Raised This Month: $226 Target: $400
 56% 

[L4D(2)] SuperVersus [1.5.4]


Post New Thread Reply   
 
Thread Tools Display Modes
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 03-05-2021 , 09:46   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1341

What is your l4d_infected_limit set to?
__________________
Spirit_12 is offline
LordVGames
New Member
Join Date: Mar 2021
Old 03-12-2021 , 18:47   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1342

Quote:
Originally Posted by Spirit_12 View Post
What is your l4d_infected_limit set to?
Sorry for the late reply, but the l4d_infected_limit is set to 8, so you'd think it'd be up to 8 depending on the players.
LordVGames is offline
Just_a_Sheep
New Member
Join Date: Mar 2021
Old 03-21-2021 , 15:27   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1343

Hi together,
thank you very much for your support.
I want to start a 5vs5 or 6vs6 with some friends. I have installed all the necessary mods for this. Only the Super Versus mod provides me some issures. If I enter "l4d_infected_limit 6" or "l4d_survival_limit 6" in the console, then after I start the server locally, this configuration is not applied. With other commands from other mods e.g. "sv_maxplayers 12" it works. Does anyone know why my console commands are sometimes saved and sometimes not?
Sorry if this question should be too simple

Last edited by Just_a_Sheep; 03-21-2021 at 15:28.
Just_a_Sheep is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-21-2021 , 15:46   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1344

You should apply these settings in the .cfg generated at left4dead2/cfg/sourcemod
Otherwise, the game will reset the values on every new game.
__________________
Marttt is offline
Just_a_Sheep
New Member
Join Date: Mar 2021
Old 03-21-2021 , 16:14   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1345

Quote:
Originally Posted by Marttt View Post
You should apply these settings in the .cfg generated at left4dead2/cfg/sourcemod
Otherwise, the game will reset the values on every new game.
great, this was easy. Many thanks!
Just_a_Sheep is offline
UrickTon
New Member
Join Date: Nov 2019
Old 04-19-2021 , 02:58   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1346

5th person connecting to my server has no smg and kit, only pistol, how can I give them smg and kit. Sorry, my english is bad.
UrickTon is offline
Raikage
Junior Member
Join Date: Jun 2020
Old 05-03-2021 , 15:18   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1347

I have a 8v8 server. When the infected have 5 or more players, a glitch happens where it shows the tank spawning, but then it never shows up. Anyone know how to fix this?

Thanks
Raikage is offline
Proaxel
Member
Join Date: Oct 2014
Old 05-04-2021 , 18:36   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1348

Quote:
Originally Posted by Shao View Post
I personally have disabled all of the player management superversus has in favor of ABM because it handles players better as they join or leave (Although coming back recently ABM seems to have issues on safe room ending where it kills all survivors until 4 is reached then the players that are killed appear to crash to desktop), superversus has this nasty habit of ignoring existing bots and spawn a new one for players.

As for survival, it's tied to the game mode, pills and kits always spawn on player spawn no matter what, setting the survivor limit to 4 for those game modes apparently fixes that issue without preventing other players from joining.

I have only ever messed around with the auto difficulty parts of this plugin, everything else is not anything I am familiar with.

I do believe if we could fix the flaws that superversus has of ignoring existing bots when new players join, it could be the perfect plugin, however I have no idea how to.
Hello, how well has this been working for you since this post? We've been using only ABM for a while now, but I've been considering adding your Superversus alongside it just for the additional features that ABM does not have like adding additional health kits. Would you share the cfg file that you use?
Proaxel is offline
Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 05-04-2021 , 23:27   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1349

Quote:
Originally Posted by Proaxel View Post
Hello, how well has this been working for you since this post? We've been using only ABM for a while now, but I've been considering adding your Superversus alongside it just for the additional features that ABM does not have like adding additional health kits. Would you share the cfg file that you use?
Maybe you can use my cfg:
https://forums.alliedmods.net/showpo...&postcount=162
Tonblader is offline
Proaxel
Member
Join Date: Oct 2014
Old 05-05-2021 , 14:04   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1350

Quote:
Originally Posted by Tonblader View Post
I presume you're talking about this one shown here?

https://forums.alliedmods.net/showpo...postcount=1322

Kind of odd given that l4d_extra_first_aid is set to 0 there...
Proaxel is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:55.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode