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[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]


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Franc1sco
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Join Date: Oct 2010
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Old 12-24-2015 , 02:48   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #81

Quote:
Originally Posted by Trayz View Post
Hi franug i have an ideia , devzones spawnkiller
With a convar similiar to anticamp.
Its a good ideia because some courses maps ports dont have spawn killers
I will do it.

Quote:
Originally Posted by klausenbusk View Post
I need to know if some weapons is x zone. Could you add that?
Also a native like Zone_IsClientInZone(client, String:zone[]);, will be nice. So I don't need to code a plugin for that myself.

Edit: also a Zone_DoZoneExists(String:zone[]);
http://steamcommunity.com/profiles/76561198003207738/
Added new natives
-Added Zone_OnClientEntry
-Added Zone_CheckIfZoneExists

https://github.com/Franc1sco/DevZone...896f198b0ed8b3
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Last edited by Franc1sco; 12-24-2015 at 08:52.
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klausenbusk
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Old 12-24-2015 , 08:34   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #82

Quote:
Originally Posted by Franc1sco View Post
I will do it.
Added new natives
-Added Zone_CheckIfZoneExists
-Added Zone_CheckIfZoneExists

https://github.com/Franc1sco/DevZone...896f198b0ed8b3
Nice thanks! A question if a client spawn in a zone on round_start. Do the trigger fire? As the trigger_multiple is first created after spawn.

Also a native like: Zone_IsEntityInZone, do you think that will be possible?
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Franc1sco
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Old 12-25-2015 , 22:28   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #83

Added unlimited ammo zones

The zone is called "ammo"

https://github.com/Franc1sco/DevZone.../DevZones_ammo
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Franc1sco
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Old 12-25-2015 , 22:32   Re: [Any] Dev Zones (with natives for developers) v2.2
Reply With Quote #84

Quote:
Originally Posted by klausenbusk View Post
Nice thanks! A question if a client spawn in a zone on round_start. Do the trigger fire? As the trigger_multiple is first created after spawn.
I think that is a bug that I should fix xD

Quote:
Originally Posted by klausenbusk View Post
Also a native like: Zone_IsEntityInZone, do you think that will be possible?
Not sure... I will try to add it because can be very useful
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Last edited by Franc1sco; 12-25-2015 at 22:32.
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Franc1sco
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Old 12-31-2015 , 09:28   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #85

Added jail zones

Quote:
Originally Posted by Franc1sco View Post
Jail zones:

Called jail zones. Zone that prevents people outside the zone doing damage to players inside the zone.

https://github.com/Franc1sco/DevZone.../DevZones_Jail
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Last edited by Franc1sco; 12-31-2015 at 09:28.
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Werewolf_UK
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Old 01-10-2016 , 11:13   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #86

Hi I currently have a problem with my config file apparently being corrupted. I have been using this plugin by Arkarr to strip players of defined weapons.

I would create the zones I wanted, but then when the map changed or server restarted the zones were gone. I checked the config file and it was still blank saying:
Code:
"Zones"
{
}
I tried reloading the plugin which gave this error:
Code:
[ERROR] Config file is corrupted: addons\sourcemod\configs\dev_zones\achievement_botfarm_v7b.zones.txt
[ERROR] Config file is corrupted: addons\sourcemod\configs\dev_zones\achievement_botfarm_v7b.zones.txt
[ERROR] Config file is corrupted: addons\sourcemod\configs\dev_zones\achievement_botfarm_v7b.zones.txt
[SM] Plugin SM DEV Zones reloaded successfully.
I tried deleting the config file and reloading the plugin again to let it generate a new file, which it did, but it repeated the same error as above.
I checked the file itself was not read-only and it was not.

Any help on why that might be?
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Unbelievable
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Join Date: Jan 2016
Old 01-12-2016 , 14:02   Re: [Any] Dev Zones Anticamp new round bug
Reply With Quote #87

Quote:
Originally Posted by Franc1sco View Post
New anticamp plugin as a third-party plugin of DevZones plugin

If a CT entry in a zone that contains in the name "anticampct", he will have X seconds for leave zone or die
also If a Terrorist entry in a zone that contains in the name "anticamptt", he will have X seconds for leave zone or die


Cvars:

put in server.cfg
Code:
sm_devzones_anticamptime 10 // Time in seconds before players must leave the zone or die

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Hey Franc1sco everytime the round ends and someone is standing on anticamp zone, when the new round starts that person would have already left the anticamp zone but it stills kills them. Is this fixable?

Could you make it so when player spawns it kills the timer on the anticamp zone?

Would it also be possible to not only just have team zones and just have zones which works for both teams at once.

Last edited by Unbelievable; 01-12-2016 at 17:47.
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Werewolf_UK
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Old 01-31-2016 , 12:03   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #88

Bumping to ask again. See #86
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fluffys
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Join Date: Jun 2015
Old 02-08-2016 , 06:15   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #89

Is it possible to create a zone which disallows jumping? Or like with servers with autobhop, disallow autobhopping in the zone.
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boomix
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Join Date: May 2015
Location: Latvia
Old 02-08-2016 , 06:16   Re: [Any] Dev Zones (with natives for developers) v2.2.1
Reply With Quote #90

Everything seems to work fine, except "bool:Zone_IsClientInZone". All the time returns false.

Last edited by boomix; 02-08-2016 at 06:27.
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