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Advanced Roll The Dice (v2.5 RC4)


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`666
AlliedModders Donor
Join Date: Jan 2006
Old 02-05-2006 , 13:56  
Reply With Quote #101

will be nice if had an option to disable some prize's. I did disabled my self somehow in the code but it was old version and dont have sma any more and this new one got so much code so donno what to delet :/
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mmenzie
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Join Date: Jul 2004
Location: New Windsor, NY
Old 02-05-2006 , 15:34  
Reply With Quote #102

i noticed in one of your changelogs that you took out support for monster mod?? have you or do you plan on re_enabling it?? i just installed monster mod and i want to turn that part of your pluging on.

thanks
mike
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Striker
Senior Member
Join Date: Mar 2004
Location: Germany
Old 02-05-2006 , 15:52  
Reply With Quote #103

Quote:
Originally Posted by `666
will be nice if had an option to disable some prize's. I did disabled my self somehow in the code but it was old version and dont have sma any more and this new one got so much code so donno what to delet :/
wait for the next version

Quote:
Originally Posted by mmenzie
i noticed in one of your changelogs that you took out support for monster mod?? have you or do you plan on re_enabling it?? i just installed monster mod and i want to turn that part of your pluging on.
I already readded monstermod support (last version).
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`666
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Join Date: Jan 2006
Old 02-05-2006 , 16:50  
Reply With Quote #104

K thanx cant w8 for next version
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Striker
Senior Member
Join Date: Mar 2004
Location: Germany
Old 02-06-2006 , 07:47  
Reply With Quote #105

Any known Bugs in the current version ?
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mmenzie
Senior Member
Join Date: Jul 2004
Location: New Windsor, NY
Old 02-06-2006 , 08:25  
Reply With Quote #106

Quote:
Originally Posted by Striker
I already readded monstermod support (last version).
which model needs to be pre-cached for this pluging when monster mod is enabled. i ask this cause turned it on and when i "rollthedice" and i get the monster prize i hear a "monster squeal" noise but nothing happens and i noticed a message on my screen. sorry i didn't see the message long enough to write it down but it had something to do with the model. i will try and get it to do it again but it's a game of chance and that one does not come up that often.

thanks
mike
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TiMbErLaNd
Senior Member
Join Date: Jan 2005
Location: Detroit, Michigan
Old 02-06-2006 , 10:38  
Reply With Quote #107

Well in a previous version of this plugin the monster that was spawned was the snark it was called Snark Attack. I hope that this version with monster mod enabled brings this back into use. It was actually the best thing in the plugin.

I have noticed with this plugin the rolls dont seem bery random. I had 4 people in a row roll for full equpiment. I just thought it was rather odd. This is still one of the plugins that my servers cant be without.

Keep up all the good work.
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mmenzie
Senior Member
Join Date: Jul 2004
Location: New Windsor, NY
Old 02-06-2006 , 12:51  
Reply With Quote #108

well i already have the snark model precached so that isn't the fix for me then

mike
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Striker
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Join Date: Mar 2004
Location: Germany
Old 02-06-2006 , 15:39  
Reply With Quote #109

Quote:
Originally Posted by TiMbErLaNd
I had 4 people in a row roll for full equpiment.
This might me a bug caused by a typo.

I "think" this bug will be fixed in RC 3.


@ mmenzie: I look into this ;)
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DEV
Member
Join Date: Dec 2005
Old 02-08-2006 , 07:24  
Reply With Quote #110

i think that wen u put amx_dice_delay to 0 that it may stop re-rolling? i had it on 0 and it did not work after a while. im just trying to put it on 5. i want people to be able gamble 1 after another.

amx_dice_delay is the number of seconds between how long people have to wait for people to roll again? is that for that person or for e.g. person 1 rolls, person 2 waits 180 seconds, person 3 then waits another 180 seconds?
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