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[TF2] Admin Stealth REDUX [UPDATED]


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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 04-09-2016 , 10:37   Re: [TF2] Admin Stealth REDUX
Reply With Quote #11

Quote:
Originally Posted by kVNPanda View Post
possible to add some AFK Manager immunity so incase admins are in the stealth mode that they dont get affected by it?
also i've experienced that on some servers you cant spectate any players, just flying around and thats not quite useful if you want to take demos.
You are using the default TF2 AFK manager or Plugin AFK manager? This is easy to fix.
Also I think you can spectate individual with pressing MOUSE1 or MOUSE2 or SPACE(I don't remember). I will inspect this when I return from my holiday and power on my server.

Also I have question. How can I intercept the network UPD/TCP data sent from the server? I'm thinking to use the Socket Extension but still is it up to date?
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Last edited by Naydef; 04-09-2016 at 10:40.
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kVNPanda
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Old 04-09-2016 , 14:55   Re: [TF2] Admin Stealth REDUX
Reply With Quote #12

Quote:
Originally Posted by Naydef View Post
You are using the default TF2 AFK manager or Plugin AFK manager? This is easy to fix.
Also I think you can spectate individual with pressing MOUSE1 or MOUSE2 or SPACE(I don't remember). I will inspect this when I return from my holiday and power on my server.

Also I have question. How can I intercept the network UPD/TCP data sent from the server? I'm thinking to use the Socket Extension but still is it up to date?
i am using that one; https://forums.alliedmods.net/showthread.php?t=79904
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Naydef
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Old 04-09-2016 , 16:15   Re: [TF2] Admin Stealth REDUX
Reply With Quote #13

Quote:
Originally Posted by kVNPanda View Post
Try the version from GitHub and report
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pcmaster
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Old 04-09-2016 , 17:32   Re: [TF2] Admin Stealth REDUX
Reply With Quote #14

For better handling of the status output, you could detour Host_Status_PrintClient(IClient*, bool, void*), and handle there.
To hide a player from the View Server Info window, you would have to fake data getting sent to Steam's master servers (iirc), which Valve doesn't really want you to do (Policy of truth etc.)
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kVNPanda
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Old 04-09-2016 , 19:16   Re: [TF2] Admin Stealth REDUX
Reply With Quote #15

Quote:
Originally Posted by Naydef View Post
Try the version from GitHub and report
afk bug is fixed
though still cant spectate people and also when you enter the /stealth mode its not really making it invisible against other players.

/stealth

kVN.tf - Panda-Community.com joined team
Player kVN.tf - Panda-Community.com left the game (Disconnected by user.)
You are now in stealth mode.

shouldnt be like that, right?

EDIT: you prefer opening issues over github?
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Naydef
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Old 04-10-2016 , 10:31   Re: [TF2] Admin Stealth REDUX
Reply With Quote #16

Quote:
Originally Posted by kVNPanda View Post
afk bug is fixed
though still cant spectate people and also when you enter the /stealth mode its not really making it invisible against other players.

/stealth

kVN.tf - Panda-Community.com joined team
Player kVN.tf - Panda-Community.com left the game (Disconnected by user.)
You are now in stealth mode.

shouldnt be like that, right?

EDIT: you prefer opening issues over github?
I don't see anything strange. Problem? Maybe "kVN.tf - Panda-Community.com joined team " is a problem?

You can spectate other players, press SPACE button to change the observer mode. Also what do you mean that the plugin doesn't make the admins invisible(you know that other plugins can detect/see stealthed admins, aren't you?)?

I'm back from holiday and the test server is online. I can now continue the work! (Ops, strong Thunderstorm )
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Last edited by Naydef; 04-10-2016 at 10:37.
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lugui
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Old 04-10-2016 , 19:37   Re: [TF2] Admin Stealth REDUX
Reply With Quote #17

there is a way to hide the connecting mensage?
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Naydef
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Old 04-15-2016 , 08:12   Re: [TF2] Admin Stealth REDUX
Reply With Quote #18

Quote:
Originally Posted by lugui View Post
there is a way to hide the connecting mensage?
You mean the connect message when admin connects? I don't know, because when a new client connects, his SteamID is still not known.
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Darthmule
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Old 04-15-2016 , 08:50   Re: [TF2] Admin Stealth REDUX
Reply With Quote #19

Quote:
Originally Posted by Naydef View Post
You mean the connect message when admin connects? I don't know, because when a new client connects, his SteamID is still not known.
There is no clear way to do this, but if you want to filter the connect message for all players then use this:

PHP Code:
public void OnPluginStart() {
    
HookEvent("player_connect_client"player_connect_clientEventHookMode_Pre);
}

public 
Action player_connect_client(Event event, const char[] namebool dontBroadcast) {
    
event.BroadcastDisabled true;
    return 
Plugin_Continue;

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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 04-15-2016 , 12:44   Re: [TF2] Admin Stealth REDUX
Reply With Quote #20

Quote:
Originally Posted by Darthmule View Post
There is no clear way to do this, but if you want to filter the connect message for all players then use this:

PHP Code:
public void OnPluginStart() {
    
HookEvent("player_connect_client"player_connect_clientEventHookMode_Pre);
}

public 
Action player_connect_client(Event event, const char[] namebool dontBroadcast) {
    
event.BroadcastDisabled true;
    return 
Plugin_Continue;

I know, but he wants to filter all admin connect messages which is impossible for now, because the SteamID is not known when the message appears.
What I'm planning to add now is something like advertisement for this plugin, which will make them aware/think that there could be stealthed admin at any given time!
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Last edited by Naydef; 04-15-2016 at 12:49.
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