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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-19-2018 , 21:33   Re: [ANY] AFK Manager (Version 4.2.1 / Updated January 20th 2018)
Reply With Quote #1901

New version 4.2.1 Released, found a few bugs and there have been a few fixes, let me know if there are any issues.
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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 01-19-2018 , 21:48   Re: [ANY] AFK Manager (Version 4.2.1 / Updated January 20th 2018)
Reply With Quote #1902

Quote:
Originally Posted by Rothgar View Post
New version 4.2.1 Released, found a few bugs and there have been a few fixes, let me know if there are any issues.
thanks for your plugin and your work!
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 01-20-2018 , 06:48   Re: [ANY] AFK Manager (Version 4.2.1 / Updated January 20th 2018)
Reply With Quote #1903

Quote:
Originally Posted by Rothgar View Post
New version 4.2.1 Released, found a few bugs and there have been a few fixes, let me know if there are any issues.
Can I just replace the .smx to update?
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 01-20-2018 , 07:32   Re: [ANY] AFK Manager (Version 4.2.1 / Updated January 20th 2018)
Reply With Quote #1904

Quote:
Originally Posted by Obyboby View Post
Can I just replace the .smx to update?
Should, if you want to update.

Also delete the csgo\cfg\sourcemod\afk_manager.cfg configuration for the new build plugin with the new plugin settings.

Ai just configure to your liking.

Last edited by paulo_crash; 01-20-2018 at 07:33.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 01-20-2018 , 07:37   Re: [ANY] AFK Manager (Version 4.2.1 / Updated January 20th 2018)
Reply With Quote #1905

Quote:
Originally Posted by paulo_crash View Post
Should, if you want to update.

Also delete the csgo\cfg\sourcemod\afk_manager.cfg configuration for the new build plugin with the new plugin settings.

Ai just configure to your liking.
tHANKS ^^
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IcyF
Junior Member
Join Date: May 2017
Old 01-20-2018 , 11:34   Re: [ANY] AFK Manager (Version 4.1.7 / Updated November 13th 2017)
Reply With Quote #1906

Quote:
Originally Posted by Rothgar View Post
Reading around people say setting sb_all_bot_game to 1 might help, have you tried that?
sb_all_bot_game relevant to L4D2, in L4D it is sb_all_bot_team
I've also tried this, but it does not help.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-20-2018 , 17:59   Re: [ANY] AFK Manager (Version 4.1.7 / Updated November 13th 2017)
Reply With Quote #1907

Quote:
Originally Posted by IcyF View Post
sb_all_bot_game relevant to L4D2, in L4D it is sb_all_bot_team
I've also tried this, but it does not help.
I don't really have much experience with L4D and so I am not entirely sure how to replicate the issue you are facing or what console variables might be relevant have you tried these:


Code:
// Humans idle longer than this many seconds will be forced to spectator mode
// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_NOTIFY
// Default: "45"
director_afk_timeout "45"
Code:
// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
// Default: "3"
sv_spectatoridletime "3"
It sounds like from reading posts like: https://forums.alliedmods.net/archiv.../t-130176.html

That what you are experiencing is that if a team has no player or something along those lines after a period of time the server might shutdown or restart itself because I guess it's more Peer-Peer style and maybe Valve didn't want dormant servers lingering but I have no idea.

Last edited by Rothgar; 01-20-2018 at 18:04.
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Michauux
Member
Join Date: Nov 2015
Old 01-25-2018 , 15:17   Re: [ANY] AFK Manager (Version 4.2.1 / Updated January 20th 2018)
Reply With Quote #1908

I have the latest version of AFK Manager 4.2.1, I do not have immunity for admins, I am asking for a plug-in correction. My CFG file:

// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag "z"

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 01-25-2018 , 17:04   Re: [ANY] AFK Manager (Version 4.2.1 / Updated January 20th 2018)
Reply With Quote #1909

Quote:
Originally Posted by Michauux View Post
I have the latest version of AFK Manager 4.2.1, I do not have immunity for admins, I am asking for a plug-in correction. My CFG file:

// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag "z"

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"
I believe the error is yours, since you have set the flag with "z".

It will only work if all your ADMINS have the flag "z" set on them.

Last edited by paulo_crash; 01-25-2018 at 17:04.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 01-25-2018 , 18:50   Re: [ANY] AFK Manager (Version 4.2.2 / Updated January 25th 2018)
Reply With Quote #1910

Quote:
Originally Posted by Michauux View Post
I have the latest version of AFK Manager 4.2.1, I do not have immunity for admins, I am asking for a plug-in correction. My CFG file:

// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag "z"

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"
I think you were right there I believe was a bug where Full Admin immunity was calling UnInitializePlayer() which as a result of that function processing was resetting the immunity variable back to None which therefore rendered the Full immunity useless, I think it's fixed now.
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