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[L4D/L4D2] MultiTanks - Improved


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 12-10-2020 , 10:24   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #41

This sig is really sucks. The subject for new breaking at any time. Why just not replace with "commentary_zombie_spawner" entity?
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a2121858
Member
Join Date: Sep 2020
Old 12-10-2020 , 10:52   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #42

Quote:
Originally Posted by Dragokas View Post
This sig is really sucks. The subject for new breaking at any time. Why just not replace with "commentary_zombie_spawner" entity?
It can directly bypass the l4d1 map ending's tank limit
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rtokuda
Senior Member
Join Date: Dec 2019
Old 12-18-2020 , 20:43   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #43

Can you update the gamedata?
Quote:
Originally Posted by HarryPotter View Post
version 1.8
- Signature fix for December 1, 2020 update. (Credit to Shadowysn)
- Signature fix for December 8, 2020 update. (Credit to Shadowysn)
- The Last Stand update.

-Github-
Latest version always here
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-19-2020 , 04:33   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #44

Quote:
Originally Posted by rtokuda View Post
Can you update the gamedata?
https://forums.alliedmods.net/showpo...6&postcount=35
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ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 12-04-2021 , 14:51   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #45

Spoiler


I had problems with final tanks on 2.0 version from post(additional don't spawn or spawn less then cvar).
With version 2.1 from github so far so good.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-05-2021 , 06:17   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #46

Quote:
Originally Posted by ReCreator View Post
Spoiler


I had problems with final tanks on 2.0 version from post(additional don't spawn or spawn less then cvar).
With version 2.1 from github so far so good.
Probably I forgot to update here. thx
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Last edited by HarryPotter; 12-05-2021 at 06:17.
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CyberKitty
New Member
Join Date: Jan 2022
Old 01-14-2022 , 14:45   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #47

Quote:
Originally Posted by HarryPotter View Post
While using this I get atleast 3 tanks in the first vawe at final... I wonder why?
Config file as below... Anyone else encountering the same?

// Enable/Disable Announcements when tank spawns.
// -
// Default: "0"
multitanks_announce "0"

// Total Count Of Tanks In First Wave Finales
// -
// Default: "1"
multitanks_count_coop_1stwave "2"

// Total Count Of Tanks In Second Wave Finales
// -
// Default: "1"
multitanks_count_coop_2ndwave "3"

// Total Count Of Tanks In Finale Escapes
// -
// Default: "1"
multitanks_count_coop_escape "5"

// Total Count Of Tanks In Finale Maps
// -
// Default: "1"
multitanks_count_coop_finale "1"

// Total Count Of Tanks In Regular Maps
// -
// Default: "1"
multitanks_count_coop_regular "1"
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