Quote:
Originally Posted by MOTHER
I was running Snip3r deathmatch 1.5 as warmup for competitive match (not round warmup) with warmod (BFG) instead of your version because it didn't disable properly on dm_enabled 0.
is this working with MetaMod:Source v1.10.1-devV, SourceMod v1.6.0-dev+4254 after the weapon change? Had to patch to dev after new update cs:go.
Does it disable everything perfectly on dm_enabled 0? or do i have to unload it?
I would love to have this with free for all because the last version i used had problems with it.
Thanks h3bus.
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Currently I would advise to unload the plugin, or use a special configuration file.
There are things that won't be properly disabled using dm_enable 0:
1) The configuration load system (and warmup system) will still be in place. This means that a map configuration will be loaded and might overwrite your setting
2) The message system is still up and working (but won't display anything is no message is set by configuration file)
3) The Rank display system is still operationnal to except if not enabled by dm_show_rankme_ladder 0
4) The (brand new) spawn point system will not set back map spawn to its state before plugin overrides them
Point 4) is not a problem if you don't use plugin's map spawn. Else, even uloading the plugin will not restore original map spawn
Points 1) 2) and 3), and if you only need warmup feature, can be corrected by using a config file like attached one (untested).
I've just created a "Disable plugin" configuration that I load after warmup.
Note that all Cvar or message set while loading warmup are restored to their original state after warmup. That's why it should work.
If some features seems not disabled using this, this is a bug, just report them!