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[HL] ShockRoach


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Plugin Info:     Modification:   Half-Life        Category:   Gameplay        Approver:   Arkshine (91)
GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 05-02-2012 , 03:09   [HL] ShockRoach
Reply With Quote #1

ShockRoach [AGHL.ru Link]
version 0.2


Supported mods:
  • Half-Life only.
Required Modules:
Description:
Biological weapon of Race-X, which can be observed in the course of military actions in Opposing Force. Shoots shock charge. Initially, the shockroach was charged and may issue up to 10 charges. High rate of fire. After exhausting the charge he recharges quickly - 3 charge per second. Radius damage of 2 meters. When released into the water discharge instantly kills all in the water.
Settings:
Code:
// Weapon settings
#define WEAPON_NAME          "weapon_shockroach"
#define WEAPON_SLOT         2
#define WEAPON_POSITION         5
#define WEAPON_PRIMARY_AMMO      "shock"
#define WEAPON_PRIMARY_AMMO_MAX      10
#define WEAPON_SECONDARY_AMMO      ""
#define WEAPON_SECONDARY_AMMO_MAX   -1
#define WEAPON_MAX_CLIP         -1
#define WEAPON_DEFAULT_AMMO      10
#define WEAPON_WEIGHT         15
#define WEAPON_DAMAGE         34.0

// Models
#define MODEL_WORLD         "models/w_shock.mdl"
#define MODEL_VIEW         "models/v_shock.mdl"
#define MODEL_PLAYER         "models/p_shock.mdl"

#define SHOCK_BEAM_PARTICLE      "sprites/flare3.spr"

#define SOUND_FIRE         "weapons/shock_fire.wav"
#define SOUND_DRAW         "weapons/shock_draw.wav"
#define SOUND_IMPACT         "weapons/shock_impact.wav"
#define SOUND_RECHARGE         "weapons/shock_recharge.wav"




Do not use webcompiler aka "Get Plugin" button. Get Source and compile it manually.
Attached Files
File Type: sma Get Plugin or Get Source (shockroach.sma - 2474 views - 20.8 KB)
File Type: zip sr_resources.zip (155.1 KB, 839 views)

Last edited by GordonFreeman (RU); 06-16-2014 at 00:22.
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kiki33hun
Veteran Member
Join Date: Jul 2011
Location: Magyarország
Old 05-03-2012 , 10:50   Re: [HL] ShockRoach
Reply With Quote #2

Good plugin!
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-31-2012 , 11:48   Re: [HL] ShockRoach
Reply With Quote #3

Make TE_SPARKS/TE_DLIGHT with MSG_PVS.
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GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 06-01-2012 , 01:28   Re: [HL] ShockRoach
Reply With Quote #4

Updated, Now messages in MSG_PVS
KORD_12.7 maked awesome beam for it. Now lighting like from Opposin Force, not fireballs
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-01-2012 , 03:56   Re: [HL] ShockRoach
Reply With Quote #5

Approved.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 06-01-2012 , 04:50   Re: [HL] ShockRoach
Reply With Quote #6

Nice! Now how about the displacer and the wrench?

EDIT:nevermind,I found the plugin to the displacer cannon but in review.

Last edited by SyluxLockjaw100; 06-01-2012 at 05:38.
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KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 06-01-2012 , 07:50   Re: [HL] ShockRoach
Reply With Quote #7

SyluxLockjaw100
And that Displacer plugin in review dont use weapon mod module.
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alencore
Senior Member
Join Date: Oct 2011
Old 09-11-2012 , 05:38   Re: [HL] ShockRoach
Reply With Quote #8

I hated this alien weapon on Op4 coz it's 10 ammo ain't enough with that rate of fire.
Now I'm enjoying it a lot adding 250 resetting ammos and 200 damage haha love bots gibs instantlly lol!

btw - shock_effect.mdl ...IS MISSING on the zip file.
Good thing I have op4 installed.
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Old 07-29-2013, 10:45
Br0k3nPh1LL1p
This message has been deleted by Br0k3nPh1LL1p. Reason: Found the 'Missing MDL' somewhere..
Old 10-22-2013, 16:19
urban_ninja
This message has been deleted by urban_ninja.
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