Raised This Month: $32 Target: $400
 8% 

[TF2] Model Manager 1.0.4 (08/03/2013)


Post New Thread Reply   
 
Thread Tools Display Modes
cheddar
Member
Join Date: Sep 2015
Old 04-30-2016 , 21:48   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1151

Model Manager List Generator

WTF is this?
This is a very simple java program that scans a directory for all ".mdl" files and creates a working "tf2_modellist.cfg" file from the results of the scan.

Why did you make this you nerd?
I found some models and wanted to JUST try them out but making them into a list is so exhaustive. Keep in mind this program ONLY names the skins 0,1,2,3,4,5. And all hats and weapons are disabled to start with. Again, it's really just if you want a quick way to scan a directory filled with models (say 20 or 50) and you just want to try them out.

Installation Instructions
1. Create Directory C:\MODELSINPUT\models
2. Stick all your models in that directory (even the .phy files if you want, the program will just ignore them)
3. Double click on mm_generator.jar

If you happen to use this, you're weird.

-Ched
Attached Files
File Type: zip mm_generator.zip (8.7 KB, 247 views)

Last edited by cheddar; 04-30-2016 at 21:48.
cheddar is offline
Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 06-14-2016 , 20:29   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1152

For anybody interested, I have server-side hexed versions of the "Puppet Fortress" models (http://gamebanana.com/skins/144453) available.

PS: Video of what these look like (starts after the intro part of the video):
https://www.youtube.com/watch?v=D-_8NsHbCv4
__________________
Pwease pardon by bad Engrish.
Steam Profile, Steam Group, Stats, Twitter

Last edited by Weasel; 06-16-2016 at 22:07. Reason: Added sample video
Weasel is offline
Billy Joe Cobra
Member
Join Date: Dec 2014
Old 06-22-2016 , 03:37   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1153

flamingsarge, can you please edit this plugin, its kinda hard to install the models in the correct folders that this plugin requires
Billy Joe Cobra is offline
MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 06-22-2016 , 22:12   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1154

Quote:
Originally Posted by Weasel View Post
For anybody interested, I have server-side hexed versions of the "Puppet Fortress" models (http://gamebanana.com/skins/144453) available.

PS: Video of what these look like (starts after the intro part of the video):
https://www.youtube.com/watch?v=D-_8NsHbCv4
I want it, because this skins from Gamebanana throw to me error:
Host_Error: CVEngineServer:recacheDecal: overflow, too many decals
MAGNAT2645 is offline
Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 06-23-2016 , 22:07   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1155

Quote:
Originally Posted by MAGNAT2645 View Post
I want it, because this skins from Gamebanana throw to me error:
Host_Error: CVEngineServer:recacheDecal: overflow, too many decals
PM'd you a link.
__________________
Pwease pardon by bad Engrish.
Steam Profile, Steam Group, Stats, Twitter
Weasel is offline
Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 07-13-2016 , 23:14   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1156

Hmm... anybody else having weird issues with this plug-in very recently (like since the Meat-your-Match update)? or maybe something after that (automatic SM-related update?).

When my players use the re-supply cabinets in their spawn, their custom models are stripped - and go back to their class-default model. Also, when they die and re-spawn they are now reset back to their class-default model.

Still investigating, going to look at logs, etc. Just wondering if anybody else is getting this?

Update-1: Just verified this is happening on all my TF2 servers that run this plugin. There is nothing related showing in the SourceMod error logs (below). Also, verified that it happens on stock/vanilla Valve maps (CTF_2Fort, etc.) - so it's nothing specific to the respawn rooms and/or resupply cabinets in the weird maps I normally run.
Code:
L 07/14/2016 - 03:24:41: SourceMod error session started
L 07/14/2016 - 03:24:41: Info (map "ctf_2fort") (file "errors_20160714.log")
L 07/14/2016 - 03:24:41: Error log file session closed.
Metamod:Source and SourceMod versions on the server are:
Code:
] meta version
Metamod:Source version 1.10.6
Compiled on: Sep 12 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
] sm version
SourceMod 1.8.0.5918, by AlliedModders LLC
To see running plugins, type "sm plugins"
To see credits, type "sm credits"
Visit http://www.sourcemod.net/
Version information for this plug-in is:
Code:
] sm_rcon sm plugins info 62
  Filename: tf2_modelmanager.smx
  Title: [TF2] Model Manager ([TF2] Model Manager)
  Author: FlaminSarge (based on Damizean's TF2 Equipment Manager)
  Version: 1.0.4
  URL: http://forums.alliedmods.net/
  Status: running
  Timestamp: 08/03/2013 12:38:06
  Hash: b48872fc9ce8e8c15b50cbe7e8f2ba5b
Update-2: Also tried updating to SourceMod 1.8.0.5919, which seems like its basically just a GameData update for TF2. That did not make any difference.
__________________
Pwease pardon by bad Engrish.
Steam Profile, Steam Group, Stats, Twitter

Last edited by Weasel; 07-14-2016 at 01:06.
Weasel is offline
Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 07-19-2016 , 22:07   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1157

I am seriously the only person experiencing this reset-skins-on-respawn-or-resupply issue?

PS: Recompiling it myself did not help, same symptoms. It did throw several warnings during the recompile, but no errors that failed to compile.

Recompile results:
Spoiler
__________________
Pwease pardon by bad Engrish.
Steam Profile, Steam Group, Stats, Twitter

Last edited by Weasel; 07-19-2016 at 22:30.
Weasel is offline
Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 07-21-2016 , 01:54   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1158

Update / Resolved: I think I just found the problem.

This plugin was conflicting with another skin-related plugin.
More specifically, a variation of one of the "Bots are Robots" plugins, which forces TF2 bots to use the MvM robot skins.
I disabled/removed that other plugin, and now the TF2 Model Manager stuff is working fine again!
__________________
Pwease pardon by bad Engrish.
Steam Profile, Steam Group, Stats, Twitter
Weasel is offline
Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 07-21-2016 , 02:09   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #1159

Quote:
Originally Posted by FlaminSarge View Post
MvM!
Remove the ADMIN_ONLY if you want everyone to have it.
I'll be adding a BOT_DEFAULT flag for bots' models in MvM.
Did "BOT_DEFAULT" ever get implemented?
It would be really handy.
I'd like to force the TF2 bots on my servers to use the MvM robot models, without having to use an additional (conflicting) plug-in?
__________________
Pwease pardon by bad Engrish.
Steam Profile, Steam Group, Stats, Twitter
Weasel is offline
Vipes
Member
Join Date: May 2012
Old 08-06-2016 , 05:30   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1160

Having a problem where the custom model equipped is just a giant ERROR. I know the paths are correct, I did the .dep, made sure it's restricted to the right class, but nothing. And I know the model works because it works fine as a boss model for FF2.

Now the model is broken for FF2 as well, but appears fine in the model viewer. Removing everything from this plugin fixes the model issue. But that doesn't do me any good.

Last edited by Vipes; 08-06-2016 at 05:48.
Vipes is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:35.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode