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Time To Defuse


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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 08-27-2007 , 19:14   Re: Instant defuse.
Reply With Quote #11

I like the idea... Like the afor mentioned, I'm surprised this hasn't been done yet. Nice work.
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Tartooob
Senior Member
Join Date: May 2006
Old 08-28-2007 , 14:37   Re: Instant defuse.
Reply With Quote #12

Quote:
Originally Posted by vvg125 View Post
I like the idea... Like the afor mentioned, I'm surprised this hasn't been done yet. Nice work.
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hebusletroll
Senior Member
Join Date: Apr 2006
Old 08-30-2007 , 03:38   Re: Time To Defuse
Reply With Quote #13

Hello, i've updated the plugin to be more usefull.

Now the plugin overrides default game defuse time and you can custom it.
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solidsnake
Member
Join Date: Jul 2006
Old 08-30-2007 , 14:04   Re: Time To Defuse
Reply With Quote #14

I've tested, work very well without any error.

Approved ?
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 08-30-2007 , 18:10   Re: Time To Defuse
Reply With Quote #15

GJ with the update, however, recommendations:

Use Pcvars.
Change the cvars prefix to sv_
Make it compatible with multiple bombs.
A mode/define for instead of actually defusing, just removing the bomb after defusal (so no round end)
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solidsnake
Member
Join Date: Jul 2006
Old 09-02-2007 , 10:15   Re: Time To Defuse
Reply With Quote #16

Quote:
Originally Posted by Emp` View Post
GJ with the update, however, recommendations:

Use Pcvars.
Change the cvars prefix to sv_
Make it compatible with multiple bombs.
A mode/define for instead of actually defusing, just removing the bomb after defusal (so no round end)
Yeah, great plugin. Good job
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hebusletroll
Senior Member
Join Date: Apr 2006
Old 09-07-2007 , 09:07   Re: Time To Defuse
Reply With Quote #17

Thanks you for yours feedbacks.

I'll add Multi Bomb management in next version.

I'm currently working on theses plugins :

Team Win : to giving team victory as VEN's plugin, but without create any Fake client AND no player kill or team switching. Actually the plugin is working fine and i'll add score management.

I have a question about this : how to change team score ?

Last edited by hebusletroll; 09-07-2007 at 15:38. Reason: Creating a signature
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Pro Patria Finland
Senior Member
Join Date: Apr 2006
Location: BaronPub.com
Old 09-07-2007 , 15:54   Re: Time To Defuse
Reply With Quote #18

I guess TeamScore in the Half Life game events should do the trick.

Anyways, good plugin.

Edit: http://wiki.amxmodx.org/Half-Life_1_...ents#TeamScore
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hebusletroll
Senior Member
Join Date: Apr 2006
Old 09-07-2007 , 15:56   Re: Time To Defuse
Reply With Quote #19

Oh yeah ! Thank you !
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purple_pixie
Veteran Member
Join Date: Jun 2007
Location: Winchester, England
Old 09-08-2007 , 08:38   Re: Time To Defuse
Reply With Quote #20

Any plans to add DoD style bomb defuses?

That is, the bomb cannot explode so long as someone is defusing it.

It doesn't stop the timer, but if the timer reaches 0 it will only explode once you stop defusing ( or not at all if you defuse it )

On a cvar, naturally, as I doubt everyone wants it.
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