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SourceMod 1.2 Released


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BAILOPAN
Join Date: Jan 2004
Old 03-05-2009 , 16:23   SourceMod 1.2 Released
#1

I am pleased to announce that we've released SourceMod 1.2!

SourceMod 1.2 is a major release:
  • Support for Left 4 Dead
  • Support for Dark Messiah
  • Much improved gamedata updater
  • Assorted feature additions and improvements
You can get SourceMod at the downloads page.
You can also get the release notes and upgrade instructions.

The web and forum compilers now default to 1.2. Plugins compiled on 1.2 will not run on 1.1, however old plugins are backward compatible. When posting plugins, you can choose which compiler to use.

Likewise, the supported stable branch is now 1.2. Snapshots will occur on both the stable branch (as 1.2.1-dev) and trunk (as 1.3.0-dev).

Please go here to report bugs.

Credits, Happenings

I'd like to welcome Liam, a recent addition to the development team who has been a long-time contributor. Liam is currently helping out with plugin development.

Scott Ehlert (Damaged Soul) is behind both the Left 4 Dead and Dark Messiah support. He'd like to thank the following people from the Dark Messiah community for sponsoring this port: Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.

Matt Woodrow (pRED) is continuing to work on dynamic hooks. Extension level support is now present in SourceMod 1.2. We're hoping to expose this to scripts soon.

Special thanks to Fyren and FLOOR_MASTER for contributing to this release.

Lastly...

I am taking a short hiatus from active SourceMod development. I need to focus on "real world" happenings for the next two months. I will continue to read bugs, forum posts, and IRC as I have the time. Do not fear; the project is in ever-capable hands. I will return to active development in mid-May.
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Last edited by BAILOPAN; 03-05-2009 at 16:29.
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 03-05-2009 , 16:26   Re: SourceMod 1.2 Released
#2

Congratulations! Nice to see the project advancing at this rate.

And many thanks for the updates.
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 03-05-2009 , 16:41   Re: SourceMod 1.2 Released
#3

Awesome =)

1 question, i see that in the funcommands plugin, I can no longer disable some of the commands.
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 03-05-2009 , 17:25   Re: SourceMod 1.2 Released
#4

That is correct. You can, instead, simply change the access levels on them via the override files.
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Lebson506th
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Join Date: Jul 2008
Old 03-05-2009 , 17:35   Re: SourceMod 1.2 Released
#5

Quote:
Originally Posted by Liam View Post
That is correct. You can, instead, simply change the access levels on them via the override files.
That's what I ended up doing.

I use SM on one of my servers that runs a mod that doesn't support most of the fun command functions, so I used to just disable them.


As for the new gamedata system, am I reading the custom gamedata thing right?

I just add a custom folder in the same folder as the gamedata file I want to change. So if I want to change common.games.txt I would just make a common.games.txt in gamedata\core.game\custom?


What do I put in there? If I want to add a game to showmenu support, do I copy the entire common.games.txt and then add what I want or what?
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 03-05-2009 , 18:18   Re: SourceMod 1.2 Released
#6

theres an update for TF2 comming out within the hour, should we hold off updating?

EDIT: Also, great work, 2 major releases in 3 months, amazing!
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BOYSplayCS
BANNED
Join Date: Apr 2008
Location: Gainesville, FL
Old 03-05-2009 , 18:26   Re: SourceMod 1.2 Released
#7

Nice nice! Good to hear about the release.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 03-05-2009 , 19:41   Re: SourceMod 1.2 Released
#8

Congratulations from the dawn!

And, I have noticed that there are 1.2.1 snapshots coming on top of 1.2.0. Can I believe that they are built for the coming TF2 updates?
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Dominator
Senior Member
Join Date: Mar 2008
Old 03-05-2009 , 22:00   Re: SourceMod 1.2 Released
#9

Awesome!!!

Though any idea why game.tf2.ext.so prevents my server from starting up?

Code:
L 03/05/2009 - 21:22:33: SourceMod error session started
L 03/05/2009 - 21:22:33: Info (map "ctf_2fort") (file "errors_20090305.log")
L 03/05/2009 - 21:22:33: [SM] Plugin encountered error 25: Call was aborted
L 03/05/2009 - 21:22:33: [SM] Native "ThrowError" reported: This plugin replaces basefuncommands.  You cannot run both at once.
L 03/05/2009 - 21:22:33: [SM] Displaying call stack trace for plugin "funcommands.smx":
L 03/05/2009 - 21:22:33: [SM]   [0]  Line 100, funcommands.sp::OnPluginStart()
L 03/05/2009 - 21:22:39: [TF2] Could not locate CalcCriticalKnife - Disabling detour
L 03/05/2009 - 21:22:39: [SM] Fatal error encountered parsing translation file "taunt.phrases.txt"
L 03/05/2009 - 21:22:39: [SM] Error (line 0, column 0): Stream failed to open
L 03/05/2009 - 21:22:39: [adminmenu.smx] Warning! configs/dynamicmenu/menu.ini is now configs/adminmenu_custom.txt.
L 03/05/2009 - 21:22:39: [adminmenu.smx] Read the 1.0.2 release notes, as the dynamicmenu folder has been removed.
L 03/05/2009 - 21:22:48: [adminmenu.smx] Warning! configs/dynamicmenu/adminmenu_grouping.txt is now configs/adminmenu_grouping.txt.
L 03/05/2009 - 21:22:48: [adminmenu.smx] Read the 1.0.2 release notes, as the dynamicmenu folder has been removed.
I took care of the dynamicmenu folder and I'm pretty sure I updated everything.

For now I have that extension deleted
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Lebson506th
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Old 03-05-2009 , 22:59   Re: SourceMod 1.2 Released
#10

When upgrading from 1.1.x to 1.2.0, you need to delete the extensions.
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