This plugin seems to prevent use of certain interactables in some custom campaigns. A couple of examples include the explosives in the first map of Downtown Dine
, and the second Red Gem in Resident Evil Side A
. Pressing USE on the items has your character do the use animation but nothing else happens, and then you're unable to progress. When I unloaded the plugin I was immediately able to interact with the items like normal.
Is there a way to automatically unload certain plugins when a specific map is loaded without going into the source code?
(and yes I know the author of the RE2 campaign said it should not be played on dedicated servers but I tried it anyway and I was able to complete it with no problems aside from this one)