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[L4D] Force Mission Changer 1.4.0


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GrmL4D
Junior Member
Join Date: Sep 2011
Old 09-09-2011 , 04:15   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #611

the plugin i use is the one from the first page , it works very well with my linux L4D server . one thing that bugs [me] is the fact that all maps "video intro" are cut .
is there a way that they get viewed by players ?
edit : i can have the video of maps if i disconnect and connect a few seconds later

Last edited by GrmL4D; 09-09-2011 at 06:17.
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carlos moschen
Member
Join Date: Jan 2011
Old 09-10-2011 , 16:20   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #612

@Chronic1 friend is showing this error in the "log", what would? would solve?


Quote:
L 09/15/2011 - 13:20:11: [SM] Plugin encountered error 25: Call was aborted
L 09/15/2011 - 13:20:11: [SM] Native "SetFailState" reported: Force Mission Changer settings not found! Shutdown.
L 09/15/2011 - 13:20:11: [SM] Displaying call stack trace for plugin "sm_l4d2_mapchanger.smx":
L 09/15/2011 - 13:20:11: [SM] [0] Line 447, sm_l4d2_mapchanger.sp:luginInitialization()
L 09/15/2011 - 13:20:11: [SM] [1] Line 132, sm_l4d2_mapchanger.sp::OnMapStart()

Last edited by carlos moschen; 09-15-2011 at 12:23.
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Newf
Senior Member
Join Date: Dec 2009
Old 09-16-2011 , 14:29   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #613

i updated this since death toll came out today. should work.

Code:
"ForceMissionChangerSettings"
{
	"c12m5_cornfield"
	{
		"next mission map" "c6m1_riverbank"
		"next mission name" "The Passing"
	}
	"c6m3_port"
	{
		"next mission map" "c2m1_highway"
		"next mission name" "Dark Carnival"
	}
	"c2m5_concert"
	{
		"next mission map" "c3m1_plankcountry"
		"next mission name" "Swamp Fever"
	}
	"c3m4_plantation"
	{
		"next mission map" "c4m1_milltown_a"
		"next mission name" "Hard Rain"
	}
	"c4m5_milltown_escape"
	{
		"next mission map" "c5m1_waterfront"
		"next mission name" "The Parish"
	}
	"c5m5_bridge"
	{
		"next mission map" "c8m1_apartment"
		"next mission name" "No Mercy"
	}
	"c8m5_rooftop"
	{
		"next mission map" "c10m1_caves"
		"next mission name" "Death Toll"
	}
	"c10m5_houseboat"
	{
		"next mission map" "c11m1_greenhouse"
		"next mission name" "Dead Air"
	}
	"c11m5_runway"
	{
		"next mission map" "c7m1_docks"
		"next mission name" "The Sacrifice"
	}
	"c7m3_port"
	{
		"next mission map" "c1m1_hotel"
		"next mission name" "Dead Center"
	}
	"c1m4_atrium"
	{
		"next mission map" "c13m1_alpinecreek"
		"next mission name" "Cold Stream"
	}
	"c13m4_cutthroatcreek"
	{
		"next mission map" "c12m1_hilltop"
		"next mission name" "Blood Harvest"
	}
}
Attached Files
File Type: txt sm_l4d_mapchanger.txt (1.2 KB, 328 views)
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duydangle
Senior Member
Join Date: May 2010
Old 09-23-2011 , 11:17   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #614

I have problem that sometime the game mode resets to coop, instead of versus.
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duydangle
Senior Member
Join Date: May 2010
Old 09-25-2011 , 22:34   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #615

I used chronic1 version, and sometime it reset to c1m1_hotel and kick all to lobby.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 09-27-2011 , 13:34   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #616

Make sure your config file looks like this....

Code:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "sm_l4d2_mapchanger.smx"


// Enables Force changelevel when mission end.
// -
// Default: "1"
sm_l4d_fmc "1"

// Enables next mission to advertise to players.
// -
// Default: "1"
sm_l4d_fmc_announce "1"

// Delay before coop/realism/mutations mission change (float in sec).
// -
// Default: "13.0"
sm_l4d_fmc_chdelaycoop "0.0"

// Delay before versus mission change (float in sec).
// -
// Default: "10.0"
sm_l4d_fmc_chdelayvs "0.0"

// Quantity of events RoundEnd before force of changelevel in versus: 4 for l4d <> 1.0.1.2
// -
// Default: "4"
sm_l4d_fmc_crec "4"

// on-off Write event to log file.
// -
// Default: "0"
sm_l4d_fmc_dbug "0"

// Mission for change by default.
// -
// Default: "c1m1_hotel"
sm_l4d_fmc_def "c11m1_greenhouse"

// Enables Force changelevel when all player die on final map in coop gamemode.
// -
// Default: "0"
sm_l4d_fmc_ifdie "1"

// Time in which current event round_end is not considered (float in sec).
// -
// Default: "0.5"
sm_l4d_fmc_re_timer_block "0.5"

// Version of L4D Force Mission Changer plugin.
// -
// Default: "1.4.0"
sm_l4d_fmc_version "1.4.0"
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 10-04-2011 , 15:08   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #617

Quote:
Originally Posted by duydangle View Post
I used chronic1 version, and sometime it reset to c1m1_hotel and kick all to lobby.
Same here.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 10-16-2011 , 03:53   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #618

Make sure you are using my config file not the default config. Default sets the change delay to 13 seconds which is too long. My config sets it to 0 seconds. I haven't had a reset since I fixed this.
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Last edited by Chronic1; 10-16-2011 at 04:26.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 10-16-2011 , 03:55   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #619

Quote:
Originally Posted by Chronic1 View Post
Make sure you are using my config file not the default config. Default sets the change delay to 13 seconds which is too long. My config sets it to 0 seconds. I haven't had a reset since I edited the source.
defualt in the plugin made by dionys is 0 seconds, so as yours. 13 seconds is from some custom version here and not the original
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 10-16-2011 , 04:23   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #620

Well I re-uploaded a newly edited source file. I changed all the default settings to the appropriate settings. Please redownload and try again. http://forums.alliedmods.net/showpos...&postcount=606

My version is not from the original, it's taken from the custom version. I just now modified it so defaults are the correct values now.
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Last edited by Chronic1; 10-16-2011 at 04:25.
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