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SM Super Menu


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ottobohn
Senior Member
Join Date: Sep 2007
Old 12-04-2007 , 10:19   Re: SM Super Menu
Reply With Quote #331

Is there a way that we can have a "previous menu" on all parts of this menu? Sometimes it does it, but for the most part, we cannot go to the main listing w/o having to exit the menu and reopen it with !super.

Is there a way to change the trigger to something we want like !superadmin or !IRockYourSocks ??

Otto
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Kramerika
Senior Member
Join Date: Dec 2004
Location: PA, US of A
Old 12-05-2007 , 12:24   Re: SM Super Menu
Reply With Quote #332

Is there a way to suppress the categories and functions that the Source Mod admin menu reads in by default so that the menu only includes the categories and functions that I define the smsuper.ini file?

Last edited by Kramerika; 12-05-2007 at 12:42.
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Bloodlvst
Senior Member
Join Date: Jul 2007
Old 12-05-2007 , 12:31   Re: SM Super Menu
Reply With Quote #333

Quote:
Originally Posted by ottobohn View Post
Is there a way that we can have a "previous menu" on all parts of this menu? Sometimes it does it, but for the most part, we cannot go to the main listing w/o having to exit the menu and reopen it with !super.

Is there a way to change the trigger to something we want like !superadmin or !IRockYourSocks ??

Otto
Yes there is. Open the .sp file and find "sm_super", and change it to "sm_whateveryouwant". Then save it and recompile the plugin.
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 12-08-2007 , 00:36   Re: SM Super Menu
Reply With Quote #334

Quote:
Originally Posted by Bloodlvst View Post
Yes there is. Open the .sp file and find "sm_super", and change it to "sm_whateveryouwant". Then save it and recompile the plugin.
He doesnt use sm_super anymore he has merged with sm_admin
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Bloodlvst
Senior Member
Join Date: Jul 2007
Old 12-08-2007 , 01:02   Re: SM Super Menu
Reply With Quote #335

Yeah that's what I meant
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ottobohn
Senior Member
Join Date: Sep 2007
Old 12-10-2007 , 13:38   Re: SM Super Menu
Reply With Quote #336

As it stands, I have only found that we can ban by player ID with sm_ban (player id) (etc etc)

Is there a way that we can create a choice in the menu to ban by ip? We have players who have so many steam Ids, that we'd like the option to ban by IP w/o having to type it in the console. Is there a way that supermenu draws the player's ip?

otto
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Manni
Senior Member
Join Date: Nov 2007
Location: Germany
Old 12-10-2007 , 15:14   Re: SM Super Menu
Reply With Quote #337

Hello.

I found a little (hmm not bug) but missing thing
I tried to set up a command (Menu) in association with
an Eventscripts command. (es_prop_physics_create)

"cmd" "es_prop_physics_create #1 #2"
"execute" "server"
"1"
{
"type" "player"
"method" "userid"
"title" "Choose Model:"

There is a problem, because SourceMod and Eventscripts uses 2 different UserIDs. e.g. My id is 377. In Sourcemod it's #377 and in Eventscripts it is 377 (without the #).

Is it possible, to add a new method? like e.g. "userid2" that will add the User Ids without the # ?

regards
Manni
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pRED*
Join Date: Dec 2006
Old 12-10-2007 , 15:28   Re: SM Super Menu
Reply With Quote #338

I'll add two new methods for the next release of super menu

'ip' and 'userid2'

However the next release of super menu is going to be renamed 'dynamic menu', will be part of the core package and will not be available till the 1.1 hourly builds become available.

I can probably make a test release available through here if you want it in advance.
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Manni
Senior Member
Join Date: Nov 2007
Location: Germany
Old 12-10-2007 , 15:33   Re: SM Super Menu
Reply With Quote #339

Quote:
Originally Posted by pRED* View Post
I'll add two new methods for the next release of super menu

'ip' and 'userid2'

However the next release of super menu is going to be renamed 'dynamic menu', will be part of the core package and will not be available till the 1.1 hourly builds become available.

I can probably make a test release available through here if you want it in advance.
Hello, wow thank you for the fast reply.

Yes of course, if you have enough time and you are not overworked,
a test version would be nice. I'll check it out, as soon as it's available and let you know, if all works fine or not.

Thank you!

Last edited by Manni; 12-10-2007 at 15:56.
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pRED*
Join Date: Dec 2006
Old 12-10-2007 , 15:38   Re: SM Super Menu
Reply With Quote #340

It's not finished yet but I wrote up some documentation for it.

http://wiki.alliedmods.net/Dynamic_A...28SourceMod%29
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