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Admin Connect Message (Extended)


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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 05-07-2012 , 07:34   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #11

problem with announcing admins is usually that the "cheater" gets notified but you can disable the connect message with this plugin too.
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ReFlexPoison
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Join Date: Jul 2011
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Old 05-08-2012 , 18:54   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #12

Version 1.3.0 Released

Changes:
* Add CVar to change color of PrintToChatAll.

You must delete the previous config file that this plugin created if you want all the CVars to work properly.

Last edited by ReFlexPoison; 07-03-2012 at 16:07.
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ReFlexPoison
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Old 07-03-2012 , 16:06   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #13

Version 1.5.0 Released

Changes:
* Completely re-optimized code.
* Added HUD support for specified games.
* Removed custom hex colors (Didn't need them).

You must delete the previous config file that this plugin created if you want all the CVars to work properly.
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angel635
Senior Member
Join Date: Apr 2011
Old 07-03-2012 , 16:47   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #14

hi

Erreur log :

Code:
L 07/03/2012 - 22:34:08: SourceMod error session started
L 07/03/2012 - 22:34:08: Info (map "de_dust2") (file "errors_20120703.log")
L 07/03/2012 - 22:34:08: [SM] Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)
L 07/03/2012 - 22:34:08: [SM] Displaying call stack trace for plugin "adminconmsg.smx":
L 07/03/2012 - 22:34:08: [SM]   [0]  Line 119, /home/groups/alliedmodders/forums/files/1/4/9/0/9/0/102909.attach::OnClientPostAdminCheck()
L 07/03/2012 - 22:39:58: SourceMod error session started
L 07/03/2012 - 22:39:58: Info (map "de_dust2") (file "errors_20120703.log")
L 07/03/2012 - 22:39:58: [SM] Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)
L 07/03/2012 - 22:39:58: [SM] Displaying call stack trace for plugin "adminconmsg.smx":
L 07/03/2012 - 22:39:58: [SM]   [0]  Line 119, /home/groups/alliedmodders/forums/files/1/4/9/0/9/0/102909.attach::OnClientPostAdminCheck()
L 07/03/2012 - 22:40:32: Error log file session closed.
L 07/03/2012 - 22:40:36: SourceMod error session started
L 07/03/2012 - 22:40:36: Info (map "de_cbble") (file "errors_20120703.log")
L 07/03/2012 - 22:40:36: [SM] Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)
L 07/03/2012 - 22:40:36: [SM] Displaying call stack trace for plugin "adminconmsg.smx":
L 07/03/2012 - 22:40:36: [SM]   [0]  Line 119, /home/groups/alliedmodders/forums/files/1/4/9/0/9/0/102909.attach::OnClientPostAdminCheck()
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ReFlexPoison
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Old 07-03-2012 , 16:55   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #15

Quote:
Originally Posted by angel635 View Post
hi

Erreur log :

Code:
L 07/03/2012 - 22:34:08: SourceMod error session started
L 07/03/2012 - 22:34:08: Info (map "de_dust2") (file "errors_20120703.log")
L 07/03/2012 - 22:34:08: [SM] Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)
L 07/03/2012 - 22:34:08: [SM] Displaying call stack trace for plugin "adminconmsg.smx":
L 07/03/2012 - 22:34:08: [SM]   [0]  Line 119, /home/groups/alliedmodders/forums/files/1/4/9/0/9/0/102909.attach::OnClientPostAdminCheck()
Hmm. I'm assuming you are receiving the error because the cvar is only compatible with TF2 or HL2DM. Try this and tell me how it works.

Version 1.5.1 Released

Changes:
* Fixed minor bug for games that don't support HUD text.
Attached Files
File Type: sp Get Plugin or Get Source (adminconmsg.sp - 381 views - 4.6 KB)

Last edited by ReFlexPoison; 07-03-2012 at 18:05.
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angel635
Senior Member
Join Date: Apr 2011
Old 07-03-2012 , 17:55   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #16

Thanks
Nice !
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 07-14-2012 , 22:08   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #17

Why would you remove custom hex colors?
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ReFlexPoison
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Old 07-14-2012 , 22:31   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #18

Quote:
Originally Posted by Dr. McKay View Post
Why would you remove custom hex colors?
Make it simpler to work with multiple games. I'm working to make a cvar to supply your own hex value, but \x08%s is "dirty."

For example: if someone doesn't supply all the numbers or letters in the hex value, then the message wont appear correctly. I'm actually looking for someone to help answer the question of fixing up a control variable allowing me to do this without faulty messages.
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Verdugo
New Member
Join Date: Apr 2012
Location: Chile
Old 07-15-2012 , 20:40   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #19

Nice plugin.
Can you add a little sound?
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Kalle4000
Junior Member
Join Date: Jan 2012
Location: Denmark
Old 07-31-2012 , 08:58   Re: [ANY] Admin Connect Message (Extended)
Reply With Quote #20

I agree with jeezz, it would be perfect with a sound
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