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[PLUGIN] SpawnProtect


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sslice
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 04-19-2007 , 10:34   Re: [PLUGIN] SpawnProtect
Reply With Quote #11

Getting slayed the next round sounds like another plugin.. such as Mani.
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PureSpider
Senior Member
Join Date: Aug 2006
Old 04-19-2007 , 11:38   Re: [PLUGIN] SpawnProtect
Reply With Quote #12

getting slayed the next round is just mp_tkpunish set to 1, not another plugin <.<
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SaintK
Veteran Member
Join Date: Mar 2004
Old 04-19-2007 , 13:52   Re: [PLUGIN] SpawnProtect
Reply With Quote #13

sslice - Please read my posts before you post a comment. I already stated the slay next round was caused by mp_tkpunish 1, furthermore i stated before already i dont run anything els then SM.
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SaintK
Veteran Member
Join Date: Mar 2004
Old 04-19-2007 , 14:06   Re: [PLUGIN] SpawnProtect
Reply With Quote #14

Ok, so i figured it out i think. We have 4 bots on the server incase when its empty people have somethin to play with while waiting for players. This seems to be the issue. When there are bots + 1 player only, the plugin doesnt work, or starts behaving like i said above. So not such an big issue i think. Will keep monitoring it thought.

#edit

These errors appear in the console/logging (Let me know if you want me to debug)

Code:
L 04/19/2007 - 18:30:31: [SM] Native "GetClientTeam" reported: Player 0 is not a valid client
L 04/19/2007 - 18:30:31: [SM] Debug mode is not enabled for this plugin.
L 04/19/2007 - 18:30:31: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 2 on

Last edited by SaintK; 04-19-2007 at 14:22.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 04-20-2007 , 01:22   Re: [PLUGIN] SpawnProtect
Reply With Quote #15

I never actually do handle whether a player is a bot or not...I figured it would never be an issue in spawn protection...

I guess I'll look into it.
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API
Veteran Member
Join Date: May 2006
Old 04-20-2007 , 10:04   Re: [PLUGIN] SpawnProtect
Reply With Quote #16

Yeah, I don't think some of these functions work on bots :-/
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sslice
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 04-20-2007 , 11:11   Re: [PLUGIN] SpawnProtect
Reply With Quote #17

Pretty sure bots don't spawn attack anyways.
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API
Veteran Member
Join Date: May 2006
Old 04-20-2007 , 18:52   Re: [PLUGIN] SpawnProtect
Reply With Quote #18

True... but I think if you attack them the plugin still gets their team ID
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sslice
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 04-20-2007 , 23:38   Re: [PLUGIN] SpawnProtect
Reply With Quote #19

I'd think it would be able to get that from a bot with no problem.
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tcviper
Veteran Member
Join Date: Oct 2005
Location: Netherlands
Old 04-23-2007 , 07:40   Re: [PLUGIN] SpawnProtect
Reply With Quote #20

Amazing script, we use it on our GC servers.
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