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Simple Message Suppression


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FlyingMongoose
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Join Date: Mar 2004
Old 11-23-2008 , 20:22   Re: Message Suppression
Reply With Quote #21

Odd, I thought I did, but re-upped now, try now.

Also it won't "update" a pre-existing config.

It would have to create a new one.
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nbtc971
Senior Member
Join Date: Sep 2008
Old 11-24-2008 , 01:48   Re: Message Suppression
Reply With Quote #22

Yeah, I had deleted the .cfg and it wasn't creating a new one. I will try again.

I think there might be a problem. My server is having a hard time booting with this plugin and when I do get it up, it will not create the .cfg. I have tried everything including shutting down the server, removing the plugin, booting it back up, shutting it down again and adding the plugin, then restarting. Nothing will create the cfg. And yes, I removed the .cfg as well.

Really weird, I don't see a cfg anywhere but the plugin seems to function properly. It should still be under cfg/sourcebans/ correct?

Last edited by nbtc971; 11-24-2008 at 02:32.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-24-2008 , 02:04   Re: Message Suppression
Reply With Quote #23

Can you make it so that only admins can see the messages, mostly disconnect. I like knowing who leaves. What is the sm_suppress_spectatorvalue for TF2? 1?
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nbtc971
Senior Member
Join Date: Sep 2008
Old 11-24-2008 , 02:52   Re: Message Suppression
Reply With Quote #24

I finally see the cfg file. Not sure what was going on, maybe a caching issue but I shut everything down and restarted, anyway, not a problem. THANKS!
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FlyingMongoose
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Join Date: Mar 2004
Old 11-24-2008 , 03:05   Re: Message Suppression
Reply With Quote #25

Yes spectator value for TF2 is 1, I put that cvar in there so it should be able to support all mods that have a spectator. It's 1 in most Valve games, I can't say the same for mods (for sure), and I'm unsure of DoD.
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DontWannaName
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Location: VALVe Land, WA
Old 11-24-2008 , 04:51   Re: Message Suppression
Reply With Quote #26

You have to change the map after restarting the server to get the config to show up. A lot of plugins use the name plugin.<nameofplugin>.cfg now for plugin specific configs. Just thought I'd let you know.
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sLuGo
Member
Join Date: Mar 2008
Old 11-25-2008 , 12:01   Re: Message Suppression
Reply With Quote #27

Hello, i've tried this on insurgency, but i still see people disconnect, as well as they see me(admin) go to spec :\

Is there anything i can do to help you get the right spec/team names for ins?
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FlyingMongoose
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Join Date: Mar 2004
Old 11-25-2008 , 16:38   Re: Message Suppression
Reply With Quote #28

As with all plugins, supporting Insurgency is a bitch because of how many mod development standards they BROKE in their development. What I would need is a list of the team indexes.

I know for a fact Counter-Source is as follows:
0 = Unconnected (This means the player either has yet to be assigned to a team, or is leaving the server)
1 = Spectator
2 = CT
3 = T

(I might have 2 and 3 reversed...I'm not sure)

This may be different for insurgency, you'd have to provide me the numbers associated with the teams (not the numbers you press to join them either, those may differ from the indexes).
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Last edited by FlyingMongoose; 11-25-2008 at 16:55.
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FlyingMongoose
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Old 11-25-2008 , 16:58   Re: Message Suppression
Reply With Quote #29

Updated to allow a message to be displayed to admins only if a player is disconnected.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-25-2008 , 18:59   Re: Message Suppression
Reply With Quote #30

It seems its also being hidden from the logs, im guessing its all the same supression so there is no way to only hide it from chat?
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