Raised This Month: $ Target: $400
 0% 

SourceMod 1.6 released!


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Author Message
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 07-04-2014 , 18:37   Re: SourceMod 1.6 released!
#1

Quote:
Originally Posted by sheo View Post
Why would we need RequestFrame if creating 0.0s times does exactly the same?
But, good job, really cool release
There's at least a 0.1s delay.

Quote:
Originally Posted by Powerlord View Post
Since 1.0.13 is the latest listed in the DHooks thread, I'm not sure where you're getting that. Besides which DHooks2 only worked with 1.6 which I wasn't running prior to today and still doesn't even have an official release.
It sounds like you know exactly what's going wrong with DHooks. If you can glue this to stock SourceMod 1.6, I would be more then happy to spend hours to fix this for you as I'd probably run into it as well. To my knowledge from months ago, Drifter totally asked you to use DHooks2. For your own sanity, I hope you update your software to a developer version so this can be fixed, alternatively compiling it yourself to grab line numbers and variables.
KyleS is offline
ecca
Sexy Santa
Join Date: Jan 2011
Old 07-04-2014 , 11:22   Re: SourceMod 1.6 released!
#2

Sweet. Upgrading all our servers tonight been waiting for this
__________________

Last edited by ecca; 07-04-2014 at 11:22.
ecca is offline
wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 07-04-2014 , 15:37   Re: SourceMod 1.6 released!
#3

I'm currently using 1.5.4-git4088 for my L4D2 server.
Would there be any advantage for me, to use this final 1.6 instead?

Last edited by wendigo; 07-04-2014 at 15:37.
wendigo is offline
psychonic

BAFFLED
Join Date: May 2008
Old 07-04-2014 , 16:03   Re: SourceMod 1.6 released!
#4

Quote:
Originally Posted by wendigo View Post
I'm currently using 1.5.4-git4088 for my L4D2 server.
Would there be any advantage for me, to use this final 1.6 instead?
Probably. The release is roughly 437 changesets ahead of what you have.

Last edited by psychonic; 07-04-2014 at 16:03.
psychonic is offline
wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 07-04-2014 , 19:05   Re: SourceMod 1.6 released!
#5

How does one upgrade to newer sourcemod and metamod? Really never done it before.

Do you just log into your server via filezilla, then remove the sourcemod and metamod, at the addons folder? And then upload the new sourcemod and metamod?
wendigo is offline
psychonic

BAFFLED
Join Date: May 2008
Old 07-05-2014 , 09:22   Re: SourceMod 1.6 released!
#6

Quote:
Originally Posted by wendigo View Post
How does one upgrade to newer sourcemod and metamod? Really never done it before.

Do you just log into your server via filezilla, then remove the sourcemod and metamod, at the addons folder? And then upload the new sourcemod and metamod?
Upgrade instructions are linked in the first post.
psychonic is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-05-2014 , 13:06   Re: SourceMod 1.6 released!
#7

Quote:
Originally Posted by wendigo View Post
How does one upgrade to newer sourcemod and metamod? Really never done it before.

Do you just log into your server via filezilla, then remove the sourcemod and metamod, at the addons folder? And then upload the new sourcemod and metamod?

Follow this method.. https://wiki.alliedmods.net/Upgrading_SourceMod

You do not need to touch any of the configs let alone databases.cfg so just follow that and you will be ok.
Horsedick is offline
Sarona
AlliedModders Donor
Join Date: Jul 2012
Old 07-05-2014 , 15:20   Re: SourceMod 1.6 released!
#8

Quote:
Originally Posted by Horsedick View Post
Follow this method.. https://wiki.alliedmods.net/Upgrading_SourceMod

You do not need to touch any of the configs let alone databases.cfg so just follow that and you will be ok.
I'm using a personalized basechat.smx in all my servers, this will have no problem with the new SourceMod, no?

Last edited by Sarona; 07-05-2014 at 15:22.
Sarona is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-05-2014 , 17:43   Re: SourceMod 1.6 released!
#9

Quote:
Originally Posted by Sarona View Post
I'm using a personalized basechat.smx in all my servers, this will have no problem with the new SourceMod, no?
Just don't upgrade it and it shouldn't, I've altered my basecomm plugin and carried it over and all is still well. I figure I'll do the changes to the new one when I get a chance. Mostly to avoid the server getting notified that I'm muting everyone when I push to talk.
Horsedick is offline
ecca
Sexy Santa
Join Date: Jan 2011
Old 07-04-2014 , 20:08   Re: SourceMod 1.6 released!
#10

Shutdown your server and replace the files, you can exclude databases.cfg if you want and such.
__________________
ecca is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:22.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode