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CS:GO Mod [v2.5.11 - 08.11.2021]


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PyPKjE20
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Join Date: Dec 2010
Location: Lithuania
Old 08-31-2020 , 17:00   Re: CS:GO Mod [v2.0.0]
Reply With Quote #11

good job man!
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TheDoctor0
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Join Date: Aug 2020
Location: Poland
Old 09-03-2020 , 06:41   Re: CS:GO Mod [v2.0.0]
Reply With Quote #12

Version 2.1.0 has been released!

Changelog:
- Implement configurable save type by nick / SteamID - #33.
- Add brazilian portuguese translation - thanks @ksm200!
- Add cvar to enable/disable accounts system - #alliedmodders.
- Add cvars that allow to show/hide some info from HUD - #alliedmodders.
- Add silencer by default to M4A1 and USP (can be disabled by cvar) - #30.
- Block silencer for M4A4 skins - #30.
- Extract chat and console prefix to csgomod.inc.
- Improve error logging for queries in sql_init functions.
- Simplify weapon assignment in vip/svip plugin.
- Rework members management menu in clans plugin.
- Implement `csgo_reset_data` command that wipes the database - #37.
- Fix stattrak table creation query on some MySQL versions - #28.
- Fix crash on player suicide from height caused by missing sound previously removed by unprecacher - #32.
- Fix rare crashes at invalid access of get_pdata_cbase and pev as well as message_begin usage.
- Fixes and improvements associated with multilang support and translations.
- Multiple other minor changes.

Last edited by TheDoctor0; 09-04-2020 at 11:00.
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TheDoctor0
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Join Date: Aug 2020
Location: Poland
Old 09-04-2020 , 10:59   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #13

Version 2.1.1 has been released.
It's a minor version with bugfix for small number of users, so update is not required.

Changelog:
- Fix name/steamid column error for MySQL running SQL strict mode - #48.

Last edited by TheDoctor0; 09-04-2020 at 11:00.
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 09-04-2020 , 12:39   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #14

will this be available without sql? with nvault or easy way, i manage some servers that i can`t use sql as it gets blocked by the firewall, tried to sort out the problem with provider but they don`t want to bother to much with this kind of thing, so it would be beneficial for some
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TheDoctor0
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Join Date: Aug 2020
Location: Poland
Old 09-04-2020 , 15:26   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #15

Quote:
Originally Posted by tarsisd2 View Post
will this be available without sql? with nvault or easy way, i manage some servers that i can`t use sql as it gets blocked by the firewall, tried to sort out the problem with provider but they don`t want to bother to much with this kind of thing, so it would be beneficial for some
Which provider blocks connections to MySQL/MariaDB (port 3306)?
It's widely used database engine, so it seems very weird for me.

About nvault, some features would be really hard to implement using it instead of SQL, so unfortunately that probably won't happen.

Last edited by TheDoctor0; 09-04-2020 at 16:26.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 09-05-2020 , 03:32   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #16

My provider did the same due to hacking attempts. I asked them and they opened the port to my game servers IP. If your provider does not the same: switch it, there are others that give more attention to their customers.
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Shadows Adi
AlliedModders Donor
Join Date: Aug 2019
Location: Romania
Old 09-05-2020 , 07:56   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #17

Nice release ♥. I am working on a mod which is aprox same as yours =)). You should implement a large API due it is a csgo mod, like some forwards on registering, logging in, buying skins, etc.
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 09-05-2020 , 12:09   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #18

Quote:
Originally Posted by TheDoctor0 View Post
Which provider blocks connections to MySQL/MariaDB (port 3306)?
It's widely used database engine, so it seems very weird for me.

About nvault, some features would be really hard to implement using it instead of SQL, so unfortunately that probably won't happen.
my provide does, and he won`t help open it up, in my country there`s not a lot of option, dedicated servers are very limited and expensive, and attacks DDOS are constant, so there not much choice, i have a few servers on my on dedicated server, but they get ddos all the time, so my main servers are rented

edit: if my servers were based in europe it would be easy, but my country unless you want to spend 1k on dedicated with good protection you can`t

Last edited by tarsisd2; 09-05-2020 at 12:10.
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Zeky
Member
Join Date: Jul 2019
Old 09-05-2020 , 18:19   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #19

Quote:
Originally Posted by tarsisd2 View Post
my provide does, and he won`t help open it up, in my country there`s not a lot of option, dedicated servers are very limited and expensive, and attacks DDOS are constant, so there not much choice, i have a few servers on my on dedicated server, but they get ddos all the time, so my main servers are rented

edit: if my servers were based in europe it would be easy, but my country unless you want to spend 1k on dedicated with good protection you can`t

What about VPS ?

You will have full.control about servers
(Easy install MySQL/MariaDB server, easy to install Apache2 for fastdownload)
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TheDoctor0
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Join Date: Aug 2020
Location: Poland
Old 09-06-2020 , 05:55   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #20

Quote:
Originally Posted by Shadows Adi View Post
Nice release ♥. I am working on a mod which is aprox same as yours =)). You should implement a large API due it is a csgo mod, like some forwards on registering, logging in, buying skins, etc.
For very long time this mod was pretty much self-contained, so there wasn't really a need for extensive API.
Kinda opposite to my CoD Mod where there are more than 200 natives and forwards available (not published here as there is no multilang support yet).
Right now situation changed, so I agree that large API may be actually useful.
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