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[TF2Items] Randomizer (v1.591, 08/11/2013)


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dotexe
Senior Member
Join Date: Aug 2013
Old 09-16-2013 , 20:07   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #591

So this issue won't be fixed unless Valve fixes it? How come I see other randomizer servers displaying the weapons properly?
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 09-16-2013 , 21:35   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #592

Quote:
Originally Posted by VoiDeD View Post
TF2 will not render the worldmodel of a weapon the owning client doesn't physically own. Reconnecting shouldn't be "fixing" that, as Valve has countless checks all over their code to prevent rendering anything equipped or given to a client that it doesn't own.
If you use a stock weapon and change the model it will work.
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TheDo0octor
Junior Member
Join Date: Oct 2012
Old 11-06-2013 , 04:37   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #593

Still working ?
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FlaminSarge
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Join Date: Jul 2010
Old 11-06-2013 , 19:09   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #594

This plugin still works, post Halloween 2013, it seems.

I don't think stock weapons that aren't for a particular class show up, though.

I'm working on pulling items from a player's backpack for this (in which case they'll end up visible).
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AeroAcrobat
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Old 11-06-2013 , 19:26   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #595

I've seen visible weapons on linux_lover's randomizer, which I liked very much.
I personaly don't think this will be ever public because of VALVE's changes to to weapons visibility but can we hope for a weapons visibility update in the future ?
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Last edited by AeroAcrobat; 11-06-2013 at 19:26.
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FlaminSarge
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Join Date: Jul 2010
Old 11-09-2013 , 19:12   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #596

Quote:
Originally Posted by FlaminSarge View Post
I'm working on pulling items from a player's backpack for this (in which case they'll end up visible).
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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jpwanabe
Veteran Member
Join Date: Mar 2010
Old 11-15-2013 , 17:23   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #597

So how would I go about adding my own versions of weapons like the army of one, with out over riding the normal version?
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Powerlord
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Old 11-15-2013 , 17:27   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #598

Quote:
Originally Posted by FlaminSarge View Post
I'm working on pulling items from a player's backpack for this (in which case they'll end up visible).
I thought you had that working months ago... or did Valve break it again since then?
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FlaminSarge
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Join Date: Jul 2010
Old 11-19-2013 , 19:38   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #599

No, it still works, but I kinda hacked it into Randomizer haphazardly and it really needs to be cleaned up.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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xSpeced
AlliedModders Donor
Join Date: Aug 2013
Old 01-15-2014 , 17:00   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #600

I can't get this plugin to work. I have TF2items and TF2Attribute installed.

Set enable cvar to 1 in server.cfg but, every class just makes you have no weapons despite /myweps working.

Console says TF2Attrib native is paused.
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