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Release: Zombie:Reloaded 3.0 Beta 1


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NouveauJoueur
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Join Date: May 2009
Old 07-27-2009 , 02:51   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #11

Quote:
Originally Posted by rhelgeby View Post
NouveauJoueur: This plugin is highly configurable and there are settings to configure it the way YOU want it. If you don't like a certain feature (like the light style and changing skybox) turn them off.

I can't confirm the mother zombie respawn bug right now. Couldn't see anything wrong after a quick look at the code either, but we'll have a look at it.

If you're not happy with the knock back behaviour you could disable hit groups or set all knock back multipliers to "1.0" (configs/zr/hitgroups.txt). There are also weapon knock back multipliers you may want to reset to "1.0" (configs/zr/weapons.txt).

Look at section 3.8 (Weapon Configuration) and 3.9 (Hit Group Configuration) for more details on how this stuff works.
Like I said to exvel who gave me the same answer (for this question I did not ask), I already disabled this darkness feature, cause no one liked it. I just wanted you to know that, giving you feedback on it so you don't put it in the default configuration for next release .... I repeat I had it disabled before posting ! Sorry again for giving you my user's feedback.

No where can I configure the zombie's health in this highly configurable plugin? ^^ My user were disapointed by this too, used to have a Mother Zombie with 14000+ HP now he has 2500 hp (with default settings on the mz)

And I think the MZ/ratio doesn't work too, cause we was 20 on the server, and the mother zombie was alone when he got infected next to me without teleporting back to spawn, but I'm not 100% sure, so I can't confirm that.

Edit: Feel free to delete my post once you read it if you wanna clean up this thread.
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Greyscale
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Join Date: Dec 2007
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Old 07-27-2009 , 02:57   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #12

No one seems to like the darkness. It will be changed for release.

You should look around the package for configs before claiming they don't exist.

addons/sourcemod/configs/zr/playerclasses.txt there is a health option. Mother zombies get 2x the HP of normal ones.

Or you can set up a specific class for mother zombies and set whatever HP you want in that (see the flags setting)

If you find anything you can't configure in either configs/zr/ or zombiereloaded.cfg please let us know, and we will make it configurable.
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NouveauJoueur
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Old 07-27-2009 , 03:02   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #13

Thanks you.

I did not claim it doesn't exist, I claimed I didn't know how to do it.
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Greyscale
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Old 07-27-2009 , 03:03   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #14

Also, what is the value of your zr_infect_mzombie_ratio cvar?

And the teleport feature works on our server fine, confirm it doesn't work and I'll look for a reason why it woudn't be working for you.
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NouveauJoueur
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Old 07-27-2009 , 03:27   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #15

zr_infect_mzombie_ratio "6"

I just tested it now, and it work fine (we was only 2 on the server)
I don't know what happenned yesterday, cause yes I started the server with this edited config, but the map had change already, so I don't understand why.

The only thing I did yesterday after seeing that was to put the cvar manually in my server's console, but now even after a restart it works ...

I've another question, how do you put special characters in translations? I translated it too, but I can't use é à è ï ç , those are really importent in french.
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exvel
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Join Date: Jun 2006
Location: Russia
Old 07-27-2009 , 03:30   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #16

Quote:
Originally Posted by NouveauJoueur View Post
I've another question, how do you put special characters in translations? I translated it too, but I can't use é à è ï ç , those are really importent in french.
Are you sure you've saved it as UTF-8 file? If you are using notepad: Save as -> Enocoding: UTF-8 -> Save
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NouveauJoueur
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Old 07-27-2009 , 06:01   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #17

Yes i'm using UTF-8

But if I write

"Vous avez aléatoirement été assigné : @green\"{1}\" @defaultclass."

In game it will say :

Vous avez alatoirement t assign : @green\"{1}\" @defaultclass.

so i've to write it replacing all é & è by e :/
Never succeded to make those translation files work fine with é è à (...)
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exvel
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Old 07-27-2009 , 06:11   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #18

This is strange because é works for me. I've added it into my translation files for testing:

[IMG]http://img187.**************/img187/3632/dedust20000d.th.jpg[/IMG]

Translation file section example:

Code:
"General round objective"
{
	"en"		"The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
	"ru"            "été Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей, используя нож."
}
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NouveauJoueur
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Old 07-27-2009 , 06:53   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #19

Maybe it's a problem with file zila then ... I'm editing files on my windows system transfering it to a linux OS with filezila, i'm trying to check how filezila handle the .txt files.
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rhelgeby
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Old 07-27-2009 , 06:57   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #20

Right, make sure you set transfer mode to binary and not ascii.
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