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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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rustaveli
Member
Join Date: Mar 2011
Old 12-05-2019 , 02:07   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #401

Quote:
Originally Posted by Rineek View Post
Zombie arms doesn't work.
How to fix this ?
the same problem, I still could not find a solution
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Oylsister
Senior Member
Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 12-07-2019 , 10:04   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #402

Quote:
Originally Posted by Rineek View Post
Zombie arms doesn't work.
How to fix this ?
If you arms is invisible, try change the model.
and also do not forget to install the custom arm, if your server is csgo.

https://forums.alliedmods.net/showthread.php?p=2277249
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Rineek
Member
Join Date: Jan 2018
Old 12-11-2019 , 14:38   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #403

Where to get plugin to count timer until door and other stuff open on ZE maps ?
Where to get plugin to show HP of door or other stuff that can be crashed ?
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Turrtleo
New Member
Join Date: Nov 2019
Old 12-12-2019 , 02:40   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #404

how to remove center HUD that shows HP?

Last edited by Turrtleo; 12-12-2019 at 02:40.
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Newbiedienloan
Junior Member
Join Date: May 2018
Location: France
Old 12-13-2019 , 11:26   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #405

Quote:
Originally Posted by Rineek View Post
Where to get plugin to count timer until door and other stuff open on ZE maps ?
Where to get plugin to show HP of door or other stuff that can be crashed ?
There are 2 plugins that I currently use, which are very useful.
https://forums.alliedmods.net/showthread.php?t=300178
https://forums.alliedmods.net/showthread.php?t=302675
Quote:
Originally Posted by Turrtleo View Post
how to remove center HUD that shows HP?
In zombiereloaded.cfg, scroll down to bottom and change zr_zhp to "0"

Also I have my own question. A model can support many variants by changing 2 parameter: skin index and body index (body index can be shown while changing bodygroup of a model in CSGO SDK viewer model). The skin index is supported in this plugin via model_skin_index, so is it possible to update plugin supporting body index?
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-13-2019 , 11:59   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #406

Quote:
Originally Posted by Rineek View Post
Where to get plugin to count timer until door and other stuff open on ZE maps ?
https://forums.alliedmods.net/showthread.php?p=2403455

Quote:
Originally Posted by Newbiedienloan View Post
A model can support many variants by changing 2 parameter: skin index and body index (body index can be shown while changing bodygroup of a model in CSGO SDK viewer model). The skin index is supported in this plugin via model_skin_index, so is it possible to update plugin supporting body index?
Yes, what netprop is exactly? you have example model for test it?
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Newbiedienloan
Junior Member
Join Date: May 2018
Location: France
Old 12-13-2019 , 12:45   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #407

Quote:
Originally Posted by Franc1sco View Post
Yes, what netprop is exactly? you have example model for test it?
From this thread https://forums.alliedmods.net/showthread.php?t=282580 I found out that m_nBody can be used to set bodygroup from server in csgo, but I'm not sure if it work.
In Zombie Plague plugin by gubka there is a config parameter in classes file to choose body index, though I'm still trying to understand how it work.
Currently I'm using Vscript extension https://forums.alliedmods.net/showthread.php?t=304710 to set bodygroup of model using CBaseAnimating:SetBodyGroup

And I have a sample model that use custom bodygroup, so far I think only ZombiEden server make these kind of models.
Attached Files
File Type: zip sample.zip (5.16 MB, 122 views)
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Rineek
Member
Join Date: Jan 2018
Old 12-14-2019 , 07:43   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #408

New players that join server respawn as human even if infection started. How to fix this ?

zombiereloaded.cfg
Code:
// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"

// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "5"

// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"

// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"
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Newbiedienloan
Junior Member
Join Date: May 2018
Location: France
Old 12-14-2019 , 07:55   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #409

Quote:
Originally Posted by Rineek View Post
New players that join server respawn as human even if infection started. How to fix this ?
If they join in when infection just started (5 seconds I think) they spawn as human with immunity time you set in the config.
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Rineek
Member
Join Date: Jan 2018
Old 12-14-2019 , 09:00   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #410

Quote:
Originally Posted by Newbiedienloan View Post
If they join in when infection just started (5 seconds I think) they spawn as human with immunity time you set in the config.


They respawn as human with immunity even if infection started 2,3,5 or 10 min ago

Code:
// Respawn (module)
// ----------------------------------------------------------------------------

// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"

// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "5"

// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"

// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"



// ----------------------------------------------------------------------------
// ZSpawn (module)
// ----------------------------------------------------------------------------

// Allow players to spawn into the game late.
// Default: "1"
zr_zspawn "1"

// Override spawn team when spawning by means of ZSpawn.
// Default: "1"
zr_zspawn_team_override "0"

// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
// Default: "0"
zr_zspawn_team_zombie "1"

// Block players disconnecting and rejoing the game using zspawn.
// Default: "1"
zr_zspawn_block_rejoin "1"

// Put a time limit on the use of ZSpawn.
// Default: "1"
zr_zspawn_timelimit "1"

// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"

// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"
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