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Help / Support [Help] extra items, once purchased for each round


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BiaTsaLu
Junior Member
Join Date: Aug 2013
Old 11-22-2014 , 09:13   [Help] extra items, once purchased for each round
Reply With Quote #1

Hello guys, I wonder is there any code to put on .sma for that type, the extra items for example, the sandbags, We bought him in the first round and when spent, no longer enough to buy more in the same round, only for another.

Is there any function for this? if yes, please to post,
I am even thankful for the response

Thanks for understanding and sorry my english
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Chihuahuax
Senior Member
Join Date: Oct 2014
Location: Malaysia
Old 11-22-2014 , 10:21   Re: [Help] extra items, once purchased for each round
Reply With Quote #2

Do you mean "only allowed to buy once in each round"?

For zp5.0:
https://forums.alliedmods.net/showthread.php?t=242103

Last edited by Chihuahuax; 11-22-2014 at 10:30.
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BiaTsaLu
Junior Member
Join Date: Aug 2013
Old 11-22-2014 , 11:14   Re: [Help] extra items, once purchased for each round
Reply With Quote #3

yes brother, thanks
But there without being zp50? Normal type zombie plague ..

Last edited by BiaTsaLu; 11-22-2014 at 13:00.
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Old 11-22-2014, 12:59
BiaTsaLu
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Chihuahuax
Senior Member
Join Date: Oct 2014
Location: Malaysia
Old 11-22-2014 , 20:14   Re: [Help] extra items, once purchased for each round
Reply With Quote #5

You're using zpa?
Then u may have to post your plugin/s here
Someone will help to do it for you
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BiaTsaLu
Junior Member
Join Date: Aug 2013
Old 11-22-2014 , 21:03   Re: [Help] extra items, once purchased for each round
Reply With Quote #6

yes brother
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BiaTsaLu
Junior Member
Join Date: Aug 2013
Old 11-22-2014 , 21:04   Re: [Help] extra items, once purchased for each round
Reply With Quote #7

SandBags:

Quote:
Originally Posted by BiaTsaLu View Post
/*============================================ ====================================

-----------------------------------
-*- [ZP] Sandbags -*-
-----------------------------------

~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~

Original by SAMURAI, Upgraded to zp by LARP
[email protected] (Chile) Languaje spanish!

============================================= ===================================*/


#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#include <fun>
#include <zombieplague>

// The sizes of models
#define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 }
#define PALLET_MAXS Float:{ 27.340000, 26.629999, 29.020000 }


// from fakemeta util by VEN
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
// this is mine
#define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor,%1)

// cvars
new pnumplugin, remove_nrnd, maxpallets, phealth;

// num of pallets with bags
new palletscout = 0;

/* Models for pallets with bags .
Are available 2 models, will be set a random of them */
new g_models[][] =
{
"models/pallet_with_bags2.mdl",
"models/pallet_with_bags.mdl"
}

new stuck[33]
new g_bolsas[33];
new cvar[3]

new const Float:size[][3] = {
{0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0},
{0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0},
{0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0},
{0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0},
{0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0}
}

new const g_item_name[] = { "2 Sandbags" }
const g_item_bolsas = 30
new g_itemid_bolsas
new ZPSTUCK, g_BINDMODE, g_MSGMODE

/********************************************* ****************
************************* AMXX PLUGIN *************************
********************************************* *****************/


public plugin_init()
{
/* Register the plugin */
//register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)

register_plugin("[ZP] Extra: SandBags", "1.1", "LARP")
set_task(0.1,"checkstuck",0,"",0,"b")
g_itemid_bolsas = zp_register_extra_item(g_item_name, g_item_bolsas, ZP_TEAM_HUMAN)
/* Register the cvars */
g_BINDMODE = register_cvar("zp_pb_bind","0"); //Auto bind L Key!
g_MSGMODE = register_cvar("zp_pb_msg","1"); //
ZPSTUCK = register_cvar("zp_pb_stuck","1")
pnumplugin = register_cvar("zp_pb_enable","1"); // 1 = ON ; 0 = OFF
remove_nrnd = register_cvar("zp_pb_remround","1");
maxpallets = register_cvar("zp_pb_limit","200"); // max number of pallets with bags
phealth = register_cvar("zp_pb_health","1000"); // set the health to a pallet with bags

/* Game Events */
register_event("HLTV","event_newround", "a","1=0", "2=0"); // it's called every on new round

/* This is for menuz: */
register_menucmd(register_menuid("\ySand Bags:"), 1023, "menu_command" );
register_clcmd("say /pb","show_the_menu");
register_clcmd("/pb","show_the_menu");
//cvar[0] = register_cvar("zp_autounstuck","1")
cvar[1] = register_cvar("zp_pb_stuckeffects","1")
cvar[2] = register_cvar("zp_pb_stuckwait","7")

}


public plugin_precache()
{
for(new i;i < sizeof g_models;i++)
engfunc(EngFunc_PrecacheModel,g_models[i]);
}

public show_the_menu(id,level,cid)
{
// check if user doesen't have admin
/*if( ! cmd_access( id,level, cid , 0 ))
return PLUGIN_HANDLED;
*/

// check if the plugin cvar is turned off
if( ! get_pcvar_num( pnumplugin ) )
return PLUGIN_HANDLED;


// check if user isn't alive
if( ! is_user_alive( id ) )
{
client_print( id, print_chat, "" ); //msg muerto
return PLUGIN_HANDLED;
}

if ( !zp_get_user_zombie(id) )
{
new szMenuBody[256];
new keys;

new nLen = format( szMenuBody, 255, "\ySand Bags:^n" );
nLen += format( szMenuBody[nLen], 255-nLen, "^n\w1. Place a Sandbags (%i Remaining)", g_bolsas[id] );
//nLen += format( szMenuBody[nLen], 255-nLen, "^n\w2. Remove a pallet with bags" );
nLen += format( szMenuBody[nLen], 255-nLen, "^n^n\w0. Exit" );

keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9)

show_menu( id, keys, szMenuBody, -1 );

// depends what you want, if is continue will appear on chat what the admin sayd
return PLUGIN_HANDLED;
}
client_print(id, print_chat, "ZL| The zombies can not use this command!")
return PLUGIN_HANDLED;
}


public menu_command(id,key,level,cid)
{

switch( key )
{
// place a pallet with bags
case 0:
{
if ( !zp_get_user_zombie(id) )
{
new money = g_bolsas[id]
if ( money < 1 )
{
if ( get_pcvar_num(g_MSGMODE) == 1 )
{
set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
show_hudmessage(id, "You do not have to^nplace sandbags")
return PLUGIN_CONTINUE
}
client_print(id, print_chat, "ZL| You do not have to place sandbags!")
return PLUGIN_CONTINUE
}
g_bolsas[id]-= 1
place_palletwbags(id);
show_the_menu(id,level,cid);
return PLUGIN_CONTINUE
}
client_print(id, print_chat, "ZL| The zombies can not use this!!")
return PLUGIN_CONTINUE
}

// remove a pallet with bags
/*case 1:
{
if ( !zp_get_user_zombie(id) )
{
new ent, body, class[32];
get_user_aiming(id, ent, body);
if (pev_valid(ent))
{
pev(ent, pev_classname, class, 31);

if (equal(class, "amxx_pallets"))
{
g_bolsas[id]+= 1
fm_remove_entity(ent);
}

else
client_print(id, print_chat, "ZL| You are not aiming at a pallet with bags");
}
else
client_print(id, print_chat, "ZL| You are not aiming at a valid entity !");

show_the_menu(id,level,cid);
}
}
*/

// remove all pallets with bags
/*case 2:
{
g_bolsas[id]= 0
remove_allpalletswbags();
client_print(id,print_chat,"ZL| You removed all pallets with bags !");
show_the_menu(id,level,cid);
}
*/

}

return PLUGIN_HANDLED;
}



public place_palletwbags(id)
{

if( palletscout == get_pcvar_num(maxpallets) )
{
client_print(id,print_chat,"ZL| For security reasons only allow %d Sandbags on the server!",get_pcvar_num(maxpallets));
return PLUGIN_HANDLED;
}

// create a new entity
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"));


// set a name to the entity
set_pev(ent,pev_classname,"amxx_pallets");

// set model
engfunc(EngFunc_SetModel,ent,g_models[random(sizeof g_models)]);

// register a new var. for origin
static Floatorigin[3];
get_user_hitpoint(id,xorigin);


// check if user is aiming at the air
if(engfunc(EngFunc_PointContents,xorigin) == CONTENTS_SKY)
{
client_print(id,print_chat,"ZL| You can not put sandbags in the sky!");
return PLUGIN_HANDLED;
}


// set sizes
static Float:p_mins[3], Float:p_maxs[3];
p_mins = PALLET_MINS;
p_maxs = PALLET_MAXS;
engfunc(EngFunc_SetSize, ent, p_mins, p_maxs);
set_pev(ent, pev_mins, p_mins);
set_pev(ent, pev_maxs, p_maxs );
set_pev(ent, pev_absmin, p_mins);
set_pev(ent, pev_absmax, p_maxs );


// set the rock of origin where is user placed
engfunc(EngFunc_SetOrigin, ent, xorigin);


// make the rock solid
set_pev(ent,pev_solid,SOLID_BBOX); // touch on edge, block

// set the movetype
set_pev(ent,pev_movetype,MOVETYPE_FLY); // no gravity, but still collides with stuff

// now the damage stuff, to set to take it or no
// if you set the cvar "pallets_wbags_health" 0, you can't destroy a pallet with bags
// else, if you want to make it destroyable, just set the health > 0 and will be
// destroyable.
new Float:p_cvar_health = get_pcvar_float(phealth);
switch(p_cvar_health)
{
case 0.0 :
{
set_pev(ent,pev_takedamage,DAMAGE_NO);
}

default :
{
set_pev(ent,pev_health,p_cvar_health);
set_pev(ent,pev_takedamage,DAMAGE_YES);
}
}


static Float:rvec[3];
pev(id,pev_v_angle,rvec);

rvec[0] = 0.0;

set_pev(ent,pev_angles,rvec);

// drop entity to floor
fm_drop_to_floor(ent);

// num ..
palletscout++;

// confirm message
if ( get_pcvar_num(g_MSGMODE) == 1 )
{
set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
show_hudmessage(id, "You placed a SandBag^n%i Remaining", g_bolsas[id])
return PLUGIN_HANDLED
}
client_print(id, print_chat, "ZL| You have placed a Sandbag.")
return PLUGIN_HANDLED;
}

/* ============================================= =======
get_user_hitpoin stock . Was maked by P34nut, and is
like get_user_aiming but is with floats and better
============================================= =======*/
stock get_user_hitpoint(id, Float:hOrigin[3])
{
if ( ! is_user_alive( id ))
return 0;

new Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3];
new Float:fTemp[3];

pev(id, pev_origin, fOrigin);
pev(id, pev_v_angle, fvAngle);
pev(id, pev_view_ofs, fvOffset);

xs_vec_add(fOrigin, fvOffset, fvOrigin);

engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp);

xs_vec_mul_scalar(feOrigin, 9999.9, feOrigin);
xs_vec_add(fvOrigin, feOrigin, feOrigin);

engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id);
global_get(glb_trace_endpos, hOrigin);

return 1;
}


/* ============================================= =======
This is called on every round, at start up,
with HLTV logevent. So if the "pallets_wbags_nroundrem"
cvar is set to 1, all placed pallets with bugs will be
removed.
============================================= =======*/
public event_newround()
{
if( get_pcvar_num ( remove_nrnd ) == 1)
remove_allpalletswbags();

}


/* ============================================= =======
This is a stock to help for remove all pallets with
bags placed . Is called on new round if the cvar
"pallets_wbags_nroundrem" is set 1.
============================================= =======*/
stock remove_allpalletswbags()
{
new pallets = -1;
while((pallets = fm_find_ent_by_class(pallets, "amxx_pallets")))
fm_remove_entity(pallets);

palletscout = 0;
}

public checkstuck() {
if ( get_pcvar_num(ZPSTUCK) == 1 )
{
static players[32], pnum, player
get_players(players, pnum)
static Floatrigin[3]
static Float:mins[3], hull
static Float:vec[3]
static o,i
for(i=0; i<pnum; i++){
player = players[i]
if (is_user_connected(player) && is_user_alive(player)) {
pev(player, pev_origin, origin)
hull = pev(player, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
if (!is_hull_vacant(origin, hull,player) && !get_user_noclip(player) && !(pev(player,pev_solid) & SOLID_NOT)) {
++stuck[player]
if(stuck[player] >= get_pcvar_num(cvar[2])) {
pev(player, pev_mins, mins)
vec[2] = origin[2]
for (o=0; o < sizeof size; ++o) {
vec[0] = origin[0] - mins[0] * size[o][0]
vec[1] = origin[1] - mins[1] * size[o][1]
vec[2] = origin[2] - mins[2] * size[o][2]
if (is_hull_vacant(vec, hull,player)) {
engfunc(EngFunc_SetOrigin, player, vec)
effects(player)
set_pev(player,pev_velocity,{0.0,0.0,0.0})
o = sizeof size
}
}
}
}
else
{
stuck[player] = 0
}
}
}

}

}

stock bool:is_hull_vacant(const Floatrigin[3], hull,id) {
static tr
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen))
return true

return false
}

public effects(id) {
if(get_pcvar_num(cvar[1])) {
set_hudmessage(255,150,50, -1.0, 0.65, 0, 6.0, 1.5,0.1,0.7) // HUDMESSAGE
show_hudmessage(id,"Automatic Unstuck!") // HUDMESSAGE
message_begin(MSG_ONE_UNRELIABLE,105,{0,0,0}, id )
write_short(1<<10) // fade lasts this long duration
write_short(1<<10) // fade lasts this long hold time
write_short(1<<1) // fade type (in / out)
write_byte(20) // fade red
write_byte(255) // fade green
write_byte(255) // fade blue
write_byte(255) // fade alpha
message_end()
client_cmd(id,"spk fvox/blip.wav")
}
}

public zp_extra_item_selected(player, itemid)
{
if (itemid == g_itemid_bolsas)
{
g_bolsas[player]+= 2
cmd_bind(player)
set_task(0.3,"show_the_menu",player)
if ( get_pcvar_num(g_MSGMODE) == 1 )
{
set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
show_hudmessage(player, "")
}
}

}

public cmd_bind(id)
{
if ( get_pcvar_num(g_BINDMODE) == 1 )
{
client_print(id, print_chat, "ZL| You have %i sandbags, to use with the key 'L'", g_bolsas[id])
client_cmd(id,"bind l /pb")
return PLUGIN_HANDLED
}
client_print(id, print_chat, "ZL| You have %i sandbags, to use type 'say /pb'", g_bolsas[id])
return PLUGIN_HANDLED

}

Last edited by BiaTsaLu; 11-22-2014 at 21:05.
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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 11-23-2014 , 05:46   Re: [Help] extra items, once purchased for each round
Reply With Quote #8

Please upload the .sma file.

Last edited by zmd94; 11-23-2014 at 05:46.
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BiaTsaLu
Junior Member
Join Date: Aug 2013
Old 11-25-2014 , 17:13   Re: [Help] extra items, once purchased for each round
Reply With Quote #9

.sma is here

https://www.sendspace.com/file/wzbspe
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