Member
Join Date: Mar 2016
Location: Sacramento, CA
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04-26-2016
, 23:30
Portal menu bug / question.
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#1
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Howdi all you savvy coders!
I am trying to use the menu for a plugin and it is giving me a major headache and I'm unable to press anything since it has all these \rPortal Menu: \w1. \w2. \w3. and so on. Anyway from poking through the attached code this could be corrected?
Code:
/* AMX Portal
*
* (c) Copyright 2005, KleeneX
* This file is provided as is (no warranties).
*
*/
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>
#define MAX_PORTALS 10
#define MAX_TARGETS 10
#define MAX_ALLROUNDS 10
#define MAX_BLACKHOLES 10
#define ADMIN_FLAG ADMIN_LEVEL_A
new portal_model[64] = "sprites/e-tele1.spr"
new target_model[64] = "sprites/b-tele1.spr"
new allround_model[64] = "sprites/exit1.spr"
new blackhole_model[64] = "models/blackhole.mdl"
new cfgFolder[50], mapName[50];
#include "portal.inc"
public plugin_precache() {
precache_model(portal_model)
precache_model(target_model)
precache_model(allround_model)
precache_model(blackhole_model)
precache_sound("debris/beamstart1.wav")
precache_sound("debris/beamstart7.wav")
}
public plugin_init() {
register_plugin("AMX Portal", "1.4", "KleeneX")
register_clcmd("amx_portal","create_portal",ADMIN_FLAG,": Create a Portal")
register_clcmd("amx_ptarget","create_target",ADMIN_FLAG,": Create a Portal Target")
register_clcmd("amx_aportal","create_allround",ADMIN_FLAG,": Create a Allround")
register_clcmd("amx_blackhole","create_blackhole",ADMIN_FLAG,": Create a Blackhole")
register_clcmd("amx_r_portal","remove_portal",ADMIN_FLAG,": Remove all Portals")
register_clcmd("amx_r_ptarget","remove_target",ADMIN_FLAG,": Remove all Targets")
register_clcmd("amx_r_aportal","remove_allround",ADMIN_FLAG,": Remove all Allrounds")
register_clcmd("amx_r_blackhole","remove_blackhole",ADMIN_FLAG,": Remove all Blackholes")
register_clcmd("amx_portalmenu","cmdPortalMenu",ADMIN_FLAG,": Open the Portal Menu")
register_menucmd(register_menuid("\rPortal Menu:"),1023,"actionPortalMenu")
get_configsdir(cfgFolder,49);
get_mapname(mapName,49);
register_concmd("saveportals","savePortals",ADMIN_FLAG,": save portals");
loadPortals();
}
public create_portal(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
if(numPortals == MAX_PORTALS) {
console_print(id, "Too many portals.")
return PLUGIN_HANDLED
}
new Origin[3]
get_user_origin(id,Origin)
new Float:pOrigin[3]
IVecFVec(Origin, Float:pOrigin);
pOrigin[1] += 50
create_ent_portal(pOrigin);
return PLUGIN_HANDLED
}
public create_target(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
if(numTargets == MAX_TARGETS) {
console_print(id, "Too many targets.")
return PLUGIN_HANDLED
}
new Origin[3]
get_user_origin(id,Origin)
new Float:pOrigin[3]
IVecFVec(Origin, Float:pOrigin)
pOrigin[1] += 50
create_ent_target(pOrigin);
return PLUGIN_HANDLED
}
public create_allround(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
if(numAllrounds == MAX_ALLROUNDS) {
console_print(id, "Too many allrounds.")
return PLUGIN_HANDLED
}
new Origin[3]
get_user_origin(id,Origin)
new Float:pOrigin[3]
IVecFVec(Origin, Float:pOrigin)
pOrigin[1] += 50
create_ent_allround(pOrigin);
return PLUGIN_HANDLED
}
public create_blackhole(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
if(numBlackholes == MAX_BLACKHOLES) {
console_print(id, "Too many blackholes.")
return PLUGIN_HANDLED
}
new Float:vOrigin[3]
new Float:vAngles[3]
entity_get_vector(id, EV_VEC_origin, vOrigin)
entity_get_vector(id, EV_VEC_v_angle, vAngles)
new Float:vNewOrigin[3]
new Float:vNormal[3]
new Float:vTraceDirection[3]
new Float:vTraceEnd[3]
new Float:vTraceResult[3]
new Float:vEntAngles[3]
VelocityByAim(id, 64, vTraceDirection)
vTraceEnd[0] = vTraceDirection[0] + vOrigin[0]
vTraceEnd[1] = vTraceDirection[1] + vOrigin[1]
vTraceEnd[2] = vTraceDirection[2] + vOrigin[2]
trace_line(id, vOrigin, vTraceEnd, vTraceResult)
new bool:bad=(trace_normal(id, vOrigin, vTraceEnd, vNormal) == 0);
vNewOrigin[0] = vTraceResult[0] + (vNormal[0] * 10.0)
vNewOrigin[1] = vTraceResult[1] + (vNormal[1] * 10.0)
vNewOrigin[2] = vTraceResult[2] + (vNormal[2] * 10.0)
vector_to_angle(vNormal, vEntAngles);
new blackhole=create_ent_blackhole(vNewOrigin, vEntAngles);
if(bad) {
remove_entity(blackhole)
console_print(id, "You must create a blackhole on a wall!")
numBlackholes--;
return PLUGIN_HANDLED_MAIN
}
return PLUGIN_HANDLED;
}
public remove_portal(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
for(new a = 0; a < numPortals; a++) {
remove_entity(mapPortals[a])
}
numPortals = 0
return PLUGIN_HANDLED
}
public remove_target(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
for(new a = 0; a < numTargets; a++) {
remove_entity(mapTargets[a])
}
numTargets = 0
return PLUGIN_HANDLED
}
public remove_allround(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
for(new a = 0; a < numAllrounds; a++) {
remove_entity(mapAllrounds[a])
}
numAllrounds = 0
return PLUGIN_HANDLED
}
public remove_blackhole(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
for(new a = 0; a < numBlackholes; a++) {
remove_entity(mapBlackholes[a])
}
numBlackholes = 0
return PLUGIN_HANDLED
}
public server_frame() {
for(new a = 0; a <= numPortals; ++a) {
if(is_valid_ent(mapPortals[a])) {
if(entity_get_float(mapPortals[a], EV_FL_frame) < 0.0 || entity_get_float(mapPortals[a], EV_FL_frame) > 25) {
entity_set_float(mapPortals[a], EV_FL_frame, 0.0)
}
else entity_set_float(mapPortals[a], EV_FL_frame, entity_get_float(mapPortals[a], EV_FL_frame) + 0.5)
}
}
for(new a = 0; a <= numTargets; ++a) {
if(is_valid_ent(mapTargets[a])) {
if(entity_get_float(mapTargets[a], EV_FL_frame) < 0.0 || entity_get_float(mapTargets[a], EV_FL_frame) > 25) {
entity_set_float(mapTargets[a], EV_FL_frame, 0.0)
}
else entity_set_float(mapTargets[a], EV_FL_frame, entity_get_float(mapTargets[a], EV_FL_frame) + 0.5)
}
}
for(new a = 0; a <= numAllrounds; ++a) {
if(is_valid_ent(mapAllrounds[a])) {
if(entity_get_float(mapAllrounds[a], EV_FL_frame) < 0.0 || entity_get_float(mapAllrounds[a], EV_FL_frame) > 25) {
entity_set_float(mapAllrounds[a], EV_FL_frame, 0.0)
}
else entity_set_float(mapAllrounds[a], EV_FL_frame, entity_get_float(mapAllrounds[a], EV_FL_frame) + 0.5)
}
}
for(new a = 0; a <= numBlackholes; ++a) {
if(is_valid_ent(mapBlackholes[a])) {
if(entity_get_float(mapBlackholes[a], EV_FL_frame) < 195.0 || entity_get_float(mapBlackholes[a], EV_FL_frame) > 255) {
entity_set_float(mapBlackholes[a], EV_FL_frame, 195.0)
}
else entity_set_float(mapBlackholes[a], EV_FL_frame, entity_get_float(mapBlackholes[a], EV_FL_frame) + 1.5)
}
}
}
public pfn_touch(ptr,ptd) {
if (ptr > 0 && ptd > 0) {
new Portal[32]
entity_get_string(ptr, EV_SZ_classname, Portal, 31)
if ( equal(Portal,"amx_portal") ) {
if(numTargets == 0) return PLUGIN_HANDLED
else{
new random_target, Origin[3]
new Float:eOrigin[3]
random_target = mapTargets[random_num(0,numTargets - 1)]
entity_get_vector(random_target, EV_VEC_origin, eOrigin )
FVecIVec(Float:eOrigin,Origin)
Origin[0] += 80
Origin[1] += 80
Origin[2] += 10
new Float:velocity[3]
entity_get_vector(ptd, EV_VEC_velocity, velocity)
emit_sound(ptr, CHAN_WEAPON, "debris/beamstart1.wav", 0.4, ATTN_NORM, 0, PITCH_NORM)
set_user_origin(ptd,Origin)
velocity[2] = random_float(200.0, 225.0)
entity_set_vector(ptd, EV_VEC_velocity, velocity)
emit_sound(random_target, CHAN_WEAPON, "debris/beamstart7.wav", 0.4, ATTN_NORM, 0, PITCH_NORM)
}
}
if ( equal(Portal,"amx_aportal") ) {
if(numAllrounds == 1) return PLUGIN_HANDLED
else{
new random_target, Origin[3]
new Float:eOrigin[3]
random_target = mapAllrounds[random_num(0,numAllrounds - 1)]
if(random_target != ptr) {
entity_get_vector(random_target, EV_VEC_origin, eOrigin )
FVecIVec(Float:eOrigin,Origin)
Origin[0] += 80
Origin[1] += 80
Origin[2] += 10
new Float:velocity[3]
entity_get_vector(ptd, EV_VEC_velocity, velocity)
emit_sound(ptr, CHAN_WEAPON, "debris/beamstart1.wav", 0.4, ATTN_NORM, 0, PITCH_NORM)
set_user_origin(ptd,Origin)
velocity[2] = random_float(200.0, 225.0)
entity_set_vector(ptd, EV_VEC_velocity, velocity)
emit_sound(random_target, CHAN_WEAPON, "debris/beamstart7.wav", 0.4, ATTN_NORM, 0, PITCH_NORM)
}
}
}
if ( equal(Portal,"amx_blackhole") ) {
if(numBlackholes == 1) {
//user_kill(ptd,1)
return PLUGIN_HANDLED
}else{
new random_target
new Float:eOrigin[3]
random_target = mapBlackholes[random_num(0,numBlackholes - 1)]
if(random_target != ptr) {
entity_get_vector(random_target, EV_VEC_origin, eOrigin )
new Float:vEntAngles[3]
entity_get_vector(random_target, EV_VEC_angles, vEntAngles)
if(vEntAngles[0] < 181)
eOrigin[2] += 50
else if(vEntAngles[0] < 361)
eOrigin[2] -= 50
if(vEntAngles[1] == 0)
eOrigin[0] += 80
else if(vEntAngles[1] < 91)
eOrigin[1] += 80
else if(vEntAngles[1] < 181)
eOrigin[0] -= 80
else if(vEntAngles[1] < 271)
eOrigin[1] -= 80
new Float:velocity[3]
new players[32],pnum
get_players(players,pnum)
entity_get_vector(ptd, EV_VEC_velocity, velocity)
emit_sound(ptr, CHAN_WEAPON, "debris/beamstart1.wav", 0.4, ATTN_NORM, 0, PITCH_NORM)
entity_set_vector(ptd,EV_VEC_origin,eOrigin)
emit_sound(random_target, CHAN_WEAPON, "debris/beamstart7.wav", 0.4, ATTN_NORM, 0, PITCH_NORM)
if(vEntAngles[0] < 361 && vEntAngles[0] > 180)
velocity[2] = random_float(-200.0, -225.0)
else
velocity[2] = random_float(200.0, 225.0)
entity_set_vector(ptd, EV_VEC_velocity, velocity)
}
}
}
}
return PLUGIN_CONTINUE
}
public cmdPortalMenu(id,level,cid) {
if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
displayPortalMenu(id)
return PLUGIN_HANDLED
}
public displayPortalMenu(id) {
new MenuBody[256], keys
new nLen = format( MenuBody, 255, "\rPortal Menu:^n" )
if (numPortals == MAX_PORTALS) nLen += format( MenuBody[nLen], 255-nLen,"^n\w1. Create Portal \r(Limit reached)")
else nLen += format( MenuBody[nLen], 255-nLen, "^n\w1. Create Portal" )
if (numTargets == MAX_TARGETS) nLen += format( MenuBody[nLen],255-nLen,"^n\w2. Create Target \r(Limit reached)")
else nLen += format( MenuBody[nLen],255-nLen,"^n\w2. Create Target")
if (numAllrounds == MAX_ALLROUNDS) nLen += format( MenuBody[nLen],255-nLen,"^n\w3. Create Allround \r(Limit reached)")
else nLen += format( MenuBody[nLen],255-nLen,"^n\w3. Create Allround")
if (numBlackholes == MAX_BLACKHOLES) nLen += format( MenuBody[nLen],255-nLen,"^n\w4. Create Blackhole \r(Limit reached)^n")
else nLen += format( MenuBody[nLen],255-nLen,"^n\w4. Create Blackhole^n")
nLen += format( MenuBody[nLen], 255-nLen, "^n\w5. Remove Portals" )
nLen += format( MenuBody[nLen], 255-nLen, "^n\w6. Remove Targets" )
nLen += format( MenuBody[nLen], 255-nLen, "^n\w7. Remove Allround" )
nLen += format( MenuBody[nLen], 255-nLen, "^n\w8. Remove Blackholes^n" )
nLen += format( MenuBody[nLen], 255-nLen, "^n\w9. Save^n" )
nLen += format( MenuBody[nLen], 255-nLen, "^n\y0. Exit" )
keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9)
show_menu( id, keys, MenuBody, -1)
return PLUGIN_CONTINUE
}
public actionPortalMenu(id,key) {
new cid, level
switch(key) {
case 0: create_portal(id,level,cid)
case 1: create_target(id,level,cid)
case 2: create_allround(id,level,cid)
case 3: create_blackhole(id,level,cid)
case 4: remove_portal(id,level,cid)
case 5: remove_target(id,level,cid)
case 6: remove_allround(id,level,cid)
case 7: remove_blackhole(id,level,cid)
case 8: savePortals(id,level,cid)
}
if (key != 9) displayPortalMenu(id)
return PLUGIN_HANDLED
}
Last edited by Ticketry; 04-26-2016 at 23:32.
Reason: Added image.
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