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Sm_Skinchooser


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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 12-17-2017 , 09:06   Re: Sm_Skinchooser
Reply With Quote #2641

hii, i have this log on my console [1] Line 605, E:\csgo\csgo\addons\sourcemod\scripting\sm_sk inchooser.sp::OnMapEnd
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Sipro
Junior Member
Join Date: Dec 2016
Old 12-19-2017 , 18:04   Re: Sm_Skinchooser
Reply With Quote #2642

forceplayerskin is fucked !
mod_studio: MOVETYPE_FOLLOW with no model.
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csgoandsm
Junior Member
Join Date: Nov 2017
Old 12-27-2017 , 20:22   Re: Sm_Skinchooser
Reply With Quote #2643

default_arms.ini

https://pastebin.com/5gE8QXt7

if arms models dont work player dont see models :)

this is only example :)
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MikesTooLz
Member
Join Date: May 2009
Old 01-03-2018 , 21:54   Re: Sm_Skinchooser
Reply With Quote #2644

I have the arm models working, only they are showing the custom arms along with CT arms at the same time. anyone know how to fix this?
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 01-04-2018 , 13:22   Re: Sm_Skinchooser
Reply With Quote #2645

This happens on some maps like cs_office ect. there is nothing we can do atm. , valve has brought this issue back.....
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Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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MikesTooLz
Member
Join Date: May 2009
Old 01-05-2018 , 16:22   Re: Sm_Skinchooser
Reply With Quote #2646

Quote:
Originally Posted by andi67 View Post
This happens on some maps like cs_office ect. there is nothing we can do atm. , valve has brought this issue back.....

Do you know if anything can be done on a custom map to avoid this? Like is there something that can be done to the map to fix the issue if I have a custom made map?

Last edited by MikesTooLz; 01-05-2018 at 16:23.
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 01-05-2018 , 17:13   Re: Sm_Skinchooser
Reply With Quote #2647

You could add playermodels to your mapkvfile that don' t let you get this bug , a good combinition is the models from de_dust2(tm_leet.mdl and ctm_idf.mdl), for maps that have packed the kv's into the bspfile you must ask the mapauthor if he is willing to change this.
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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MikesTooLz
Member
Join Date: May 2009
Old 01-05-2018 , 21:45   Re: Sm_Skinchooser
Reply With Quote #2648

Quote:
Originally Posted by andi67 View Post
You could add playermodels to your mapkvfile that don' t let you get this bug , a good combinition is the models from de_dust2(tm_leet.mdl and ctm_idf.mdl), for maps that have packed the kv's into the bspfile you must ask the mapauthor if he is willing to change this.
can you point me to a location explaining exactly how this is done? I am able to get this done for my map, I just need to know what exactly to do with the mapkvfile? Would it be easier to just not pack the kv?
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 01-06-2018 , 05:10   Re: Sm_Skinchooser
Reply With Quote #2649

https://developer.valvesoftware.com/..._Player_Models
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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MikesTooLz
Member
Join Date: May 2009
Old 01-06-2018 , 18:45   Re: Sm_Skinchooser
Reply With Quote #2650

How do I get the auto skin bots working for CSGO Deathmatch? works fine on casual.
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