posted by asherkin View Post
Yes.
The current plan is to do this for SM 1.5. For 1.4, we'll leave it at the whims of Valve, hoping that CS:S stays in sync enough with the other engines to not hugely matter. (Given the circumstances, I don't consider only snapshots being broken on it to "hugely matter")
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Powerlord
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Old 06-28-2012 , 10:24   Re: Important Note about Snapshot builds on CS:S
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Quote:
Originally Posted by psychonic View Post
The current plan is to do this for SM 1.5. For 1.4, we'll leave it at the whims of Valve, hoping that CS:S stays in sync enough with the other engines to not hugely matter. (Given the circumstances, I don't consider only snapshots being broken on it to "hugely matter")
Does this mean we'll have to compile SourceMod Extensions separately for the two once 1.5 is released? Not that it'll bother my extension since it doesn't work on CS:S anyway...
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Last edited by Powerlord; 06-28-2012 at 10:24.
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psychonic

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Old 06-28-2012 , 12:41   Re: Important Note about Snapshot builds on CS:S
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Quote:
Originally Posted by Powerlord View Post
Does this mean we'll have to compile SourceMod Extensions separately for the two once 1.5 is released? Not that it'll bother my extension since it doesn't work on CS:S anyway...
We'll probably do similar logic to when ep2v split off from ep2.

If there is a css one, it will try that first, else it will try the ep2v one.

None of the plans are concrete yet.

Last edited by psychonic; 06-28-2012 at 12:42.
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