Raised This Month: $12 Target: $400
 3% 

quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


Post New Thread Reply   
 
Thread Tools Display Modes
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 04-17-2013 , 12:18   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #791

Quote:
Originally Posted by Bacardi View Post
What I have understand, in server, you not need install custom files in "custom" folder. Just do it same old way like before.

Clients just install all they inside they "custom" folder. And download server files in "downloads" folder.
If they did that, it's for a good reason ! if he deleted the file materials, models and sound is that it creates conflicts in the engine due to their change, so they recommend placing custom files in the "custom" folder.

For example, if the manager of a server transfers the old content "cstrike/materials/..." directly in the new "cstrike/materials..." This will create a conflict of original game files will double due to the VPK file !

Must understand that if you put your content in "cstrike/custom/myfolder/materials..." engine translates like this "cstrike/materials..."

Sorry for my English

Last edited by CenT; 04-17-2013 at 12:26.
CenT is offline
Nairdaa
Member
Join Date: Nov 2012
Old 04-17-2013 , 16:27   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #792

I can't get it to work after the update.

All the sounds are being downloaded just fine, but no sounds will be played on the event.
Game console outputs an error: Failed to load sound "some-sound-name.wav", file probably missing from disk/repository"


Where exactly do I have to put my server custom sounds now to be played on events correctly?...

Last edited by Nairdaa; 04-17-2013 at 16:27.
Nairdaa is offline
CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 04-17-2013 , 16:29   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #793

make sure that your sv_pure is set to 0
CenT is offline
Nairdaa
Member
Join Date: Nov 2012
Old 04-17-2013 , 16:31   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #794

It is set to 0. It's always been. That's not the issue.

Last edited by Nairdaa; 04-17-2013 at 17:30.
Nairdaa is offline
foo bar
AlliedModders Donor
Join Date: Dec 2012
Location: Canada
Old 04-17-2013 , 18:45   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #795

Quote:
Originally Posted by gtamike View Post
You fixed alot for HL2DM Version and its great that most things work now.
It's just the headshot feature that needs improving as it very rarely works/plays right when you headshot players.
At one point the headshot sound and text displayed when I crowbarred someones head.
Having the trigger go off for only the 357 Mag and shotgun on headshot kills would be alot better.
I haven't seen the crowbar trigger the headshot and so far I haven't noticed it triggering incorrectly but I will check it out.

I'd like for different weapons to have different sounds. Adding support for that is on my todo list ;)
__________________
[foo] bar
foo-games.com Game Mods, Plugins and Tools for Game Masters | My Github
foo bar is offline
foo bar
AlliedModders Donor
Join Date: Dec 2012
Location: Canada
Old 04-17-2013 , 18:49   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #796

Quote:
Originally Posted by Nairdaa View Post
I can't get it to work after the update.

All the sounds are being downloaded just fine, but no sounds will be played on the event.
Game console outputs an error: Failed to load sound "some-sound-name.wav", file probably missing from disk/repository"


Where exactly do I have to put my server custom sounds now to be played on events correctly?...
Sounds should go into custom/<something>/sound/ and should be referenced in your quakesounds cfg as sound/some-sound-name.wav.

ie:

PHP Code:
   "killsound"
        
{
                
"4"
                
{
                        
"standard"              "quake/dominating.mp3"
                        "female"                "quake/female/dominating.mp3"
                        "config"                "9"
                
}
        } 
and the sound files are in: custom/<whatever>/sound/quake
__________________
[foo] bar
foo-games.com Game Mods, Plugins and Tools for Game Masters | My Github

Last edited by foo bar; 04-17-2013 at 18:50.
foo bar is offline
xlgaming
New Member
Join Date: Apr 2013
Old 04-18-2013 , 12:28   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #797

Any time I have this is my plugins folder, I cannot connect to the server and must ctrl/alt/del, end CSS on windows task manager, others confirm as well when connecting to my server.

I have narrowed it down to this SM plugin. I am running linux server with

- mmsource-1.10.0-hg832-linux

- sourcemod-1.5.0-hg3832-linux


Any help would be much appreciated!
xlgaming is offline
gtamike
Member
Join Date: Aug 2009
Location: UK
Old 04-19-2013 , 08:26   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #798

Quote:
Originally Posted by foo bar View Post
I haven't seen the crowbar trigger the headshot and so far I haven't noticed it triggering incorrectly but I will check it out.

I'd like for different weapons to have different sounds. Adding support for that is on my todo list ;)
One time a grenade set off the headshot sound.
Yeah different weapons to have different sounds would be great like 9mm pistol only kills and specific weapons to only trigger headshot sound.
__________________

Last edited by gtamike; 04-19-2013 at 08:26.
gtamike is offline
octora
Member
Join Date: Dec 2012
Old 04-22-2013 , 20:00   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #799

does this plugin still work? why I tried it but not load in my server
octora is offline
angel635
Senior Member
Join Date: Apr 2011
Old 04-23-2013 , 13:11   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #800

log error ^^

Code:
L 04/23/2013 - 15:43:23: SourceMod error session started
L 04/23/2013 - 15:43:23: Info (map "de_piranesi") (file "errors_20130423.log")
L 04/23/2013 - 15:43:23: [weapon_restrict.smx] Sound sound/buttons/weapon_cant_buy.wav dosnt exist
L 04/23/2013 - 16:15:39: Error log file session closed.
L 04/23/2013 - 16:15:48: SourceMod error session started
L 04/23/2013 - 16:15:48: Info (map "cs_havana") (file "errors_20130423.log")
L 04/23/2013 - 16:15:48: [weapon_restrict.smx] Sound sound/buttons/weapon_cant_buy.wav dosnt exist
L 04/23/2013 - 16:47:50: Error log file session closed.
L 04/23/2013 - 16:47:54: SourceMod error session started
L 04/23/2013 - 16:47:54: Info (map "de_prodigy") (file "errors_20130423.log")
L 04/23/2013 - 16:47:54: [weapon_restrict.smx] Sound sound/buttons/weapon_cant_buy.wav dosnt exist
L 04/23/2013 - 17:19:36: Error log file session closed.
L 04/23/2013 - 17:19:43: SourceMod error session started
L 04/23/2013 - 17:19:43: Info (map "cs_compound") (file "errors_20130423.log")
L 04/23/2013 - 17:19:43: [weapon_restrict.smx] Sound sound/buttons/weapon_cant_buy.wav dosnt exist
L 04/23/2013 - 17:51:20: Error log file session closed.
L 04/23/2013 - 17:51:25: SourceMod error session started
L 04/23/2013 - 17:51:25: Info (map "de_train") (file "errors_20130423.log")
L 04/23/2013 - 17:51:25: [weapon_restrict.smx] Sound sound/buttons/weapon_cant_buy.wav dosnt exist
L 04/23/2013 - 18:23:18: Error log file session closed.
L 04/23/2013 - 18:23:21: SourceMod error session started
L 04/23/2013 - 18:23:21: Info (map "de_tides") (file "errors_20130423.log")
L 04/23/2013 - 18:23:21: [weapon_restrict.smx] Sound sound/buttons/weapon_cant_buy.wav dosnt exist
angel635 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode