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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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Electr000999
Senior Member
Join Date: Aug 2011
Old 01-05-2021 , 07:20   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#331

anyone have same crash?

Code:
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./srcds_linux -game left4dead2 -strictportbind -ip 46.174.49.84 -port 27100 +cl'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0  0xed3326a9 in CNavArea::IsOverlapping(Vector const&, float) const () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
[Current thread is 1 (Thread 0xf745da40 (LWP 2204))]
#0  0xed3326a9 in CNavArea::IsOverlapping(Vector const&, float) const () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#1  0xed332f95 in CNavArea::Contains(Vector const&) const () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#2  0xed6a8495 in ChargerReturnToNavMesh::Update(Charger*, float) () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#3  0xed6aff32 in Action<Charger>::InvokeUpdate(Charger*, Behavior<Charger>*, float) () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#4  0xed6aff6c in Action<Charger>::InvokeUpdate(Charger*, Behavior<Charger>*, float) () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#5  0xed6b04d9 in Behavior<Charger>::Update(Charger*, float) () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#6  0xed6ae66a in ChargerIntention::Update() () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#7  0xed383de0 in INextBot::Update() () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#8  0xed697427 in BossZombiePlayerBot::Update() () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#9  0xed56a6be in NextBotPlayer<CTerrorPlayer>::PhysicsSimulate() () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#10 0xed697e35 in BossZombiePlayerBot::PhysicsSimulate() () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#11 0xed3be59a in Physics_SimulateEntity(CBaseEntity*) () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#12 0xed3bea1a in Physics_RunThinkFunctions(bool) () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#13 0xed3004a9 in CServerGameDLL::GameFrame(bool) () from /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
#14 0xe8585408 in __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) () from /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/bin/sourcemod.2.l4d2.so
#15 0xf6c2528f in SV_Think(bool) () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#16 0xf6c26483 in SV_Frame(bool) () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#17 0xf6b9fef7 in _Host_RunFrame_Server(bool) () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#18 0xf6ba195b in _Host_RunFrame(float) () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#19 0xf6babfe0 in CHostState::State_Run(float) () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#20 0xf6bac1ee in CHostState::FrameUpdate(float) () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#21 0xf6bac2f9 in HostState_Frame(float) () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#22 0xf6c3ee43 in CEngine::Frame() () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#23 0xf6c3bf16 in CDedicatedServerAPI::RunFrame() () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#24 0xf6ebad0c in RunServerIteration(bool) () from bin/dedicated_srv.so
#25 0xf6ebada8 in RunServer(bool) () from bin/dedicated_srv.so
#26 0xf6c3bffd in CModAppSystemGroup::Main() () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#27 0xf6c8d7f0 in CAppSystemGroup::Run() () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#28 0xf6c3ce0f in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/l4d2_server/serverfiles/bin/engine_srv.so
#29 0xf6ebae80 in CDedicatedAppSystemGroup::Main() () from bin/dedicated_srv.so
#30 0xf6eda030 in CAppSystemGroup::Run() () from bin/dedicated_srv.so
#31 0xf6eda030 in CAppSystemGroup::Run() () from bin/dedicated_srv.so
#32 0xf6e864e5 in main () from bin/dedicated_srv.so
#33 0x080486f1 in main ()
No symbol table info available.
eax            0x0	0
ecx            0x0	0
edx            0x108cbe68	277659240
ebx            0x0	0
esp            0xffacff7c	0xffacff7c
ebp            0xffacff7c	0xffacff7c
esi            0xffad0038	-5439432
edi            0x0	0
eip            0xed3326a9	0xed3326a9 <CNavArea::IsOverlapping(Vector const&, float) const+25>
eflags         0x10286	[ PF SF IF RF ]
cs             0x23	35
ss             0x2b	43
ds             0x2b	43
es             0x2b	43
fs             0x0	0
gs             0x63	99
From        To          Syms Read   Shared Object Library
0xf7725590  0xf775d117  Yes (*)     /lib/i386-linux-gnu/libm.so.6
0xf771ca30  0xf771d961  Yes (*)     /lib/i386-linux-gnu/libdl.so.2
0xf768f914  0xf76d5c78  Yes         bin/libstdc++.so.6
0xf7630870  0xf763def1  Yes (*)     /lib/i386-linux-gnu/libpthread.so.0
0xf748b750  0xf75b732d  Yes (*)     /lib/i386-linux-gnu/libc.so.6
0xf7781860  0xf779a8fd  Yes (*)     /lib/ld-linux.so.2
0xf745fe00  0xf746f0fc  Yes         bin/libgcc_s.so.1
0xf7432ea0  0xf7447118  Yes (*)     bin/libtier0_srv.so
0xf7421840  0xf742505c  Yes (*)     /lib/i386-linux-gnu/librt.so.1
0xf733ae40  0xf735d1f4  Yes (*)     bin/libvstdlib_srv.so
0xf6e85750  0xf6ef3a18  Yes (*)     bin/dedicated_srv.so
0xf6e3fea0  0xf6e553d4  Yes (*)     bin/libsteam_api.so
0xf6ab9110  0xf6cc0080  Yes (*)     /home/l4d2_server/serverfiles/bin/engine_srv.so
0xf6568cb0  0xf6591ff0  Yes (*)     /home/l4d2_server/serverfiles/bin/soundemittersystem_srv.so
0xf63fbe10  0xf64b84a4  Yes (*)     /home/l4d2_server/serverfiles/bin/materialsystem_srv.so
0xf4ebf420  0xf4f62410  Yes (*)     /home/l4d2_server/serverfiles/bin/studiorender_srv.so
0xf4c74850  0xf4e0c628  Yes (*)     /home/l4d2_server/serverfiles/bin/vphysics_srv.so
0xf4bb4a30  0xf4c06300  Yes (*)     /home/l4d2_server/serverfiles/bin/datacache_srv.so
0xf4afa160  0xf4b64af8  Yes (*)     /home/l4d2_server/serverfiles/bin/vscript_srv.so
0xf4aca380  0xf4ada5f4  Yes (*)     /home/l4d2_server/serverfiles/bin/shaderapiempty_srv.so
0xee4ebe40  0xef749d44  Yes (*)     /home/l4d2_server/.steam/sdk32/steamclient.so
0xedca9b70  0xedd20d18  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/bin/matchmaking_ds_srv.so
0xecfc6f00  0xed81540c  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/bin/server_srv.so
0xecc53c50  0xecc63194  Yes (*)     /home/l4d2_server/serverfiles/bin/scenefilecache_srv.so
0xf654d4d0  0xf654f74d  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/metamod/bin/server.so
0xe888ced0  0xe88b95a2  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/metamod/bin/metamod.2.l4d2.so
0xf777a950  0xf777aea9  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/bin/sourcemod_mm_i486.so
0xe85722c0  0xe85d95c2  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/bin/sourcemod.2.l4d2.so
0xe84dd950  0xe8535e50  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/bin/sourcemod.logic.so
0xe874b2e0  0xe877514c  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/bin/sourcepawn.jit.x86.so
0xe8725310  0xe873aab3  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/l4dtoolz/l4dtoolz_mm_i486.so
0xf77787e0  0xf7778ce2  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/stripper/bin/stripper_mm_i486.so
0xe79c5e90  0xe79dbe42  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/stripper/bin/stripper.16.l4d2.so
0xf6533240  0xf6547a92  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/stripper/bin/stripper.core.so
0xe7726ed0  0xe7733de4  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/defibfix.ext.so
0xe8715500  0xe8717dd1  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/l4d2_bugfixes.ext.so
0xe7702020  0xe77183a8  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/dosprotect.ext.2.l4d2.so
0xe870e040  0xe870fa63  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/voicehook.ext.so
0xe7662060  0xe766dc7c  Yes         /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/SteamWorks.ext.so
0xe8705ae0  0xe870a7e4  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/clientprefs.ext.so
0xe69fa9d0  0xe6b0b010  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/dbi.sqlite.ext.so
0xe619e6e0  0xe61d0ee0  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/regex.ext.so
0xe5dc0180  0xe5de9762  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/sdkhooks.ext.2.l4d2.so
0xe765aac0  0xe765d0e4  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/bintools.ext.so
0xe6132520  0xe616df42  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/sdktools.ext.2.l4d2.so
0xe5d3ddd0  0xe5d8dee0  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/GeoResolver.ext.so
0xe7653e80  0xe76567c8  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/geoip.ext.so
0xe0a38b50  0xe0acda65  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/dbi.mysql.ext.so
0xe0a03650  0xe0a1309d  Yes (*)     /usr/lib32/libz.so.1
0xe01efa50  0xe01f5b62  Yes (*)     /lib/i386-linux-gnu/libnss_files.so.2
0xe610d690  0xe61107f9  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/filenetmessages.ext.2.l4d2.so
0xe6103700  0xe6109ec8  Yes (*)     /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/topmenus.ext.so
0xdfd0b040  0xdfd1f294  Yes         /home/l4d2_server/serverfiles/left4dead2/addons/sourcemod/extensions/dhooks.ext.so
0xde611430  0xde6a0bec  Yes (*)     bin/steamclient.so
0xdca719c0  0xdd6b6a44  Yes (*)     bin/steamclient_alliance.so
0xde1396c0  0xde1ae6b0  Yes (*)     bin/crashhandler.so
0xe78acb50  0xe78af933  Yes (*)     /lib/i386-linux-gnu/libnss_dns.so.2
0xe7895660  0xe78a1f04  Yes (*)     /lib/i386-linux-gnu/libresolv.so.2
(*): Shared library is missing debugging information.
Dump of assembler code for function _ZNK8CNavArea13IsOverlappingERK6Vectorf:
   0xed332690 <+0>:	push   %ebp
   0xed332691 <+1>:	mov    %esp,%ebp
   0xed332693 <+3>:	mov    0xc(%ebp),%edx
   0xed332696 <+6>:	movss  0x10(%ebp),%xmm0
   0xed33269b <+11>:	mov    0x8(%ebp),%eax
   0xed33269e <+14>:	movaps %xmm0,%xmm2
   0xed3326a1 <+17>:	movss  (%edx),%xmm1
   0xed3326a5 <+21>:	addss  %xmm1,%xmm2
=> 0xed3326a9 <+25>:	comiss 0x4(%eax),%xmm2
   0xed3326ad <+29>:	jb     0xed3326e0 <_ZNK8CNavArea13IsOverlappingERK6Vectorf+80>
   0xed3326af <+31>:	subss  %xmm0,%xmm1
   0xed3326b3 <+35>:	comiss 0x10(%eax),%xmm1
   0xed3326b7 <+39>:	ja     0xed3326e0 <_ZNK8CNavArea13IsOverlappingERK6Vectorf+80>
   0xed3326b9 <+41>:	movss  0x4(%edx),%xmm1
   0xed3326be <+46>:	movaps %xmm0,%xmm2
   0xed3326c1 <+49>:	addss  %xmm1,%xmm2
   0xed3326c5 <+53>:	comiss 0x8(%eax),%xmm2
   0xed3326c9 <+57>:	jb     0xed3326e0 <_ZNK8CNavArea13IsOverlappingERK6Vectorf+80>
   0xed3326cb <+59>:	subss  %xmm0,%xmm1
   0xed3326cf <+63>:	pop    %ebp
   0xed3326d0 <+64>:	comiss 0x14(%eax),%xmm1
   0xed3326d4 <+68>:	setbe  %al
   0xed3326d7 <+71>:	ret    
   0xed3326d8 <+72>:	nop
   0xed3326d9 <+73>:	lea    0x0(%esi,%eiz,1),%esi
   0xed3326e0 <+80>:	xor    %eax,%eax
   0xed3326e2 <+82>:	pop    %ebp
   0xed3326e3 <+83>:	ret    
End of assembler dump.
Stack level 0, frame at 0xffacff84:
 eip = 0xed3326a9 in CNavArea::IsOverlapping(Vector const&, float) const; saved eip = 0xed332f95
 called by frame at 0xffacffc0
 Arglist at 0xffacff7c, args: 
 Locals at 0xffacff7c, Previous frame's sp is 0xffacff84
 Saved registers:
  ebp at 0xffacff7c, eip at 0xffacff80
End of Source crash report
this trace are same for other same crashes and crash only on c2m1_highway
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 01-05-2021 , 07:47   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#332

Invalid navigation data.
Some plugin damages nav area info.
If this is valve issue, you can try replace .nav file by the old version found by somewhere in old game version.
Or I can try to fix it with detour for you for 10$.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 01-05-2021 , 09:09   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#333

Quote:
Originally Posted by Dragokas View Post
Invalid navigation data.
Some plugin damages nav area info.
If this is valve issue, you can try replace .nav file by the old version found by somewhere in old game version.
Or I can try to fix it with detour for you for 10$.
thanks for reply, i am was think about it, found error, in console logs, while loading map c2m1_highway:
Degenerate Navigation Area #346952 at setpos 2425 5700 -682.418

for test removed from folder <SERVER ROOT>\update\maps whese files:
c2m1_highway.nav
c2m1_highway_h_0.lmp
c2m1_highway_l_0.lmp
c2m1_highway_s_0.lmp

they have timestamp 24.09.2020 same as last stand update.

Last edited by Electr000999; 01-05-2021 at 09:12.
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Dragokas
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Old 01-05-2021 , 14:21   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#334

You shoudn't remove .nav. It will totally break the navigation.
Those 3 lmp files are non-default. They shouldn't be there at all. Perhaps, they patch your nav areas.
Try to remove only those, not a .nav.

Just in case it is not helped, here is a .nav before the Last Stand update: https://dropmefiles.com/lZYFq
You may also want to deny write access to that file.
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Electr000999
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Old 01-05-2021 , 15:45   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#335

Quote:
Originally Posted by Dragokas View Post
You shoudn't remove .nav. It will totally break the navigation.
Those 3 lmp files are non-default. They shouldn't be there at all. Perhaps, they patch your nav areas.
Try to remove only those, not a .nav.

Just in case it is not helped, here is a .nav before the Last Stand update: https://dropmefiles.com/lZYFq
You may also want to deny write access to that file.
Remove patching files is save, after delete from <SERVER ROOT>\update\maps, they use .nav from default map folder in this case (<SERVER ROOT>\left4dead2\maps)

those Those 3 lmp files i see after last update on windows and lunux) and they contain same structure as in <map name>.ent in bsp map files (this file contain info about props on map, i think developers lazy to recompile L4D2 maps for this update)

Last edited by Electr000999; 01-05-2021 at 16:00.
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Old 01-05-2021 , 16:58   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#336

Ahh, sorry, I didn't look there. Now I'm a little bit confused. Looks like in gameinfo.txt that <SERVER ROOT>\update is written as first in "SearchPaths", so it has the priority
So, in such case "Degenerate Navigation Area" is very likely the recent update issue.
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Old 01-08-2021 , 13:15   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#337

Quote:
Originally Posted by Dragokas View Post
(Linux only) L4D1 & 2 files are here: https://github.com/dragokas/sourcemo...tringtable-fix
Don't forget to edit core.cfg, as described.

Details on crash: https://github.com/ValveSoftware/Sou...es/issues/3451

Thanks to @asherkin for the cs:go fix and for notifying me.
@asherkin, unfortunately, that fix didn't help.
I hope I modified the source files correctly. At least, hook setup was successful.
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Sout12
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Old 01-09-2021 , 07:06   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#338

Anybody have any solutions I can do to fix crashes on my server?

Log: https://crash.limetech.org/fgqj4s3vmhl3

SM/MM version and plugins list: https://pastebin.com/eJ70q3Fb
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Old 01-09-2021 , 08:13   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#339

Show "View Raw" Log.
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Old 01-09-2021 , 22:23   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#340

Quote:
Originally Posted by Sout12 View Post
[...]
Hmm, this crash log seems to be slightly identical to mine. Do your server crashes occur whenever an SI lands on top of a survivor's head as well (a.k.a goomba-stomped as others would call it)?
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