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[CS:GO] First Person View Models Interface (with World Models support)


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NC.svtrade
Member
Join Date: Nov 2015
Location: Korea
Old 09-03-2017 , 07:32   Re: [CS:GO] First Person View Models Interface (with World Models support)
Reply With Quote #151

Does plugin work in TF2?
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Qes
AlliedModders Donor
Join Date: Jul 2014
Old 09-25-2017 , 07:55   Re: [CS:GO] First Person View Models Interface (with World Models support)
Reply With Quote #152

Hello,
I have problem with model knife change.
My code change model when player use button "R" (reload) on knife (model crossbow). In the beginning it changes into crossbows, and then you can change back to a knife, but when i change back to a knife, i have bug - the model of the crossbow is and is with the knife model. To fix it, I have to change my weapon and go back to the knife...
Code:
	if(CW==CKNIFE)
	{
		if(!ma_kusze[id])
		{
			ma_kusze[id] = true;
			FPVMI_AddViewModelToClient(id, "weapon_knife", ICrossbow);
		}
		else
		{
			ma_kusze[id] = false;
			FPVMI_RemoveViewModelToClient(id, "weapon_knife");
		}
	}
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lemonpie
Junior Member
Join Date: Mar 2018
Old 03-04-2018 , 18:17   Re: [CS:GO] First Person View Models Interface (with World Models support)
Reply With Quote #153

Hey there first time server runner for CSGO and I am absolutely lost on how to use this plugin I have SM_skinchoose working fine with player models but I am at a loss of how to get this to work for weapon models?
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kaeming
Senior Member
Join Date: Nov 2015
Location: Singapore
Old 04-02-2018 , 14:40   Re: [CS:GO] First Person View Models Interface (with World Models support)
Reply With Quote #154

Code:
Exception reported: Cannot set m_iItemIDLow with "FollowCSGOServerGuidelines" option enabled.
sad
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Last edited by kaeming; 04-02-2018 at 14:40.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-14-2018 , 13:36   Re: [CS:GO] First Person View Models Interface (with World Models support)
Reply With Quote #155

Quote:
Originally Posted by NC.svtrade View Post
Does plugin work in TF2?
This plugins was made for CS:GO so no idea.

Quote:
Originally Posted by lemonpie View Post
Hey there first time server runner for CSGO and I am absolutely lost on how to use this plugin I have SM_skinchoose working fine with player models but I am at a loss of how to get this to work for weapon models?
Just drag and drop and use a third party plugin like this https://forums.alliedmods.net/showthread.php?t=276779

Quote:
Originally Posted by kaeming View Post
Code:
Exception reported: Cannot set m_iItemIDLow with "FollowCSGOServerGuidelines" option enabled.
sad
This plugin dont touch m_iItemIDLow in the current version.
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Last edited by Franc1sco; 04-14-2018 at 13:37.
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aykocity
Member
Join Date: Sep 2017
Old 05-20-2018 , 15:25   Re: [CS:GO] First Person View Models Interface (with World Models support)
Reply With Quote #156

L 05/20/2018 - 14:19:10: [SM] Exception reported: Invalid edict (114 - 114)
L 05/20/2018 - 14:19:10: [SM] Blaming: fpvm_interface.smx
L 05/20/2018 - 14:19:10: [SM] Call stack trace:
L 05/20/2018 - 14:19:10: [SM] [0] GetEdictClassname
L 05/20/2018 - 14:19:10: [SM] [1] Line 301, C:\Program Files (x86)\Steam\SteamApps\common\csgo plug\sourcemod-1.7.3-git5280-windows\addons\sourcemod\scripting\fpvm_inter face.sp::OnClientWeaponSwitchPost
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supertimor
Member
Join Date: Sep 2017
Old 06-02-2018 , 09:55   Re: [CS:GO] First Person View Models Interface (with World Models support)
Reply With Quote #157

I have an issuse with this model : https://gamebanana.com/skins/161564
Currently worldmodel is visible, but.. under player model. How to fix it?
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Javierko
Senior Member
Join Date: Sep 2017
Location: Czech republic
Old 09-03-2018 , 05:14   Re: [CS:GO] First Person View Models Interface (with World Models support)
Reply With Quote #158

Quote:
Originally Posted by Qes View Post
Hello,
I have problem with model knife change.
My code change model when player use button "R" (reload) on knife (model crossbow). In the beginning it changes into crossbows, and then you can change back to a knife, but when i change back to a knife, i have bug - the model of the crossbow is and is with the knife model. To fix it, I have to change my weapon and go back to the knife...
Code:
	if(CW==CKNIFE)
	{
		if(!ma_kusze[id])
		{
			ma_kusze[id] = true;
			FPVMI_AddViewModelToClient(id, "weapon_knife", ICrossbow);
		}
		else
		{
			ma_kusze[id] = false;
			FPVMI_RemoveViewModelToClient(id, "weapon_knife");
		}
	}
Is there any solution? I have same problem.
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