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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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Dragokas
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Old 02-01-2020 , 08:01   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1211

Because some people still create plugins based on it, so I unable to test them.

Also, why should I bother creating own hook,
when there is already verified extension for that.
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Spirit_12
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Old 02-01-2020 , 18:09   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1212

Quote:
Originally Posted by Dragokas View Post
Because some people still create plugins based on it, so I unable to test them.

Also, why should I bother creating own hook,
when there is already verified extension for that.
The reason is simple. The extension is outdated and its not being updated. Plus Dhooks adds a lot more flexibility compared to L4Downtown.
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Silvers
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Old 02-01-2020 , 19:30   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1213

Do people want this extension converted over to DHooks + a plugin to handle all the forwards and natives? I'm considering doing it, an All-In-One for L4D1 and L4D2. At least it would be maintained and reduce the amount of confusion.
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Dragokas
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Old 02-02-2020 , 04:50   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1214

It contains bunch of usefull forwards, but people cannot use it since some problems like crashes or above one.

Last time I wanted to try is to resolve this game restriction: https://forums.alliedmods.net/showthread.php?t=142216 (still, cannot check solution on L4D1/survival)
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JeremyDF93
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Join Date: Dec 2019
Old 02-05-2020 , 19:54   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1215

I was bored and re-wrote the whole extension from scratch. (supports both l4d1/2. plan on adding all the functions and forwards from l4do2 with l4d1 support where it can)

Everything should be there except player_slots: aka l4d_maxplayers functionality. (coming soon)

This extension follows all the functions and forwards currently available in v0.4.6

LINUX ONLY SUPPORT AND UNTESTED Compiled under SM 1.9&MM1.10

Source - Download
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Last edited by JeremyDF93; 02-06-2020 at 05:56.
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Spirit_12
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Old 02-05-2020 , 20:29   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1216

You need to provide source.
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Dragokas
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Old 02-06-2020 , 04:23   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1217

JeremyDF93, wow, nice job, man!
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Silvers
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Old 02-06-2020 , 05:01   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1218

What did you re-write it? Nothings wrong with the extension per say, it's the lack of builds and information on where the latest binaries and gamedata is that's the problem.

Nice work but maybe wasted time. I'm in the processing of porting over to DHooks the L4D1 and L4D2 versions combined. Have done all forwards, natives next to do.
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JeremyDF93
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Old 02-06-2020 , 05:37   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1219

Quote:
What did you re-write it? Nothings wrong with the extension per say, it's the lack of builds and information on where the latest binaries and gamedata is that's the problem.

Nice work but maybe wasted time. I'm in the processing of porting over to DHooks the L4D1 and L4D2 versions combined. Have done all forwards, natives next to do.
Wasted time? Nah, I wouldn't have created this crazy broken thing if I haden't:
PHP Code:
#define CALL_DECL_MEMBER(cls, func, ret, args) \
  
class func##Class : public cls { \
  
public: \
    static 
ret (cls::*p##func)args; \
  
}; \
  
ret (cls::*p##func)args = nullptr;
#define CALL_JOIN_MEMBER(func, signame) (*((void **)&p##func) = CCallManager::GetAddress(signame))
#define CALL_INVOKE_MEMBER(obj, func) (obj->*p##func) 
DHooks? Meh.

Quote:
You need to provide source.
So demanding. I said soon™

Source: https://github.com/JeremyDF93/left4downtown-redux
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Last edited by JeremyDF93; 02-06-2020 at 05:44.
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Silvers
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Old 02-06-2020 , 06:16   Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Reply With Quote #1220

Meant to have written "Why did you re-write it"?

Quote:
Originally Posted by JeremyDF93 View Post
So demanding. I said soon™
You have to provide source on AM, it's not optional.
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