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Subplugin Submission [ZP] Zombie Rage


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Speed!
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Join Date: Jan 2009
Old 03-17-2009 , 14:53   Re: [ZP] Zombie Rage
Reply With Quote #21

Quote:
Originally Posted by arkshine View Post
Speed!, I don't see the purpose to reduce spaces as possible as you can. There is no optimization or such. Your code is just now totaly unreadable.
You should always keep {}, so your code is more neat.


About set_user_rendering, you should use float, it will avoid an extra var + natives , like that :

Code:
fm_set_rendering(ID_CHECK, kRenderFxGlowShell, Float:{ 0.0, 100.0, 200.0 }, kRenderNormal, 25) // [...] stock fm_set_rendering(entity, fx = kRenderFxNone, Float:color[3] = { 255.0, 255.0, 255.0 }, render = kRenderNormal, amount = 16) {     set_pev(entity, pev_renderfx, fx)     set_pev(entity, pev_rendercolor, color)     set_pev(entity, pev_rendermode, render)     set_pev(entity, pev_renderamt, float(amount)) }
updated thanks
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MeRcyLeZZ
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Join Date: Dec 2007
Old 03-17-2009 , 15:07   Re: [ZP] Zombie Rage
Reply With Quote #22

Quote:
Originally Posted by 1sland View Post
logs:
L 03/15/2009 - 14:52:44: [AMXX] Displaying debug trace (plugin "zombie_plague5.amxx")
L 03/15/2009 - 14:52:44: [AMXX] Run time error 4: index out of bounds
L 03/15/2009 - 14:52:44: [AMXX] [0] zombie_plague5.sma::native_get_user_zombie_cl ass (line 8785)
L 03/15/2009 - 14:52:44: Unhandled dynamic native error
L 03/15/2009 - 14:52:44: [AMXX] Displaying debug trace (plugin "zp_super.amxx")
L 03/15/2009 - 14:52:44: [AMXX] Run time error 10: native error (native "zp_get_user_zombie_class")
L 03/15/2009 - 14:52:44: [AMXX] [0] zp_super.sma::efectos (line 31)
L 03/15/2009 - 14:52:44: [AMXX] [1] zp_super.sma::check (line 39)
L 03/15/2009 - 14:52:44: [AMXX] [2] zp_super.sma::zp_user_infected_post (line 26)
You will get this on any version of ZP. You are passing an incorrect index to your check() task.
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Speed!
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Old 03-18-2009 , 17:27   Re: [ZP] Zombie Rage
Reply With Quote #23

Quote:
Originally Posted by MeRcyLeZZ View Post
You will get this on any version of ZP. You are passing an incorrect index to your check() task.
duh, sorry, it's just that I'm not using this version at all...
updated though
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hillow04
New Member
Join Date: Mar 2009
Old 03-19-2009 , 11:51   Re: [ZP] Zombie Rage
Reply With Quote #24

Hope that one will clean of bug

thx
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Zombos
New Member
Join Date: Apr 2009
Old 04-14-2009 , 12:04   Re: [ZP] Zombie Rage
Reply With Quote #25

please help me i am novice. how to activate this class in game what i should do please help me Speed!
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tempito
Senior Member
Join Date: Feb 2009
Location: Peru
Old 07-19-2009 , 23:17   Re: [ZP] Zombie Rage
Reply With Quote #26

dels, finally I found why my survivor doesnt have glow!

Zombie rage + Zp 4.3 = survivor no glow
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http://www.youtube.com/watch?v=yvTmlFr_Y-4 <- now with translation in english

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[MSI] Creator
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Join Date: Jul 2009
Location: Bulgaria
Old 08-23-2009 , 14:24   Re: [ZP] Zombie Rage
Reply With Quote #27

Working , how a can change color ? , may be a yellow ?

Last edited by [MSI] Creator; 09-11-2009 at 08:02.
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Alguemnn
Junior Member
Join Date: Nov 2008
Old 10-30-2009 , 20:40   Re: [ZP] Zombie Rage
Reply With Quote #28

And how this zombie works?
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 11-19-2009 , 20:52   Re: [ZP] Zombie Rage
Reply With Quote #29

Umm I am just curious how are all the other rage classes made already before this 1 not working properly...more so my rage class?

Cuz mine uses just standard stats alteration code provided by MeRcyLeZZ, the man himself

BTW, I started updating my zombie class collection with more/newer classes...

---Stixsmaster
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AfteR.
Veteran Member
Join Date: Dec 2008
Location: λ
Old 11-19-2009 , 20:56   Re: [ZP] Zombie Rage
Reply With Quote #30

The other rage zombies had a bug: when the zombie was frozen, the glow was removed.
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