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[L4D2] basecommands.smx preventing scavenge cans spawn


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dov
Junior Member
Join Date: Jan 2024
Location: Secundum cor Dei
Old 02-03-2024 , 04:43   [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #1

greetings
recently ive had troubles hosting my l4d2 server because sourcemod plugin basecommands.smx prevents gas cans from spawning and defaults goal to 16 on scavenge maps such as no mercy rooftop .
console output
Code:
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 2.115563ms
Initializing Director's script
Couldn't find any entities named gascan_scavenge, which point_template template_scavenge_items is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 2.061526ms
Initializing Director's script
sm version
Code:
SourceMod Version: 1.11.0.6954
    SourcePawn Engine: 1.11.0.6954, jit-x86 (build 1.11.0.6954)
    SourcePawn API: v1 = 5, v2 = 16
    Compiled on: Feb  2 2024 13:43:38
    Built from: https://github.com/alliedmodders/sourcemod/commit/9bcfd45f
    Build ID: 6954:9bcfd45f
    http://www.sourcemod.net/
sm exts list
Code:
[01] Automatic Updater (1.11.0.6954): Updates SourceMod gamedata files
[02] Webternet (1.11.0.6954): Extension for interacting with URLs
[03] SourceTV Support (0.10.1): Restores broadcasting/recording SourceTV features in Left 4 Dead engine
[04] BinTools (1.11.0.6954): Low-level C/C++ Calling API
[05] SDK Tools (1.11.0.6954): Source SDK Tools
[06] Top Menus (1.11.0.6954): Creates sorted nested menus
[07] SDK Hooks (1.11.0.6954): Source SDK Hooks
[08] Client Preferences (1.11.0.6954): Saves client preference settings
[09] SQLite (1.11.0.6954): SQLite Driver
[10] DHooks (1.11.0.6954): Dynamic Hooks
[11] Regex (1.11.0.6954): Provides regex natives for plugins
[12] Actions (3.6.4): Nextbot action tree manager
[13] Source Scramble (0.7.1): Tools for working with memory.
[14] GeoIP (1.11.0.6954): Geographical IP information
meta version
Code:
Metamod:Source Version Information
    Metamod:Source version 2.0.0-dev+1280
    Plugin interface version: 16:14
    SourceHook version: 5:5
    Loaded As: Valve Server Plugin
    Compiled on: Jan 12 2024 20:10:05
    Built from: https://github.com/alliedmodders/metamod-source/commit/aece7d5
    Build ID: 1280:aece7d5
    http://www.metamodsource.net/
meta list
Code:
  [01] SourceMod (1.11.0.6954) by AlliedModders LLC
  [02] Stripper (1.2.2) by BAILOPAN
  [03] SourceTV Support (0.10.1) by Evgeniy "shqke" Kazakov
  [04] SDK Tools (1.11.0.6954) by AlliedModders LLC
  [05] SDK Hooks (1.11.0.6954) by AlliedModders LLC
  [06] DHooks (1.11.0.6954) by AlliedModders LLC
  [07] Actions (3.6.4) by BHaType
plugins shouldnt be intervening as i tested with basecommands.smx only and the issue persists
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dov
Junior Member
Join Date: Jan 2024
Location: Secundum cor Dei
Old 02-03-2024 , 05:11   Re: [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #2

update
the gas cans spawn normally when restarting map via vote
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-04-2024 , 16:05   Re: [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #3

doesn't make much sense to be basecommands looks like a false positive for me
you should share your sm plugins list instead
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Last edited by Marttt; 02-04-2024 at 16:05.
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dov
Junior Member
Join Date: Jan 2024
Location: Secundum cor Dei
Old 02-08-2024 , 09:55   Re: [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #4

as I stated before , this happens even when the only plugin running is basecommands :
Code:
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 2.025951ms
Initializing Director's script
Couldn't find any entities named gascan_scavenge, which point_template template_scavenge_items is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 1.967296ms
Initializing Director's script
weapon_melee_spawn failed to spawn a melee weapon - using string ''
weapon_melee_spawn failed to spawn a melee weapon - using string ''
Initiating c8m5_rooftop script
Connection to Steam servers successful.
   VAC secure mode is activated.
sm plugins list
[SM] Listing 1 plugin:
  1 "Basic Commands" (1.11.0.6954) by AlliedModders LLC
but heres the plugin list anyway
Code:
[SM] Listing 83 plugins:
  01 "Admin File Reader" (1.11.0.6954) by AlliedModders LLC
  02 "Admin Help" (1.11.0.6954) by AlliedModders LLC
  03 "Admin Menu" (1.11.0.6954) by AlliedModders LLC
  04 "All4Dead" (2.0.0) by James Richardson (grandwazir)
  05 "Anti-Flood" (1.11.0.6954) by AlliedModders LLC
  06 "[ANY] Attachments API" (1.17) by SilverShot
  07 "Auto Recorder" (1.3.0) by Stevo.TVR
  08 "Basic Ban Commands" (1.11.0.6954) by AlliedModders LLC
  09 "Basic Chat" (1.11.0.6954) by AlliedModders LLC
  10 "Basic Comm Control" (1.11.0.6954) by AlliedModders LLC
  11 "Basic Commands" (1.11.0.6954) by AlliedModders LLC
  12 "Basic Info Triggers" (1.11.0.6954) by AlliedModders LLC
  13 "Basic Votes" (1.11.0.6954) by AlliedModders LLC
  14 "Blind Luck" (1.1.1) by James Richardson (grandwazir)
  15 "Client Preferences" (1.11.0.6954) by AlliedModders LLC
  16 "EnhancedThrowables" (1.3) by Timocop, Lux
  17 "Flying Survivors Pushing" (1.0) by Olj
  18 "Fun Commands" (1.11.0.6954) by AlliedModders LLC
  19 "Fun Votes" (1.11.0.6954) by AlliedModders LLC
  20 "Manage HLTV Cameras" (1.6) by shqke
  21 "Incap Punch Fix" (1) by CanadaRox
  22 "Jesters Players Panel and Switch Menu" (1.2.2) by -=BwA=- Jester
  23 "l4d2_changelevel" (1.2.1) by Lux
  24 "L4D2 Jockeyed Charger Fix" (1.2) by Visor
  25 "[L4D2] laser sight crosshair removal" (1.2) by Gowness
  26 "[L4D2] Melee Weapon Spawner" (1.8) by SilverShot
  27 "l4d2 melee spawn control" (1.3) by IA/NanaNana
  28 "No Spitter During Tank" (1.6) by Don
  29 "Scavenge Tank" (1.0.11) by Mrs. Campanula, Die Teetasse
  30 "L4D2 Infected Friendly Fire Disable" (1.2) by ProdigySim, Don
  31 "Skill Detection (skeets, crowns, levels) Improved" (1.5h-2023/9/20) by Tabun & zonde306, Harry
  32 "L4D2 Spawn Uncommons" (1.0.9) by AtomicStryker
  33 "[L4D1/2] Objects Spawner" (4.0) by honorcode23 & $atanic $pirit & HarryPotter
  34 "Spectator stays spectator" (1.0) by Die Teetasse
  35 "[L4D2] Spitter Acid Glow" (1.2) by SilverShot
  36 "[L4D & L4D2] Weather Control" (1.15) by SilverShot
  37 "Votekick Escape Ban" (1.2) by Die Teetasse
  38 "[L4D2] Weapon Drop Glow Fix" (1.0.3) by Mart
  39 "[L4D & L4D2] Achievement Trophy" (2.7) by SilverShot
  40 "[L4D2] Ammo Pile Spawner" (1.9) by SilverShot
  41 "[L4D & L4D2] Bot Healing Values" (2.3) by SilverShot
  42 "[L4D & L4D2] Bot Sniper Rifle AI Fix" (1.1) by sereky
  43 "[L4D & L4D2] Health Cabinet" (1.12) by SilverShot
  44 "L4D_Cloud_Damage" (2.22) by  AtomicStryker
  45 "[L4D] Delay Bots Starting Game" (1.1) by Mortiegama, Thraka, mi123645
  46 "[L4D & L4D2] Dissolve Infected" (1.17) by SilverShot
  47 "[L4D & L4D2] DSP Effects" (1.10) by SilverShot
  48 "[L4D] Dynamic Tank Avoidance - Type A" (1.2.3a) by Omixsat
  49 "[L4D1 & L4D2] Explosion Announcer" (1.0.7) by Mart
  50 "[L4D & L4D2] Fire Glow" (1.8) by SilverShot
  51 "[L4D & L4D2] Flare Package" (2.9) by SilverShot
  52 "[L4D & L4D2] Glare" (2.14) by SilverShot
  53 "[L4D & L4D2] Gun Cabinet" (1.8) by SilverShot
  54 "[L4D & L4D2] Throwables Stay Ignited" (1.9) by SilverShot
  55 "[L4D & L4D2] Bots Ignore PipeBombs and Shoot" (2.0) by SilverShot
  56 "[L4D & L4D2] Reload Interrupt" (1.12) by SilverShot
  57 "[L4D1&2] Spawn Alarmcars" (1.0.4) by Die Teetasse
  58 "L4D Survivor AI Pounced Fix" (1.1.1) by  AtomicStryker, edits by Merudo
  59 "[L4D & L4D2] Survivor Shove" (1.16) by SilverShot
  60 "[L4D1 & L4D2] Tank Car Smash" (1.0.2) by Mart
  61 "Mathack Block" (1.7) by Sir, Visor, NightTime & extrav3rt, Harry Potter
  62 "Tougher Survivor Bots" (1.3) by xQd
  63 "[L4D & L4D2] Use Priority Patch" (2.5) by SilverShot
  64 "[L4D & L4D2] Weapon Spawn" (1.14) by SilverShot
  65 "[L4D & L4D2] Left 4 DHooks Direct" (1.142) by SilverShot
  66 Disabled: "Nextmap" (1.11.0.6954) by AlliedModders LLC
  67 "Player Commands" (1.11.0.6954) by AlliedModders LLC
  68 "[L4D/2] Reset Touch Links" (1.3) by shqke
  69 "Reserved Slots" (1.11.0.6954) by AlliedModders LLC
  70 "Scene Processor" (1.0.1) by Buster "Mr. Zero" Nielsen
  71 "SendFile Exploit Fix (v3.3)" (3.3) by backwards
  72 "[ANY] !COMMAND eater" (1.18) by Dragokas
  73 "Sound Commands" (1.11.0.6954) by AlliedModders LLC
  74 "Source Scramble Manager" (1.2.0) by nosoop
  75 "Survivor Bot Takeover" (0.8) by Mikko Andersson (muukis)
  76 "ThirdPersonShoulder_Detect" (1.5.3) by MasterMind420 & Lux
  77 "Useful commands" (6.3) by Eyal282
  78 "Vomit extinguishing" (1.4) by Olj
  79 "Jockey Pounce Damage" (1.0.3) by N3wton
  80 "L4D2 Melee Weapon Grunts" (1.1) by DeathChaos25
  81 "[L4D2] Survivor Carried By Charger Vocalization Restore" (1.0) by DeathChaos
  82 "[L4D2] Team Kill Reactions" by DeathChaos25
  83 "[L4D2]Survivor_Legs_Restore" (1.6.0) by Lux
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-08-2024 , 21:58   Re: [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #5

I can not test and confirm this problem. OS is Windows?

But, you are using Metamod:Source version 2.0.0-dev+1280
- Does it help if you upgrade to stable 1.11 ?
https://www.sourcemm.net/downloads.php/?branch=stable


Also, If you are willing to try, older basecommands plugin:
https://www.sourcemod.net/downloads....1.11-dev&all=1

Go way down SM list, so you see Build 6487.
Download zip pack, but take only compiled basecommands plugin, smx
in you server, nothing else.
This skip two last changes made in plugin past 4 years.
- Does it make any difference ?


Basecommands plugin does "ParseConfigs()" on map start,
it update config files list in admin menu, "configs/adminmenu_cfgs.txt"
It also update admin menu map list "Choose Map"
...dunno, does this part have conflict with l4d script files.
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dov
Junior Member
Join Date: Jan 2024
Location: Secundum cor Dei
Old 02-09-2024 , 09:40   Re: [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #6

Quote:
Originally Posted by Bacardi View Post
I can not test and confirm this problem. OS is Windows?
yes .
Quote:
Originally Posted by Bacardi View Post
But, you are using Metamod:Source version 2.0.0-dev+1280
- Does it help if you upgrade to stable 1.11 ?
just tried , nothing changes .
Quote:
Originally Posted by Bacardi View Post
Also, If you are willing to try, older basecommands plugin:
https://www.sourcemod.net/downloads....1.11-dev&all=1
no difference either .
Quote:
Originally Posted by Bacardi View Post
Basecommands plugin does "ParseConfigs()" on map start,
it update config files list in admin menu, "configs/adminmenu_cfgs.txt"
It also update admin menu map list "Choose Map"
...dunno, does this part have conflict with l4d script files.
i think the problem is tied with extensions , gonna do some testing and report back
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-09-2024 , 11:31   Re: [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #7

Is dedicated or local/listen server? may be some addon conflict too (.vpk / workshop)
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dov
Junior Member
Join Date: Jan 2024
Location: Secundum cor Dei
Old 02-09-2024 , 15:51   Re: [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #8

selfhosted dedicated server
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Forgetest
Member
Join Date: Aug 2020
Old 02-15-2024 , 07:55   Re: [L4D2] basecommands.smx preventing scavenge cans spawn
Reply With Quote #9

The actual cause for no cans is that director is unaware of level change via any other way than vote/transition.

1. Try replacing every "changelevel" action with the custom native/command from:
https://forums.alliedmods.net/showthread.php?p=2669850

2. Or you could try installing this (not carefully tested):
https://github.com/Target5150/MoYu_S...ix_changelevel
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