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HNS Danger Meter


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   Hawk552 (427)
Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 07-27-2009 , 15:34   HNS Danger Meter
Reply With Quote #1

HNS Danger Meter

Description
  • Basically this plugin was made for HNS mod, can be used in other mods too but is kinda useless.
  • Based on how much players are <IN_MAX_RANGE> and on distance between you and them it show a danger percentage and the direction of the nearest enemy.
  • The meter is showed only for terrorists, so you don't need anytime to check whole area to see if someone is comming, just watch meter and the direction.
Credits
Changelog
  • v1.0 - Initial Release
Info
  • #define TASK_DELAY 0.5 - HUD message update interval.
  • #define MAX_DANGER_RANGE 1500.0 - Maxim range for detecting enemyes. (I suggest to not change this values).

Attached Files
File Type: sma Get Plugin or Get Source (danger_meter.sma - 4036 views - 5.0 KB)
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Last edited by Alka; 07-27-2009 at 17:17.
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ALIENMODSX
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Join Date: Nov 2008
Old 07-27-2009 , 15:52   Re: HNS Danger Meter
Reply With Quote #2

Pony with bunny ears?

EDIT:
Oh.. maybe I should say something on topic.

Nice work. ^^
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Jon
Veteran Member
Join Date: Dec 2007
Old 07-27-2009 , 16:16   Re: HNS Danger Meter
Reply With Quote #3

sexeh, screenies?
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Sp3rMiNaToR
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Join Date: Apr 2009
Location: Greece ^_^
Old 07-27-2009 , 16:18   Re: HNS Danger Meter
Reply With Quote #4

Man this is awesome work!!!
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Jack86
Veteran Member
Join Date: Dec 2008
Location: Belgrade, Serbia
Old 07-27-2009 , 16:32   Re: HNS Danger Meter
Reply With Quote #5

Quote:
Originally Posted by Jon View Post
sexeh, screenies?
Yea, we definitely want more screens of the pink pony
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 07-27-2009 , 17:16   Re: HNS Danger Meter
Reply With Quote #6

Screenies for a HUD message? lol.
Removed useless code from plugin and added engine way for ent think.
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zacky
Senior Member
Join Date: Mar 2008
Location: Sweden
Old 07-27-2009 , 17:33   Re: HNS Danger Meter
Reply With Quote #7

Nice Alka, i haven't tried it, but i'll probably use this on my server

+karma
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SchlumPF*
Veteran Member
Join Date: Mar 2007
Old 07-27-2009 , 21:29   Re: HNS Danger Meter
Reply With Quote #8

PHP Code:
// reindexing wil ltake less performance than using iPlayers[i] all the time

static iPlayers[32], iNum;
    
get_players(iPlayersiNum"ae""TERRORIST");

static 
id;
while( ... )
{
    
id iPlayers[i];

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kobri
Senior Member
Join Date: Oct 2005
Location: Bulgaria
Old 07-28-2009 , 05:00   Re: HNS Danger Meter
Reply With Quote #9

Why not make a proximity meter for CTs too, HNS is played like a deadly tag game anyway, the hiding and seeking part is boring to the players, they prefer the chase!
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Jon
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Join Date: Dec 2007
Old 07-28-2009 , 07:39   Re: HNS Danger Meter
Reply With Quote #10

Quote:
Originally Posted by kobri View Post
Why not make a proximity meter for CTs too, HNS is played like a deadly tag game anyway, the hiding and seeking part is boring to the players, they prefer the chase!
I agree, then I'd use this.
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