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Tekniqal
Senior Member
Join Date: Aug 2006
Old 12-01-2007 , 20:19   Re: Ads
Reply With Quote #111

i took a look at hint text in 2fort and it doesnt get covered. sometimes the arrows barely go over the text but it doesnt affect readability.
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 12-05-2007 , 17:48   Re: Ads
Reply With Quote #112

When ads rotate, i see the number of the ad before the message.

Eg. 0 This is a message
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Bloodlvst
Senior Member
Join Date: Jul 2007
Old 12-05-2007 , 20:13   Re: Ads
Reply With Quote #113

Quote:
Originally Posted by Chaos Llama View Post
When ads rotate, i see the number of the ad before the message.

Eg. 0 This is a message
Yes this has already been discussed and I've added it to the bug report tracker. We just have to wait for bugs to return.
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bluefire
Junior Member
Join Date: Dec 2007
Old 12-08-2007 , 12:53   Re: Ads
Reply With Quote #114

are they displayed in random order?
Or all together?
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TFN|Nick
Senior Member
Join Date: Sep 2007
Old 12-08-2007 , 12:59   Re: Ads
Reply With Quote #115

Quote:
Originally Posted by bluefire View Post
are they displayed in random order?
Or all together?
They print one at a time at set intervals. Like the adverts in mani.
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bluefire
Junior Member
Join Date: Dec 2007
Old 12-08-2007 , 13:00   Re: Ads
Reply With Quote #116

and is it like: 1st #1, then #2 or is it in a random order?
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TFN|Nick
Senior Member
Join Date: Sep 2007
Old 12-08-2007 , 13:05   Re: Ads
Reply With Quote #117

yeah it goes: "1" "This is my server" and then "2" "This runs CS:S" etc...
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 12-08-2007 , 13:47   Re: Ads
Reply With Quote #118

I still dont get any probs with this plugin so I will post all my information and see if it helps you all.

CSS:
SourceMod Version: 1.0.0.1757
"sm_ads_version" = "1.0.4.0"

Config (plugin.ads.cfg):
Code:
//    Ads
//    Configuration File
//    By Shane A. ^BuGs^ Froebel
//    Do not change the variable names or the script will fail!

"Ads"
{
    "Config"
    {
        /* Enables/Disables Ads */
        "EnableAds" "1"
        
        /* Enables/Disables Ads IRC Control (not working yet) */
        "EnableIRCAds" "0"

        /* Enables/Disables that other plugins can register their Ads Messages */
        "EnableOutsideAds" "1"
        
        /* Time between the messages. */
        "TimeBetweenMsg" "40.0"

        /* Allow the use of the default magic words. (not working yet) */
        "AllowDyanmicReplace" "0"

        /* 
            For the Insurgency Mod, there is no setting. It will goto everyone by default.
            
            For most source games.. the spot where you want the messages to show.
            
            0 = Chat Messages
            1 = Hint Box
            2 = Center Messages
            
         */
        "LocationOfAds" "0"
        
        /* If this plugin is being installed For the Insurgency Mod, make this enabled. */
        "InsurgencyAds"     "0"
        
        /* Enable/Disable Debuger */
        "EnableAdsDebug" "0"
    }
    "AdMessages"
    {
        "0"        "This server is using SourceMod!"
        "1"        "Now Recruiting."
        "2"        "Visit www.TeamuE.com"
        "3"        "User Commands: /quake /killstatsoptions /bounty /irc /bank /rtv /nominate"
        "4"        "DO NOT shoot your own team FF is ON"
        "5"        "You're in a high quality NFo Hyperaccelerated Server"
        "6"        "Apply for uE at www.TeamuE.com"
        "7"        "User Commands: rank, top10, place, next, statsme, lastupdate"
        "8"        "Join us at #TeamuE on Gamesurge!"
        "9"        "Tip: Use 'bind <key> bank' to access your bank faster."
        "10"    "Thanks for choosing Team uE."
        "11"    "Team uE TF2 @ uetf2.nuclearfallout.net:27015"
    }
}
NOTE THAT I DONT HAVE THE LINE ABOUT COLORS

TF2:
SourceMod Version: 1.0.0.1757
"sm_ads_version" = "1.0.4.0"

Config(plugin.ads.cfg):
Code:
//    Ads
//    Configuration File
//    By Shane A. ^BuGs^ Froebel
//    Do not change the variable names or the script will fail!

"Ads"
{
    "Config"
    {
        /* Enables/Disables Ads */
        "EnableAds" "1"
        
        /* Enables/Disables that other plugins can register their Ads Messages */
        "EnableOutsideAds" "0"
        
        /* Time between the messages. */
        "TimeBetweenMsg" "50.0"

        /* Allow the use of the default magic words. (not working yet) */
        "AllowDyanmicReplace" "0"

        /* 
            For the Insurgency Mod, there is no setting. It will goto everyone by default.
            
            For most source games.. the spot where you want the messages to show.
            
            0 = Chat Messages
            1 = Hint Box
            2 = Center Messages
            3 = Top Menu (Set Colors Below)
         */
        "LocationOfAds" "1"
        
        /* This is the color of the ads. */
        "AdsRedAlpha"        "255"
        "AdsBlueAlpha"        "255"
        "AdsGreenAlpha"        "255"
        "AdsAlpha"            "255"
        
        /* If this plugin is being installed For the Insurgency Mod, make this enabled. */
        "InsurgencyAds"     "0"
        
        /* Hex value of the chat ads color. */
        "AdsChatColor"        "0x04"
        
    }
    "AdMessages"
    {
        "0"        "This server is using SourceMod!"
        "1"        "Team uE CS:Source @ ue.nuclearfallout.net:27015"
        "2"        "Thanks for choosing Team uE!"
        "3"        "www.TeamuE.com"
        "4"        "We are recruiting, visit www.TeamuE.com for more info."
        "5"        "User Commands: /rtv /nominate"
    }
}
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FatGamer.net
Member
Join Date: Oct 2007
Old 12-08-2007 , 14:26   Re: Ads
Reply With Quote #119

With TF2 you are using hint text, not chat. Which is why you don't see the problem.
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 12-08-2007 , 14:47   Re: Ads
Reply With Quote #120

just use hint then u wont have problems, switch back when its fixed. There is nothing wrong with hint text, it doesnt get covered by the arrows, dont be stubborn.
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