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FPS limit problem in CS: Source


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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-15-2018 , 16:20   Re: FPS limit problem in CS: Source
Reply With Quote #11

open your game with console, not need enter any server.
Type in console this cvar without value:
sv_competitive_minspec

and read decription
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The Solid lad
Senior Member
Join Date: Oct 2018
Old 10-16-2018 , 07:17   Re: FPS limit problem in CS: Source
Reply With Quote #12

sv_competitive_minspec 1

WAS THE CULPRIT, EVERYBODY BURN IT (that...rhymed, hehe)

Thanks for suggesting the method of elimination by which I was able to find it in like 10 minutes.
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The Solid lad
Senior Member
Join Date: Oct 2018
Old 10-16-2018 , 07:19   Re: FPS limit problem in CS: Source
Reply With Quote #13

Quote:
Originally Posted by Bacardi View Post
open your game with console, not need enter any server.
Type in console this cvar without value:
sv_competitive_minspec

and read decription
Ohhh...my question has already been answered before I found the answer to it XD

*EDIT: I did what you've just said and the console LIES, because here's what it prints:

Code:
 - Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages:
 	r_drawdetailprops = 1
 	r_staticprop_lod = minimum -1 maximum 3
 	fps_max minimum 59 (0 works too)
 	cl_detailfade minimum 400
 	cl_detaildist minimum 1200
 	cl_interp_ratio = minimum 1 maximum 2
 	cl_interp = minimum 0 maximum 0.031
And the fact of the matter is that 0 DOES NOT work.
If you have fps_max 0 in your client-side config, it'll still limit your fps.
The only way to not have your fps limited by a server, running "sv_competitive_minspec 1" is to limit your fps yourself... which I don't want to do, because I can aim a lot better with an uncapped framerate.
As soon as my fps hits the set limit, the game feels different...as if buffered... I'm sure there's a technical explanation for this somewhere on the internet, but I don't need it, since I feel it... it's not a recent discovery either, many people can tell the difference between uncapped and capped framerates, both have their advantages... spray's easier to control for example when your fps is capped, and the game feels more consistent overall, but less snappy.

Last edited by The Solid lad; 10-16-2018 at 07:29.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-16-2018 , 15:04   Re: FPS limit problem in CS: Source
Reply With Quote #14

good that you find your problem.
Seems there is minor flaw in that competitive setting, bug.
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mr_cock
Member
Join Date: Sep 2018
Old 10-18-2018 , 15:36   Re: FPS limit problem in CS: Source
Reply With Quote #15

this smells like vsync
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