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[CSS/CSGO] Revival 1.1.6 [2022/10/29]


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Grey83
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Old 06-17-2020 , 16:05   Re: [CSS/CSGO] Revival 1.1.0 [2020/06/13]
Reply With Quote #31

Sandervraun, what do you mean?
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Grey83
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Old 07-19-2020 , 13:04   Re: [CSS/CSGO] Revival 1.1.1 [2020/07/19]
Reply With Quote #32

Changes in v1.1.1 [2020/07/19]:
Fixed work of convars sm_revival_mark_*
Now in CSGO a revived player also can't throw grenades by RMB while damage protection time
Added convar limitation on the number of allies who can be revived (depending on the number of living opponents)
* so that there is no imbalance, and more than once it happens that the big crowd kills a couple of people and still revives their allies at this time
Added reset mode convar for the counter of the remaining revives (for convar sm_revival_times)
* similar to the previous point
Added convar for the limit on the received health from the revival of other players
* it was possible to get large HP values ​​in previous builds

Do not forget to update the translation files on the server: a new phrase has been added.
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Grey83
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Old 09-20-2020 , 08:27   Re: [CSS/CSGO] Revival 1.1.2 [2020/09/15]
Reply With Quote #33

Changes in v1.1.2 [2020/09/15]:

Fixed
:
* Warnings when plugin compiled with SM1.10+
* Name in a chat messages when You was revived
* Now works seamlessly with the Auto Swap Team plugin

Changed:
* Added new value for cvar sm_revival_key: 3 - autorevive without keys
* Cvar sm_revival_hs_rip renamed to sm_revival_rip and added new values: 1 - disables the revival of those killed in the head, 2 - with a knife, 3 - killed in the head or with a knife

Added:
* Information panel (with translation support) in the HUD or KeyHint.
New cvars sm_revival_hud_update, sm_revival_hud_color, sm_revival_hud_x and sm_revival_hud_y.
Alive players can see: available revives (if enabled limit by cvar sm_revival_times), notification about turned off revives for current team by enabled balance (if enabled by cvar sm_revival_balance), name of the reviving target and progress.
* Spectators can see in this panel name of the observed player and his current information.
* New cvar sm_revival_hud_mode: 0 - shows additional info in the chat only, 1 - in the HUD, 2 - in the KeyHint (in the CSGO this panel shows like Hint).
* Added client prefrences for additional info (chat, HUD or KeyHint) and keys (Ctrl, E, Shift or no keys)
* Added native Revival_GetPlayerInfo() (it is possible to get information about choosed player for current round, how many times someone has revived, how many times has been revived, the index of the current target, the current progress of the revival).
* Added native Revival_OnPlayerRevived() (notifies about the revive that took place with indexes of reviver, revived and how many frags were received for this).

Do not forget to update the translation files on the server: a new phrase has been added.
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Last edited by Grey83; 09-26-2020 at 15:52.
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Grey83
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Old 09-26-2020 , 16:02   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #34

Changes in v1.1.3 [2020/09/26]:

Fixed:
* Error "Exception reported: Client index # is invalid".
* Cvar sm_revival_percent (in v1.1.2 it was inverted).
* HUD panel work.

Changed:
* Cvar sm_revival_worst now can have more values (like cvar sm_revival_best)

Added:
* New client prefrence "Progressbar" (now player can turn off or on progressbar).
* Now progressbar works in CS:GO too.

Removed:
* Cvar sm_revival_hud_update (bkz it now not needded for plugin)

Do not forget to update the translation files on the server: a new phrase has been added.

Name:  revival client prefrences.jpg
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Last edited by Grey83; 09-26-2020 at 16:09.
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Grey83
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Old 09-30-2020 , 09:45   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #35

A small fix of user settings: the progress bar for all new players will be set as it is set in the server settings (now everyone is disabled by default)
Attached Files
File Type: sp Get Plugin or Get Source (sm_revival 1.1.3_fix.sp - 257 views - 52.7 KB)
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Trice
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Join Date: Nov 2017
Location: Germany
Old 02-01-2021 , 16:32   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #36

Quote:
Originally Posted by Grey83 View Post
A small fix of user settings: the progress bar for all new players will be set as it is set in the server settings (now everyone is disabled by default)
Hello, great Plugin, what must i set, to everyone the progressbar is ON at first connect or at everytime?


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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 02-02-2021 , 10:01   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #37

Trice,
Quote:
sm_revival_bar - Enable/disable progressbar
1 for enable on default
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NOTORIOUS7302
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Join Date: Nov 2018
Location: Anonymous
Old 02-02-2021 , 11:48   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #38

Imagine making one having to pay money to revive another user...
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Ark_Procession
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Join Date: Jun 2020
Location: Argentina
Old 04-15-2021 , 00:15   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #39

Hi, in Source i cannot see the revive bar, cvar is set sm_revival_bar 1. any ideas?
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Grey83
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Old 04-15-2021 , 14:04   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #40

Ark_Procession, what version of the plugin and settings in the menu that is called by the command !revival (a screenshot of the menu is welcome).
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Last edited by Grey83; 04-15-2021 at 14:04.
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