Raised This Month: $32 Target: $400
 8% 

[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 11-21-2019 , 02:54   [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Reply With Quote #1

Half-Life: Semiclip



This module allows to pass through players. Modified version from s1lent's semiclip and adidasman (ReHLDS version) made to work on Half-Life.

Features
  • Allows jump to crouching players when semiclip works.
  • Enable semiclip on all players, between teammates or enable it only for one team (BLUE or RED).
  • Intersecting players can take damage.
  • Transparency effect which increases the closer you get to the player.
  • Accounting of the transparency of the entity attached to the player (ReHLDS only).
  • Support for custom configs for maps and maps by prefix.
Download

Download latest binaries from GitHub with the source code.
Installation
  • Extract the semiclip folder on /valve/addons/
  • Open /addons/metamod/plugins.ini and add these lines at the end of the file:
ReHLDS

PHP Code:
linux addons/resemiclip/resemiclip_mm_i386.so
win32 addons
\resemiclip\resemiclip_mm.dll 
HLDS

PHP Code:
linux addons/semiclip/semiclip_mm_i386.so
win32 addons
\semiclip\semiclip.dll 
Commands
  • semiclip_option [option] - Set the value from an option. Example: semiclip_option distance 150. Calling it empty will display the current settings.
    • semiclip 0|1 - Disable/enable semiclip.
    • patch 0|1 - Fix jamming on a mobile platform (HLDS only).
    • crouch 0|1 - Allows jump to crouching players when semiclip works.
    • effects 0|1 - Effect of transparency of the player. Depends from distance between players.
    • distance 0|200 - At what distance player can have transparency and semiclip.
    • transparency 0|255 - Transparency of the player. Must be between 0 and 255 inclusive.
Notes
  • The patch for the jamming issue on mobile platforms it's only available for HLDS because ReHLDS already fixes this with sv_force_ent_intersection.
__________________

Last edited by rtxa; 06-18-2023 at 15:17.
rtxa is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode