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[TF2] TFDodgeball


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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 02-22-2014 , 05:12   Re: [TF2] TFDodgeball
Reply With Quote #921

Quote:
Originally Posted by Chazzo View Post
Hey, was wondering where to place this file. .hg_archival.txt
In the trash bin.
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KniL
Senior Member
Join Date: Jun 2012
Old 03-21-2014 , 19:01   Re: [TF2] TFDodgeball
Reply With Quote #922

This plugin is working right now?
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ORBITZx
New Member
Join Date: Apr 2014
Old 04-08-2014 , 00:01   Re: [TF2] TFDodgeball
Reply With Quote #923

Does anyone know how I can edit this plugin so the rocket movement is more fluent so people can orbit, spike the rocket? servers like Intox and Exiled Studios have that but I don't know how they did it. If anyone can share it, please do so.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 04-08-2014 , 11:36   Re: [TF2] TFDodgeball
Reply With Quote #924

Quote:
Originally Posted by ORBITZx View Post
Does anyone know how I can edit this plugin so the rocket movement is more fluent so people can orbit, spike the rocket? servers like Intox and Exiled Studios have that but I don't know how they did it. If anyone can share it, please do so.
I don't think the plugin controls the rocket flight but the extension itself so unless you know c++ then you won't be able to.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-08-2014 , 11:37   Re: [TF2] TFDodgeball
Reply With Quote #925

Orbiting works fine and can be tweaked by changing sm_dodgeball_turnrate, I have no idea what spiking is.
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maxmissyou
Junior Member
Join Date: Feb 2012
Old 04-09-2014 , 07:12   Re: [TF2] TFDodgeball
Reply With Quote #926

Hello, now the latest version is which? Thank you
In addition, how to cancel a rocket explosion set to touch the object.
Thank you very much.
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ORBITZx
New Member
Join Date: Apr 2014
Old 04-09-2014 , 15:30   Re: [TF2] TFDodgeball
Reply With Quote #927

Quote:
Originally Posted by asherkin View Post
Orbiting works fine and can be tweaked by changing sm_dodgeball_turnrate, I have no idea what spiking is.
Ok i'll try messing with the turn rate but so far it has not been changing. Also I can't orbit the rocket, I comes directly for me.
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ORBITZx
New Member
Join Date: Apr 2014
Old 04-09-2014 , 17:33   Re: [TF2] TFDodgeball
Reply With Quote #928

Quote:
Originally Posted by ORBITZx View Post
Ok i'll try messing with the turn rate but so far it has not been changing. Also I can't orbit the rocket, I comes directly for me.
Oh yeah one more thing, I put the Convars in my Server.cfg that is located in tf\cfg? because thats what I did and i don't know if it's working because the weapon restriction isn't working neither is the unlimited ammo.

Im new to this stuff so thanks for putting up with me.
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 04-21-2014 , 13:41   Re: [TF2] TFDodgeball
Reply With Quote #929

Has anyone tried this plugin with any of the homing projectile plugins? I loved the DB servers where the rocket homed in on the closest opposing player.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-21-2014 , 13:58   Re: [TF2] TFDodgeball
Reply With Quote #930

Quote:
Originally Posted by Arcanus View Post
Has anyone tried this plugin with any of the homing projectile plugins? I loved the DB servers where the rocket homed in on the closest opposing player.
Homing is included, you don't need any additional plugin.
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