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CSS BETA Update's Impact on ZM:R?


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daleGEND
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Join Date: Feb 2005
Location: USA
Old 05-12-2010 , 15:49   CSS BETA Update's Impact on ZM:R?
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Hey Guys,

I'm sure by now you have heard of the CSS OB update and all of the changes made. Do you guys expect to do some testing on the update to see how well ZM:R works with it? I'm think ZM should be impacted by this, so just wanted to know your thoughts .
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KyleS
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Join Date: Jul 2009
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Old 05-12-2010 , 17:09   Re: CSS BETA Update's Impact on ZM:R?
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http://forums.steampowered.com/forum....php?t=1265470

Besides pure speculation, there's no real way to test it until the new MM:S and SourceMod builds are out (Unless if there's someone on Windows who wants to take the first leap). The above is just me guessing what is going to happen, if we cannot disable the kill cam from TF2
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rhelgeby
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Join Date: Oct 2008
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Old 05-12-2010 , 17:39   Re: CSS BETA Update's Impact on ZM:R?
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Of course our ISP had to have networking problems, so I were offline for three days. Enough to miss the news and downloading the beta before it's too late. I wish I had the beta, but we will of course test this when it's ready for the public.

The game data file with offsets and signatures needs to be updated at that time. But otherwise I don't think we have to do that many change in ZR's core.

The death cam issue could be solved with an extension, or within the plugin itself, we hope.
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icefox
Junior Member
Join Date: May 2010
Old 05-12-2010 , 18:35   Re: CSS BETA Update's Impact on ZM:R?
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Hey, guys i am in the beta and i Just got Sourcemod working...

so i will go ahead and try ZM:R
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rhelgeby
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Old 05-12-2010 , 18:48   Re: CSS BETA Update's Impact on ZM:R?
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Good. Let's hope it's still smooth.
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Richard Helgeby

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icefox
Junior Member
Join Date: May 2010
Old 05-12-2010 , 20:11   Re: CSS BETA Update's Impact on ZM:R?
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Sadly, it did not go as planned..
I even updated the game data (offsets and such)

Seems it might need to be updated to support OB, The only thing i notice it do was When you pick your player model (such as a Leet T) on the team menu

the player models are colored red and blue For the CT's on the team menu.


Also, whats the Console command to check the version For ZR?

Last edited by icefox; 05-12-2010 at 20:38.
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rhelgeby
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Old 05-13-2010 , 07:32   Re: CSS BETA Update's Impact on ZM:R?
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zr_version will dump info.

ZR's game data needs to be updated too, with new offsets, but did you actually get ZR running at all?
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Richard Helgeby

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icefox
Junior Member
Join Date: May 2010
Old 05-13-2010 , 08:02   Re: CSS BETA Update's Impact on ZM:R?
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Never mind...

Sourcemod is missing a newer game.cstrike.ext

Quote:
Originally Posted by psychonic View Post
MM1.8 snapshots have been updated to load the correct MM binary automatically. SM gamedata has been updated in the latest SM 1.4 snapshot. The cstrike ext has yet to be updated and may take a different form

Last edited by icefox; 05-13-2010 at 09:20.
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spar13
SourceMod Donor
Join Date: May 2010
Old 05-13-2010 , 16:10   Re: CSS BETA Update's Impact on ZM:R?
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No matter what, stuff will need to be ported over, the beta is running via orangebox and I know tf2 plugins work on it.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 05-13-2010 , 18:04   Re: CSS BETA Update's Impact on ZM:R?
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Will the zombie models work?
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