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ragdolls stay?


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aneves
Junior Member
Join Date: Jan 2011
Old 10-17-2011 , 17:28   Re: ragdolls stay?
Reply With Quote #21

If you do not mind a zip file (unrar) the files to see if all works correctly.
The server is running on windows.

Files needed:
SourceMod
metamod
DM

and the rest of the changes.
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Hekjuh
AlliedModders Donor
Join Date: Feb 2011
Location: Holland
Old 10-18-2011 , 12:16   Re: ragdolls stay?
Reply With Quote #22

Quote:
Originally Posted by -=Leb=- View Post
First you need to download this

http://forums.alliedmods.net/showpos...41&postcount=4

and this

http://forums.alliedmods.net/showpos...6&postcount=15


make sure your sm and mm are downloaded from the snapshots

Can I set ragdoll time higher than 0 with these?
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 10-18-2011 , 12:56   Re: ragdolls stay?
Reply With Quote #23

Quote:
Originally Posted by Hekjuh View Post
Can I set ragdoll time higher than 0 with these?
No.
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aneves
Junior Member
Join Date: Jan 2011
Old 10-18-2011 , 14:44   Re: ragdolls stay?
Reply With Quote #24

I've done it and nothing.

First installed metamod and source
Then the DEATHMATCH
After the addons that you left there and set to 0 and the command does not work.
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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 10-18-2011 , 21:43   Re: ragdolls stay?
Reply With Quote #25

It's just a cheap band-aid though does work, sucks on a kill that the nme just evaporates, lol. The spawn protection is more of a suitable fix ;)

We take what we can get, lol
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-19-2011 , 02:57   Re: ragdolls stay?
Reply With Quote #26

Quote:
Originally Posted by Chaotic Llama View Post
It's just a cheap band-aid though does work, sucks on a kill that the nme just evaporates, lol. The spawn protection is more of a suitable fix ;)

We take what we can get, lol
Yeah the instant dissolve is really bad, nobody is wanting to play like that.
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-=Leb=-
SourceMod Donor
Join Date: Dec 2008
Location: Sweden/Stockholm
Old 10-19-2011 , 06:12   Re: ragdolls stay?
Reply With Quote #27

I hope a hotfix coming soon!
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-21-2011 , 18:30   Re: ragdolls stay?
Reply With Quote #28

Quote:
Originally Posted by -=Leb=- View Post
hi peace maker, is there any way toso you could fix the ragdoll for us plz?

orry for posting in wrong thread ;)
The extension just needs to be rebuild against the updated sdk thanks to psychonic. I could only provide a windows binary, but it's better to wait for BAILOPAN to trigger a build, which will happen soon.
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-=Leb=-
SourceMod Donor
Join Date: Dec 2008
Location: Sweden/Stockholm
Old 10-21-2011 , 20:28   Re: ragdolls stay?
Reply With Quote #29

alright thx for the fast respond
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-22-2011 , 08:55   Re: ragdolls stay?
Reply With Quote #30

Use the extension of the latest snapshot (hg77) to fix the ragdolls graveyard. You still need to fix the spawn protection and reloading yourself again though.
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