Raised This Month: $12 Target: $400
 3% 

SourcePets v1.185 (Updated: 2015-03-15)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Plugin ID:
4550
Plugin Version:
1.185
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    77 
    Plugin Description:
    Freshly fixed Golden Machine Gun's Pets Plugin
    Old 03-13-2015 , 16:25   SourcePets v1.185 (Updated: 2015-03-15)
    Reply With Quote #1

    SourcePets
    Freshly fixed Golden Machine Gun's Pets Plugin

    Features:
    -
    Simply Pets!- Customizable config allowing you to add your own pets with huge variants, up to 256 pets in config supported
    - Auto-precaching and portable downloads table in config file if you use custom stuff for pets
    - Colorization aswell as naming your pets
    - Pets may have moods depending on various *random number generation* things

    Commands/ConVars:
    - !pets - Opens Pets Menu
    - !petname - Gives your pet a name!
    - !petstatus - Shortcut to one of options in !pets menu. Shows status of your pet and allows you to dismiss him...
    - CVAR - pets_mood_enabled (Def: 1) - Should pets have various mood's by default?
    - CVAR - pets_mood_effects (Def: 0) - Should pets show display particle effects when they got very good/bad mood?
    - CVAR - pets_reload_mapchange (Def: 0) - Should plugin attempt to reload config on map change?
    - CVAR - pets_change_cooldown (Def: 4) - Cooldown between changing your pet. Anything below 1 will result in no cooldown
    - SERVERCOMMAND - sm_reloadpets - Reloads Pets Config

    Note: All commands require ADMFLAG_RESERVATION expect for sm_reloadpets which requires ADMFLAG_ROOT...
    If you want to make one of commands usable by all players or switch it to other admin flag then use admin_overrides.cfg file

    Installation:
    For Team Fortress 2 servers use pets_tf2.smx and for other games pets_any.smx
    - Place .smx file into plugins folder
    - Put pets.cfg file into configs folder
    - Restart Map or Server
    - Enjoy!

    Credits:
    - SMLIB (for it's lenghty amount of stocks used in plugin)
    - Glubbable (Suggested and made me create this pets plugin )
    - noodleboy347 (Original pets plugin)
    - MurderCron (Providing dozens of pets to config)

    Bugs/Issues:
    - More than likely messy position of pets
    - Little laggy movement due to technique used for moving pet...

    Screenshots:
    Screenie 1
    Screenie 2
    Screenie 3

    Things To-Do:
    - More/Different Colors at color menu or perhaps config for them?
    - MySQL Support for saving pets preferences
    - Better collisioning with ground for pets
    - Smoother Movement of pets

    Changelog:
    Quote:
    1.00:
    - Initial Release
    1.10:
    - Added sm_reloadpets aswell as convar tf2pets_reload_mapchange for reloading configs without restarting server
    - Commands now require users to have reservation flag 'a'
    - Rebuild fully menus now instead of cycling they use submenus
    - Added new features to config 'skins' up to 10
    - Type, color and other stuff wil now change instantly after changes has been done
    - Fixed various issues
    1.15:
    - Added Convar tf2pets_mood_effects (Def: 1) which allows you to enable/disable mood's of pets
    - Added Convartf2pets_change_cooldown (Def: 4) - allows you to limit changes of pets within specified amount of time
    - Players shouldn't spawn anymore with pets unless they have choosen one in menu...
    - Pet's shouldn't have blank name on spawn anymore.
    - Fixed various bugs aswell as errors which showed up in console...
    1.16:
    - Changed plugin's name, convars aswell as added support to all source games
    1.17:
    - Added keyvalue for scale of model "modelscale"
    - Fixed issue with spawning pets while being dead
    - Updated pets.cfg to include new info on example pet aswell as around 10 new pets
    1.18:
    - Added keyvalue "can_be_colored"... Now you can disable coloring specific pets.
    - Added keyvalue "adminflag" you can now make pets usable only by people with choosen flags
    - Added keyvalue "hidden". It will make pets to which you don't have access not show up on the list (Secret Admin Only Pets etc.).
    - Updated pets.cfg once more... Now includes up to 20 pets
    1.185:
    - Fixed issue with root admin flag not giving access to pets restricted by other flags
    - Skins shouldn't be working anymore on pets that have them disabled...
    Attached Files
    File Type: sp Get Plugin or Get Source (pets_any.sp - 3441 views - 40.5 KB)
    File Type: sp Get Plugin or Get Source (pets_tf2.sp - 2788 views - 42.1 KB)
    File Type: cfg pets.cfg (16.0 KB, 2847 views)
    __________________
    ...

    Last edited by Oshizu; 04-09-2015 at 09:45.
    Oshizu is offline
    hannes96
    AlliedModders Donor
    Join Date: May 2013
    Location: Germany
    Old 03-13-2015 , 20:39   Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
    Reply With Quote #2

    Awesome! I was looking forward to see someone fixing this plugin. I will test it out as soon as possible. Thank you so much!

    It would be cool if you could add a cooldown (cvar) for changing the pet type because of the spam.

    Last edited by hannes96; 03-13-2015 at 21:39.
    hannes96 is offline
    depthbomb
    Junior Member
    Join Date: Jul 2014
    Old 03-13-2015 , 23:15   Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
    Reply With Quote #3

    Is there a way to make it so everyone doesn't start out with a pet? I'm wanting to make this a donor-only thing on my server but everyone who joins automatically gets a pet.
    depthbomb is offline
    Sigara
    Member
    Join Date: Apr 2014
    Old 03-13-2015 , 23:54   Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
    Reply With Quote #4

    It was really buggy,had to remove it off my server.
    sometimes it would not spawn,sometimes it would not follow and sometimes the spawn menus would not work and the petname is not working.
    __________________
    Sigara is offline
    ClassicGuzzi
    Veteran Member
    Join Date: Oct 2013
    Location: Argentina
    Old 03-14-2015 , 00:00   Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
    Reply With Quote #5

    Some error logs that might help you:
    Spoiler
    __________________
    ClassicGuzzi is offline
    enstage
    AlliedModders Donor
    Join Date: Oct 2014
    Location: Australia
    Old 03-14-2015 , 01:08   Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
    Reply With Quote #6

    Awesome! The only thing I can suggest is that you have a ConVar to completely disable moods, maybe? Unsure if this has been done in another plugin, however.

    Would be cool as a Donator perk to have a pet follow you around or something.
    __________________

    ~Enstage
    enstage is offline
    Send a message via Skype™ to enstage
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 03-14-2015 , 07:17   Re: [TF2] Pets v1.15 (Updated: 2015-03-14)
    Reply With Quote #7

    Thanks for your bug reports/feedback guys
    Update 1.15 rolled out

    Changelog:
    Quote:
    1.15:
    - Added Convar tf2pets_mood_effects (Def: 1) which allows you to enable/disable mood's of pets
    - Added Convartf2pets_change_cooldown (Def: 4) - allows you to limit changes of pets within specified amount of time
    - Players shouldn't spawn anymore with pets unless they have choosen one in menu...
    - Pets shouldn't have blank name on spawn anymore.
    - Fixed various bugs aswell as errors which showed up in console...
    __________________
    ...

    Last edited by Oshizu; 03-14-2015 at 09:29.
    Oshizu is offline
    Randommagic
    Senior Member
    Join Date: Jun 2014
    Location: -
    Old 03-14-2015 , 09:09   Re: [TF2] Pets v1.15 (Updated: 2015-03-14)
    Reply With Quote #8

    Am I blind or is smx file missing..?
    ------------
    Nevermind. the smx file is uploaded few secs after I've wrote this.
    __________________

    Last edited by Randommagic; 03-14-2015 at 09:11.
    Randommagic is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 03-14-2015 , 11:36   Re: SourcePets v1.16 (Updated: 2015-03-14)
    Reply With Quote #9

    Another update rolled out...
    Quote:
    1.16:
    - Changed plugin's name, convars aswell as added support to all source games
    __________________
    ...

    Last edited by Oshizu; 03-14-2015 at 11:36.
    Oshizu is offline
    Graffiti
    AlliedModders Donor
    Join Date: Aug 2013
    Location: Russia
    Old 03-14-2015 , 12:08   Re: SourcePets v1.16 (Updated: 2015-03-14)
    Reply With Quote #10

    CSGO support?
    __________________
    Russian TTT CSGO

    Graffiti is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 11:46.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode