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Time To Defuse


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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 09-10-2007 , 10:29   Re: Time To Defuse
Reply With Quote #21

Quote:
Originally Posted by purple_pixie View Post
Any plans to add DoD style bomb defuses?

That is, the bomb cannot explode so long as someone is defusing it.

It doesn't stop the timer, but if the timer reaches 0 it will only explode once you stop defusing ( or not at all if you defuse it )

On a cvar, naturally, as I doubt everyone wants it.
Not a bad idea, but yeah as cvar cos there'll be people who will argue it defeats the point of a timer.
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hebusletroll
Senior Member
Join Date: Apr 2006
Old 09-18-2007 , 13:42   Re: Time To Defuse
Reply With Quote #22

Hello.

A new version is available including theses updates :

-> Engine is not longer required, only using Fakemeta.
-> Using pcvars instead native cvars.
-> Removing useless code.
-> Adding Linux support.

Enjoy !
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SubStream
Veteran Member
Join Date: Aug 2005
Location: USA
Old 09-19-2007 , 16:48   Re: Time To Defuse
Reply With Quote #23

I like this idea. Good stuff dude.
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 09-22-2007 , 12:31   Re: Time To Defuse
Reply With Quote #24

Code looks good. Approved.
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Originally Posted by phorelyph View Post
your retatred
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golem
Junior Member
Join Date: Oct 2004
Location: Hannover
Old 09-30-2007 , 14:00   Re: Time To Defuse
Reply With Quote #25

nice plugin.... could be good on superhero servers with a defuse time of about 3 / 6 secounds (with / whithout) kit, because in the normal 5 secounds the terror can run half the map back to the bombspot to kill the defusing ct, when he has a high movespeed
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EMPaighton
New Member
Join Date: Sep 2007
Old 10-01-2007 , 03:01   Re: Time To Defuse
Reply With Quote #26

I actually had a good idea (Seemed good to me at least) for this type of plugin.

Instead of a defuse kit, Say the bomb has 4 screws. If you don't buy a defuse kit, say you have a hand held screwdriver to remove the screws, and disarm the bomb by cutting a wire.

However if you do buy a defuse kit, you're given an electric screwdriver, thus decreasing the time it takes to open the bomb casing.

Some people might like that, others might not, either way it was on my mind for a long time.

Good idea to include custom models if possible?

Just tell me what you think.
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hebusletroll
Senior Member
Join Date: Apr 2006
Old 10-09-2007 , 03:50   Re: Time To Defuse
Reply With Quote #27

Quote:
Originally Posted by EMPaighton View Post
I actually had a good idea (Seemed good to me at least) for this type of plugin.

Instead of a defuse kit, Say the bomb has 4 screws. If you don't buy a defuse kit, say you have a hand held screwdriver to remove the screws, and disarm the bomb by cutting a wire.

However if you do buy a defuse kit, you're given an electric screwdriver, thus decreasing the time it takes to open the bomb casing.

Some people might like that, others might not, either way it was on my mind for a long time.

Good idea to include custom models if possible?

Just tell me what you think.
Yeah ! Great idea.
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Play up to 70 new weapons and create your own weapons !
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KamiDisurbed
New Member
Join Date: Jun 2008
Old 06-28-2008 , 06:43   Re: Time To Defuse
Reply With Quote #28

Well this is kinda cool plugin if u want to try NinjaDefuse U could make it like the one guy said an Super Defuser what just would be lot faster than that other and maybe name NinjaDefuser would be cool xD lol then would be more cool if the sound of defusing would not be that loud.. Evryone would hear it and then come kill u same sound than in the CZ would be good. Then this would be perfect for ninjadefusing Idea is great
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mj_l
BANNED
Join Date: Jun 2010
Old 04-04-2011 , 22:33   Re: Time To Defuse
Reply With Quote #29

not work ,why
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FOUTA
Senior Member
Join Date: Nov 2010
Location: Lebanon
Old 04-24-2011 , 12:10   Re: Time To Defuse
Reply With Quote #30

i would like to ask a request !
can u make that plugin work the same way it does now but only if all Ts are dead
and when there is a T alive, defusing the bomb will work normally ???
please reply ....
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