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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 06-16-2004 , 15:16  
#21

,I forgot to tell you about it
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AssKicR
Veteran Member
Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 06-17-2004 , 21:09  
#22

Quote:
Originally Posted by Johnny got his gun
True... I'll add that :-)
btw the give_item doesn't support TS!!!

so this is how i have to give weapons in TS

Code:
public CmdWeaponGive(id,weapon,ammo,extra) {     new SendThis[33]     new ent = create_entity("ts_groundweapon")     format(SendThis,32,"%i",weapon)     DispatchKeyValue(ent, "tsweaponid", SendThis)     format(SendThis,32,"%i",1)     DispatchKeyValue(ent, "wduration", SendThis)     format(SendThis,32,"%i",ammo)     DispatchKeyValue(ent, "wextraclip", SendThis)     format(SendThis,32,"%i",extra)     DispatchKeyValue(ent, "spawnflags", SendThis)     DispatchSpawn(ent)     new Float:fNewOrigin[3]     entity_get_vector(id, EV_VEC_origin, fNewOrigin)     entity_set_origin(ent, fNewOrigin)     force_use(id,ent)     remove_entity(ent)     return PLUGIN_HANDLED  }
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 06-18-2004 , 04:56  
#23

Well the give_item has frmo start always had this thing that checks classname of item to give. If it doesn't start with the above mentioned ones, the native will fail. Maybe it's time to remove that check, with all the different mods with different item types out there. If you give an item of bad type, well, suit yourself :-)
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sirVIPER
Member
Join Date: Apr 2004
Location: Texas
Old 06-25-2004 , 23:12  
#24

I loaded this on my TFC server and when i change maps the server crashes any ideas on how to remedy this?
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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 07-11-2004 , 13:41  
#25

All files deleted. Wait for AMXX 0.2 and TFC package.

the latest source: http://www.amxmodx.org/cgi-bin/viewc...modx/dlls/tfc/
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