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SourceMod 1.4 released!


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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 11-03-2011 , 04:49   Re: SourceMod 1.4 released!
#41

Do you get random translations ?
I have default core.cfg
"ServerLang" "en"
"AllowClLanguageVar" "On"


My steam setting is english.
But sometimes it translate to finnish

*Found how it happens.
Testing in chat example friendly fire (ff)
- Player who write this ff in chat and have different language than english,
SM will print to all players that same translation what ff-writer have.

So if I have steam language now finnish, it print to all player finnish translation.
Not matter what steam language others have.
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Last edited by Bacardi; 11-03-2011 at 04:50.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 11-03-2011 , 09:07   Re: SourceMod 1.4 released!
#42

Bacardi - I've seen that too - and sometimes my menu's show up in a different language - I don't know what language it is though, sorry
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psychonic

BAFFLED
Join Date: May 2008
Old 11-03-2011 , 09:11   Re: SourceMod 1.4 released!
#43

Quote:
Originally Posted by Bacardi View Post
Do you get random translations ?
I have default core.cfg
"ServerLang" "en"
"AllowClLanguageVar" "On"


My steam setting is english.
But sometimes it translate to finnish

*Found how it happens.
Testing in chat example friendly fire (ff)
- Player who write this ff in chat and have different language than english,
SM will print to all players that same translation what ff-writer have.

So if I have steam language now finnish, it print to all player finnish translation.
Not matter what steam language others have.
This will be fixed in the next release. Small issue in basetriggers.
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tintinibar
Member
Join Date: Dec 2004
Location: WI
Old 11-03-2011 , 21:32   Re: SourceMod 1.4 released!
#44

<FAILED> file "curl.ext.so":hlds_source/orangebox/tf/addons/sourcemod/extensions/curl.ext.so: cannot open shared object file: No such file or directory
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 11-04-2011 , 09:13   Re: SourceMod 1.4 released!
#45

Quote:
Originally Posted by tintinibar View Post
<FAILED> file "curl.ext.so":hlds_source/orangebox/tf/addons/sourcemod/extensions/curl.ext.so: cannot open shared object file: No such file or directory
You didn't install the cURL extension correctly.
http://forums.alliedmods.net/showthread.php?t=152216
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Larsen
Senior Member
Join Date: Oct 2011
Old 11-04-2011 , 10:49   Re: SourceMod 1.4 released!
#46

I have tested it and can confirm works great on DODS linux server running Feuersturm dod_tms plugins amongst other 5-6 year old plugins.

Thanks very much for this release it saved us after the TF2 patch two days ago.
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Last edited by Larsen; 11-04-2011 at 10:49.
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carlos moschen
Member
Join Date: Jan 2011
Old 11-05-2011 , 12:53   Re: SourceMod 1.4 released!
#47

works in Left 4 Dead 2?
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wildd
SourceMod Donor
Join Date: Jun 2011
Location: Latvia, Riga
Old 11-08-2011 , 05:21   Re: SourceMod 1.4 released!
#48

Hi, I have question about SourceTV.

On my server I have 28 slots (4 reserved) + 1 SourceTV so total there are 29 slots.

Before this update, the situation was like this

In server console
Quote:
players : 1 (29 max)
# userid name uniqueid connected ping loss state adr
# 2 "SourceTV" BOT active
"sv_visiblemaxplayers" = "25" ( def. "-1" )
- Overrides the max players reported to prospective clients
Now its like this
Quote:
players : 1 (29 max)
# userid name uniqueid connected ping loss state adr
# 2 "SourceTV" BOT active
"sv_visiblemaxplayers" = "24" ( def. "-1" )
- Overrides the max players reported to prospective clients
And in HLstatsX situation before
Quote:
players : 1 (25 max)
And after
Quote:
players : 1 (24 max)
So as I understand there is now correct max player slot count showing in HLstatsX, but why then SourceTV is counted as one of players?

I think correct solution then would be 0/24 or 1/25 as before, because now I don't understand if it will be possible to play 12vs12 players on server.

Or do I only need to change "sv_visiblemaxplayers" cvar to 25 in server.cfg and then HLstatsX will show correct player count?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 11-08-2011 , 10:25   Re: SourceMod 1.4 released!
#49

Quote:
Originally Posted by wildd View Post
Hi, I have question about SourceTV.

On my server I have 28 slots (4 reserved) + 1 SourceTV so total there are 29 slots.


So as I understand there is now correct max player slot count showing in HLstatsX, but why then SourceTV is counted as one of players?

I think correct solution then would be 0/24 or 1/25 as before, because now I don't understand if it will be possible to play 12vs12 players on server.

Or do I only need to change "sv_visiblemaxplayers" cvar to 25 in server.cfg and then HLstatsX will show correct player count?
*edit
Add tv_enable 1 in ...cfg/autoexec.cfg or in server launch parameters +tv_enable 1
**Because it show one less when enable SourceTV from ...cfg/server.cfg**


When enable SourceTV, it increase maxplayers by 1 and will spawn on server as BOT.
Taking one slot for himself.
You see real current status from server as you showed, typing status in console. (1/29)
Quote:
Originally Posted by wildd View Post
players : 1 (29 max)
# userid name uniqueid connected ping loss state adr
# 2 "SourceTV" BOT active
But server player status is show different on in game server browser where players look.

It show 0/28, without reserved slots and sv_visiblemaxplayers -1
- Now, this match maxplayers how you have launch your server ? right ?

Next, you use SM base plugin reservedslots. It automatically change server cvar sv_visiblemaxplayers, when you add 4 reserved slot and hide it. (So don't add cvar sv_visiblemaxplayers anywhere !)
plugin change this sv_visiblemaxplayers 24



This how it show in game server browser, when server is full 24/24

This, current player status from server console (25/29)
Code:
hostname: Cs:s with SourceTV + 4 reserved slots
version : 1.0.0.68/19 4743 secure
udp/ip  : 
map     : cs_office at: 0 x, 0 y, 0 z
sourcetv:  port 27020, delay 30.0s
players : 25 (29 max)

# userid name                uniqueid            connected ping loss state  adr
#      2 "SourceTV"          BOT                                     active
....
So actually, you waste 3 extra slots, 1 extra slot is enough.
But if you want make sure admins can join full server even they connect same time.
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Last edited by Bacardi; 11-08-2011 at 10:32.
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ConkertheCat
Senior Member
Join Date: Oct 2011
Location: Internet
Old 11-13-2011 , 08:09   Re: SourceMod 1.4 released!
#50

just a small question.......have they added or will they ever add a way to put on friendly fire WITHOUT making a vote?
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