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MOVETYPE_FLY Problem


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Starbish
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Join Date: Oct 2011
Location: South Korea
Old 07-29-2014 , 09:11   MOVETYPE_FLY Problem
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i was trying to make a prop (prop_physics_override) fly for not affecting by gravity.

but i was unable to do it.

when i set MOVETYPE_FLY to it, there was no change even though i gave velocity to it..

Any ideas?
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Alienmario
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Join Date: Aug 2013
Old 07-29-2014 , 13:49   Re: MOVETYPE_FLY Problem
Reply With Quote #2

SetEntityGravity?
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Starbish
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Old 07-30-2014 , 00:34   Re: MOVETYPE_FLY Problem
Reply With Quote #3

Quote:
Originally Posted by Alienmario View Post
i set it 0.0 or 0.01 but it doesn't make entity as no gravity
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Last edited by Starbish; 07-30-2014 at 00:34.
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GsiX
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Join Date: Aug 2012
Location: Land Below The Wind
Old 07-30-2014 , 00:50   Re: MOVETYPE_FLY Problem
Reply With Quote #4

What you try to do exactly?
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Starbish
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Old 08-08-2014 , 23:52   Re: MOVETYPE_FLY Problem
Reply With Quote #5

Quote:
Originally Posted by GsiX View Post
What you try to do exactly?
I wanted to make the entity(prop_physics_~~~~~~ and prop_dynamic) MOVETYPE_FLY and i set it.

but it did not change into FLY Mode and move anything. like a MOVETYPE_NONE.
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GsiX
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Join Date: Aug 2012
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Old 08-10-2014 , 13:00   Re: MOVETYPE_FLY Problem
Reply With Quote #6

Odd that i get into trouble for this as well..
For prop other than projectile you can't (tried in tf2 and l4d2). As a work around i create a push vector upward.
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andi67
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Old 08-10-2014 , 15:01   Re: MOVETYPE_FLY Problem
Reply With Quote #7

Maybe teleport it ongameframe or with a repeating timer.........
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