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client connection


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CrazY.
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Join Date: May 2015
Location: Brazil 🇧🇷
Old 11-10-2018 , 08:01   client connection
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Hello, how I can hook a client connection forward before of it get kicked if server is full?
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KliPPy
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Join Date: May 2013
Location: Serbia
Old 11-10-2018 , 08:20   Re: client connection
Reply With Quote #2

If my understanding of ReHLDS code is correct, the only available information at that point is client's IP address. You are out of luck if you need anything more than that.
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E1_531G
Senior Member
Join Date: Dec 2017
Old 11-10-2018 , 09:35   Re: client connection
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I think he asks about the possibility to kick an afk (or not) player from the full server when another player tries to get in.
At least, i have this question for a while.
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CrazY.
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Join Date: May 2015
Location: Brazil 🇧🇷
Old 11-10-2018 , 12:16   Re: client connection
Reply With Quote #4

Yes, it's basically this I want to achieve.
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KliPPy
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Join Date: May 2013
Location: Serbia
Old 11-11-2018 , 07:36   Re: client connection
Reply With Quote #5

So kick someone regardless of who the connecting player is? Then probably yes by hooking SV_FindEmptySlot with Orpheu.
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