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Mortal Headshot v0.1.1


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   ConnorMcLeod (74)
eXtrem
Member
Join Date: Jul 2011
Old 07-31-2011 , 22:03   Mortal Headshot v0.1.1
Reply With Quote #1

Mortal Headshot
- v0.1.1


In case of headshot, you will kill in one shoot the enemy.
You can enable/disable this for each weapon.



| Command
  • mh_weapon < weapon shortname > < value > (ADMIN_KICK flag is needed)
weapon shortname : See list below
value : 0 is disabled ; 1 is enabled

Weapons short names are :
  • p228
  • scout
  • xm1014
  • mac10
  • aug
  • elite
  • fiveseven
  • ump45
  • sg550
  • galil
  • famas
  • usp
  • glock18
  • awp
  • mp5navy
  • m249
  • m3
  • m4a1
  • tmp
  • g3sg1
  • deagle
  • sg552
  • ak47
  • knife
  • p90


| Changelog
v0.1.1 - Cleaning all code
v0.0.1 - First Release


| Save Value
You want to save your settings ?
Put commands in ./amxmodx/amxx.cfg file

Examples :
* mh_weapon < weapon shortname > < value >

mh_weapon knife 1
mh_weapon glock 1
mh_weapon usp 0



Big thanks to Arkshine for helping me cleaning the code !


| Download
Attached Files
File Type: sma Get Plugin or Get Source (MortalHeadshot.sma - 2866 views - 1.6 KB)

Last edited by eXtrem; 01-15-2012 at 10:15. Reason: Cleaning code
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TGCorporation
Junior Member
Join Date: Apr 2011
Old 08-01-2011 , 04:31   Re: Mortal Headshot v0.0.1
Reply With Quote #2

Cool plugin, in my server, all the people says: This server dont register?

Now i put this on my server. They dont say that anymore .

+k for you
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eXtrem
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Join Date: Jul 2011
Old 08-01-2011 , 04:54   Re: Mortal Headshot v0.0.1
Reply With Quote #3

Thank you !
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claudiuhks
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Old 08-01-2011 , 05:00   Re: Mortal Headshot v0.0.1
Reply With Quote #4

PHP Code:
public HamTraceAttackvictim attacker Float:damage Float:tr[3] , traceresult dmgbits )
{
    if( !
IsPlayerattacker ) || !IsPlayervictim ) || victim == attacker )
        return 
HAM_IGNORED
The victim is player always!

PHP Code:
    {
        
SetHamParamFloatdamage 9999.9 )
    } 
Try to put a fix damage value because if there's much than the 32 bits limit the bugs does appear...
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eXtrem
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Join Date: Jul 2011
Old 08-01-2011 , 05:06   Re: Mortal Headshot v0.0.1
Reply With Quote #5

Quote:
Originally Posted by claudiuhks View Post
PHP Code:
public HamTraceAttackvictim attacker Float:damage Float:tr[3] , traceresult dmgbits )
{
    if( !
IsPlayerattacker ) || !IsPlayervictim ) || victim == attacker )
        return 
HAM_IGNORED
The victim is player always!
What ? I check if the attacker is a player, if the victim is a player too, and if the attacker is not a victim too. What is the problem ?

Quote:
Originally Posted by claudiuhks View Post
PHP Code:
    {
        
SetHamParamFloatdamage 9999.9 )
    } 
Try to put a fix damage value because if there's much than the 32 bits limit the bugs does appear...
Okay, fixed.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 08-01-2011 , 05:12   Re: Mortal Headshot v0.0.1
Reply With Quote #6

PHP Code:
        if( equalszWeapon "weapon_smokegrenade" ) || equalszWeapon "weapon_flashbang" ) || equalszWeapon "weapon_hegrenade" ) , equalszWeapon "weapon_c4" ) )
        {
            return 
PLUGIN_HANDLED
        

This is useless, if you really want to check, then check weaponid it is faster.
No check result in the array to be filled, it's not really a problem.


For victim check, you register the ham forward with classname "player", so victim can't be any other entity than a player, that's why the check is useless.
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Arkshine
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Join Date: Oct 2005
Old 08-01-2011 , 05:14   Re: Mortal Headshot v0.0.1
Reply With Quote #7

Quote:
What ? I check if the attacker is a player, if the victim is a player too, and if the attacker is not a victim too. What is the problem ?
He says just the check if victim is a player or not is pointless since your register the forward with "player" and the victim can be only a player anyway.
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Old 08-01-2011, 05:15
ConnorMcLeod
This message has been deleted by Arkshine. Reason: Bon, alors, t'as pas fais ton caca du matin ou quoi ?
eXtrem
Member
Join Date: Jul 2011
Old 08-01-2011 , 05:18   Re: Mortal Headshot v0.0.1
Reply With Quote #8

Quote:
Originally Posted by ConnorMcLeod View Post
PHP Code:
        if( equalszWeapon "weapon_smokegrenade" ) || equalszWeapon "weapon_flashbang" ) || equalszWeapon "weapon_hegrenade" ) , equalszWeapon "weapon_c4" ) )
        {
            return 
PLUGIN_HANDLED
        

This is useless, if you really want to check, then check weaponid it is faster.
No check result in the array to be filled, it's not really a problem.


For victim check, you register the ham forward with classname "player", so victim can't be any other entity than a player, that's why the check is useless.
Ok, fixed. I have checked with weaponid.

Quote:
Originally Posted by Arkshine View Post
He says just the check if victim is a player or not is pointless since your register the forward with "player" and the victim can be only a player anyway.
I didn't understand that, sorry.
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bibu
Veteran Member
Join Date: Sep 2010
Old 08-01-2011 , 05:27   Re: Mortal Headshot v0.0.1
Reply With Quote #9

PHP Code:
if( !IsPlayerattacker ) || !IsPlayervictim ) || victim == attacker 
->

PHP Code:
if( !IsPlayerattacker ) || victim == attacker 
I am not sure, but don't you need to check if attacker is connected?
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eXtrem
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Join Date: Jul 2011
Old 08-01-2011 , 05:29   Re: Mortal Headshot v0.0.1
Reply With Quote #10

Quote:
Originally Posted by bibu View Post
PHP Code:
if( !IsPlayerattacker ) || !IsPlayervictim ) || victim == attacker 
->

PHP Code:
if( !IsPlayerattacker ) || victim == attacker 
Already done, refresh, I didn't update the sma.
Quote:
Originally Posted by bibu View Post
I am not sure, but don't you need to check if attacker is connected?
If the attacker is a player, he is connected.
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