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[REQ] Block Wall Glitch


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GoldNux
Senior Member
Join Date: Mar 2018
Old 04-09-2018 , 10:12   [REQ] Block Wall Glitch
Reply With Quote #1

Me and my friends would really like to play a certain map but it has a major glitch where you can see through the wall, and this bug makes it not so suited for competetive gameplay.

Is there a way to make an invisible wall that blocks this area?

Here is a clip of the glitch:
https://www.youtube.com/watch?v=EqF2...ature=youtu.be

Thank you!
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https://gamebanana.com/mods/83731

Last edited by GoldNux; 04-09-2018 at 10:13.
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CookieCrumbler
Senior Member
Join Date: Feb 2013
Location: Australia
Old 04-09-2018 , 12:12   Re: [REQ] Block Wall Glitch
Reply With Quote #2

Yes it is possible you can create a func_wall entity and set its origin.

You can do it via a plugin that creates it and sets it origin , or i believe you can use entmod to do it
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Last edited by CookieCrumbler; 04-09-2018 at 12:16.
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GoldNux
Senior Member
Join Date: Mar 2018
Old 04-09-2018 , 12:41   Re: [REQ] Block Wall Glitch
Reply With Quote #3

Quote:
Originally Posted by CookieCrumbler View Post
Yes it is possible you can create a func_wall entity and set its origin.

You can do it via a plugin that creates it and sets it origin , or i believe you can use entmod to do it
Nice to know it is possible! Thanks a lot

I asked the creator of the map to fix this issue, but he was too busy right now.
If anyone feel like helping us out we are more than thankful.
__________________
Try my version of de_dust2, I think it's great and you should check it out!
https://gamebanana.com/mods/83731
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CookieCrumbler
Senior Member
Join Date: Feb 2013
Location: Australia
Old 04-09-2018 , 12:45   Re: [REQ] Block Wall Glitch
Reply With Quote #4

Theres a program called EditBSP and another called RipEnt that you could try

You can alter/create entity data in a bsp so you could make a model or func_wall and set its origin. Save and then re upload map.
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Last edited by CookieCrumbler; 04-09-2018 at 12:47.
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RaZ_HU
Senior Member
Join Date: May 2015
Location: Hungary
Old 04-09-2018 , 13:27   Re: [REQ] Block Wall Glitch
Reply With Quote #5

Try this, it isn't perfect but maybe enough:
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>

public plugin_init() {
    
register_plugin("css_cbble Wallfix""0.1""PROfile")

    new 
szMapname[32];
    
get_mapname(szMapname31);

    if (
equali(szMapname"css_cbble"))
        
css_cbble();
    
    return 
PLUGIN_CONTINUE;
}

public 
plugin_precache() {
    
precache_model("models/shell.mdl");

    return 
PLUGIN_CONTINUE
}

CreateWall(Float:fOrigin[3], Float:fMins[3], Float:fMaxs[3]) {
    new 
iEntity=create_entity("info_target");

    
engfunc(EngFunc_SetModeliEntity"models/shell.mdl");
    
engfunc(EngFunc_SetSizeiEntityfMinsfMaxs);
    
set_pev(iEntitypev_originfOrigin);
    
set_pev(iEntitypev_movetypeMOVETYPE_FLY);
    
set_pev(iEntitypev_solidSOLID_BBOX);
    
set_pev(iEntitypev_effectspev(iEntitypev_effects) | EF_NODRAW);

    return 
iEntity;
}

css_cbble(){
    
CreateWall(Float:{ 0.0 0.0 0.0 }, Float:{  -1601.0 , -768.0 67.0 }, Float:{  -1599.0 , -767.0 185.0 });


Last edited by RaZ_HU; 04-09-2018 at 13:27.
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GoldNux
Senior Member
Join Date: Mar 2018
Old 04-09-2018 , 16:16   Re: [REQ] Block Wall Glitch
Reply With Quote #6

Quote:
Originally Posted by RaZ_HU View Post
Try this, it isn't perfect but maybe enough:
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>

public plugin_init() {
    
register_plugin("css_cbble Wallfix""0.1""PROfile")

    new 
szMapname[32];
    
get_mapname(szMapname31);

    if (
equali(szMapname"css_cbble"))
        
css_cbble();
    
    return 
PLUGIN_CONTINUE;
}

public 
plugin_precache() {
    
precache_model("models/shell.mdl");

    return 
PLUGIN_CONTINUE
}

CreateWall(Float:fOrigin[3], Float:fMins[3], Float:fMaxs[3]) {
    new 
iEntity=create_entity("info_target");

    
engfunc(EngFunc_SetModeliEntity"models/shell.mdl");
    
engfunc(EngFunc_SetSizeiEntityfMinsfMaxs);
    
set_pev(iEntitypev_originfOrigin);
    
set_pev(iEntitypev_movetypeMOVETYPE_FLY);
    
set_pev(iEntitypev_solidSOLID_BBOX);
    
set_pev(iEntitypev_effectspev(iEntitypev_effects) | EF_NODRAW);

    return 
iEntity;
}

css_cbble(){
    
CreateWall(Float:{ 0.0 0.0 0.0 }, Float:{  -1601.0 , -768.0 67.0 }, Float:{  -1599.0 , -767.0 185.0 });

It works great!
You rock dude! +1
__________________
Try my version of de_dust2, I think it's great and you should check it out!
https://gamebanana.com/mods/83731
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